when<sprite>clickedpaintbackgroundsay __for __secsimportmove__stepsif onedge,bouncego to<x><y>file ->saveforeverpoint indirectionwait __secswhen<greenflag>clickedstageScratchcostumesscriptsfilenamemotionset sizeto __ %controllooksspritesprojectauthorwhen<sprite>clickedpaintbackgroundsay __for __secsimportmove__stepsif onedge,bouncego to<x><y>file ->saveforeverpoint indirectionwait __secswhen<greenflag>clickedstageScratchcostumesscriptsfilenamemotionset sizeto __ %controllooksspritesprojectauthor

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. when <sprite> clicked
  2. paint
  3. background
  4. say __ for __ secs
  5. import
  6. move __ steps
  7. if on edge, bounce
  8. go to <x> <y>
  9. file -> save
  10. forever
  11. point in direction
  12. wait __ secs
  13. when <green flag> clicked
  14. stage
  15. Scratch
  16. costumes
  17. scripts
  18. file name
  19. motion
  20. set size to __ %
  21. control
  22. looks
  23. sprites
  24. project author