move__stepsif onedge,bouncewhen<greenflag>clickedset sizeto __ %backgroundScratchpoint indirectionimportlookswait __secscostumesgo to<x><y>paintsay __for __secswhen<sprite>clickedmotionscriptsfilenamefile ->savespritesstageprojectauthorcontrolforevermove__stepsif onedge,bouncewhen<greenflag>clickedset sizeto __ %backgroundScratchpoint indirectionimportlookswait __secscostumesgo to<x><y>paintsay __for __secswhen<sprite>clickedmotionscriptsfilenamefile ->savespritesstageprojectauthorcontrolforever

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. move __ steps
  2. if on edge, bounce
  3. when <green flag> clicked
  4. set size to __ %
  5. background
  6. Scratch
  7. point in direction
  8. import
  9. looks
  10. wait __ secs
  11. costumes
  12. go to <x> <y>
  13. paint
  14. say __ for __ secs
  15. when <sprite> clicked
  16. motion
  17. scripts
  18. file name
  19. file -> save
  20. sprites
  21. stage
  22. project author
  23. control
  24. forever