ClassEvidenceSecondaryCrimeScenePaperBindleDirectEvidenceChain ofCustodyTraceEvidencePhysicalEvidenceCrime-SceneInvestigationIndividualEvidenceLocard'sExchangePrincipleReferenceSampleControlSampleCircumstantialEvidencePrimaryCrimeSceneEliminationSampleCrossContaminationCrime-SceneReconstructionFirstResponderBiologicalEvidenceBiologicalEvidenceTraceEvidenceCircumstantialEvidenceAssociativeEvidenceAssociativeEvidenceClassEvidenceSecondaryCrimeScenePaperBindleDirectEvidenceChain ofCustodyTraceEvidencePhysicalEvidenceCrime-SceneInvestigationIndividualEvidenceLocard'sExchangePrincipleReferenceSampleControlSampleCircumstantialEvidencePrimaryCrimeSceneEliminationSampleCrossContaminationCrime-SceneReconstructionFirstResponderBiologicalEvidenceBiologicalEvidenceTraceEvidenceCircumstantialEvidenceAssociativeEvidenceAssociativeEvidence

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Class Evidence
  2. Secondary Crime Scene
  3. Paper Bindle
  4. Direct Evidence
  5. Chain of Custody
  6. Trace Evidence
  7. Physical Evidence
  8. Crime-Scene Investigation
  9. Individual Evidence
  10. Locard's Exchange Principle
  11. Reference Sample
  12. Control Sample
  13. Circumstantial Evidence
  14. Primary Crime Scene
  15. Elimination Sample
  16. Cross Contamination
  17. Crime-Scene Reconstruction
  18. First Responder
  19. Biological Evidence
  20. Biological Evidence
  21. Trace Evidence
  22. Circumstantial Evidence
  23. Associative Evidence
  24. Associative Evidence