move__stepsscriptsmotionpaintforeverwhen<greenflag>clickedspritesfile ->saveif onedge,bouncefilenamewhen<sprite>clickedScratchimportsay __for __secsstagecontrolcostumesgo to<x><y>backgroundprojectauthorlooksset sizeto __ %point indirectionwait __secsmove__stepsscriptsmotionpaintforeverwhen<greenflag>clickedspritesfile ->saveif onedge,bouncefilenamewhen<sprite>clickedScratchimportsay __for __secsstagecontrolcostumesgo to<x><y>backgroundprojectauthorlooksset sizeto __ %point indirectionwait __secs

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. move __ steps
  2. scripts
  3. motion
  4. paint
  5. forever
  6. when <green flag> clicked
  7. sprites
  8. file -> save
  9. if on edge, bounce
  10. file name
  11. when <sprite> clicked
  12. Scratch
  13. import
  14. say __ for __ secs
  15. stage
  16. control
  17. costumes
  18. go to <x> <y>
  19. background
  20. project author
  21. looks
  22. set size to __ %
  23. point in direction
  24. wait __ secs