go to<x><y>motionpoint indirectionspritesset sizeto __ %if onedge,bouncelooksfilenamepaintstagewhen<greenflag>clickedsay __for __secscontrolmove__stepswait __secscostumesprojectauthorimportfile ->savewhen<sprite>clickedforeverbackgroundScratchscriptsgo to<x><y>motionpoint indirectionspritesset sizeto __ %if onedge,bouncelooksfilenamepaintstagewhen<greenflag>clickedsay __for __secscontrolmove__stepswait __secscostumesprojectauthorimportfile ->savewhen<sprite>clickedforeverbackgroundScratchscripts

Scratch words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. go to <x> <y>
  2. motion
  3. point in direction
  4. sprites
  5. set size to __ %
  6. if on edge, bounce
  7. looks
  8. file name
  9. paint
  10. stage
  11. when <green flag> clicked
  12. say __ for __ secs
  13. control
  14. move __ steps
  15. wait __ secs
  16. costumes
  17. project author
  18. import
  19. file -> save
  20. when <sprite> clicked
  21. forever
  22. background
  23. Scratch
  24. scripts