when<sprite>clickedscriptsfilenameif onedge,bouncespriteslookswait __secssay __for __secscontrolstageprojectauthormove__stepsimportset sizeto __ %go to<x><y>motionbackgroundScratchpoint indirectionpaintwhen<greenflag>clickedforeverfile ->savecostumeswhen<sprite>clickedscriptsfilenameif onedge,bouncespriteslookswait __secssay __for __secscontrolstageprojectauthormove__stepsimportset sizeto __ %go to<x><y>motionbackgroundScratchpoint indirectionpaintwhen<greenflag>clickedforeverfile ->savecostumes

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. when <sprite> clicked
  2. scripts
  3. file name
  4. if on edge, bounce
  5. sprites
  6. looks
  7. wait __ secs
  8. say __ for __ secs
  9. control
  10. stage
  11. project author
  12. move __ steps
  13. import
  14. set size to __ %
  15. go to <x> <y>
  16. motion
  17. background
  18. Scratch
  19. point in direction
  20. paint
  21. when <green flag> clicked
  22. forever
  23. file -> save
  24. costumes