when<sprite>clickedscriptspoint indirectionprojectauthorbackgroundpaintlookswhen<greenflag>clickedspritesforeverif onedge,bouncecostumescontrolwait __secsScratchstagemotionmove__stepsset sizeto __ %importsay __for __secsgo to<x><y>filenamefile ->savewhen<sprite>clickedscriptspoint indirectionprojectauthorbackgroundpaintlookswhen<greenflag>clickedspritesforeverif onedge,bouncecostumescontrolwait __secsScratchstagemotionmove__stepsset sizeto __ %importsay __for __secsgo to<x><y>filenamefile ->save

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. when <sprite> clicked
  2. scripts
  3. point in direction
  4. project author
  5. background
  6. paint
  7. looks
  8. when <green flag> clicked
  9. sprites
  10. forever
  11. if on edge, bounce
  12. costumes
  13. control
  14. wait __ secs
  15. Scratch
  16. stage
  17. motion
  18. move __ steps
  19. set size to __ %
  20. import
  21. say __ for __ secs
  22. go to <x> <y>
  23. file name
  24. file -> save