when<sprite>clickedgo to<x><y>if onedge,bouncescriptsmotionScratchpoint indirectionfilenamesay __for __secsbackgroundprojectauthorstagewhen<greenflag>clickedimportlookspaintfile ->savewait __secsforevercontrolspritesset sizeto __ %costumesmove__stepswhen<sprite>clickedgo to<x><y>if onedge,bouncescriptsmotionScratchpoint indirectionfilenamesay __for __secsbackgroundprojectauthorstagewhen<greenflag>clickedimportlookspaintfile ->savewait __secsforevercontrolspritesset sizeto __ %costumesmove__steps

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. when <sprite> clicked
  2. go to <x> <y>
  3. if on edge, bounce
  4. scripts
  5. motion
  6. Scratch
  7. point in direction
  8. file name
  9. say __ for __ secs
  10. background
  11. project author
  12. stage
  13. when <green flag> clicked
  14. import
  15. looks
  16. paint
  17. file -> save
  18. wait __ secs
  19. forever
  20. control
  21. sprites
  22. set size to __ %
  23. costumes
  24. move __ steps