controlmotiongo to<x><y>file ->saveif onedge,bounceprojectauthorset sizeto __ %paintbackgroundwhen<greenflag>clickedlooksimportscriptsspritescostumessay __for __secsScratchwhen<sprite>clickedmove__stepspoint indirectionfilenameforeverstagewait __secscontrolmotiongo to<x><y>file ->saveif onedge,bounceprojectauthorset sizeto __ %paintbackgroundwhen<greenflag>clickedlooksimportscriptsspritescostumessay __for __secsScratchwhen<sprite>clickedmove__stepspoint indirectionfilenameforeverstagewait __secs

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. control
  2. motion
  3. go to <x> <y>
  4. file -> save
  5. if on edge, bounce
  6. project author
  7. set size to __ %
  8. paint
  9. background
  10. when <green flag> clicked
  11. looks
  12. import
  13. scripts
  14. sprites
  15. costumes
  16. say __ for __ secs
  17. Scratch
  18. when <sprite> clicked
  19. move __ steps
  20. point in direction
  21. file name
  22. forever
  23. stage
  24. wait __ secs