wait __secsScratchcontrolstageif onedge,bouncescriptsmotionset sizeto __ %spritesgo to<x><y>projectauthorforevercostumesbackgroundfilenameimportlookspoint indirectionwhen<sprite>clickedsay __for __secspaintmove__stepsfile ->savewhen<greenflag>clickedwait __secsScratchcontrolstageif onedge,bouncescriptsmotionset sizeto __ %spritesgo to<x><y>projectauthorforevercostumesbackgroundfilenameimportlookspoint indirectionwhen<sprite>clickedsay __for __secspaintmove__stepsfile ->savewhen<greenflag>clicked

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wait __ secs
  2. Scratch
  3. control
  4. stage
  5. if on edge, bounce
  6. scripts
  7. motion
  8. set size to __ %
  9. sprites
  10. go to <x> <y>
  11. project author
  12. forever
  13. costumes
  14. background
  15. file name
  16. import
  17. looks
  18. point in direction
  19. when <sprite> clicked
  20. say __ for __ secs
  21. paint
  22. move __ steps
  23. file -> save
  24. when <green flag> clicked