if onedge,bouncewait __secsprojectauthorforevergo to<x><y>scriptswhen<sprite>clickedfilenamebackgroundcostumesstageimportmotioncontrolwhen<greenflag>clickedsay __for __secsmove__stepspaintpoint indirectionScratchfile ->savespriteslooksset sizeto __ %if onedge,bouncewait __secsprojectauthorforevergo to<x><y>scriptswhen<sprite>clickedfilenamebackgroundcostumesstageimportmotioncontrolwhen<greenflag>clickedsay __for __secsmove__stepspaintpoint indirectionScratchfile ->savespriteslooksset sizeto __ %

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. if on edge, bounce
  2. wait __ secs
  3. project author
  4. forever
  5. go to <x> <y>
  6. scripts
  7. when <sprite> clicked
  8. file name
  9. background
  10. costumes
  11. stage
  12. import
  13. motion
  14. control
  15. when <green flag> clicked
  16. say __ for __ secs
  17. move __ steps
  18. paint
  19. point in direction
  20. Scratch
  21. file -> save
  22. sprites
  23. looks
  24. set size to __ %