FirstResponderAssociativeEvidenceClassEvidencePrimaryCrimeSceneBiologicalEvidencePaperBindleCrime-SceneInvestigationAssociativeEvidenceChain ofCustodyEliminationSampleTraceEvidenceIndividualEvidenceCrossContaminationBiologicalEvidenceCrime-SceneReconstructionReferenceSampleDirectEvidenceSecondaryCrimeSceneCircumstantialEvidenceLocard'sExchangePrincipleCircumstantialEvidencePhysicalEvidenceTraceEvidenceControlSampleFirstResponderAssociativeEvidenceClassEvidencePrimaryCrimeSceneBiologicalEvidencePaperBindleCrime-SceneInvestigationAssociativeEvidenceChain ofCustodyEliminationSampleTraceEvidenceIndividualEvidenceCrossContaminationBiologicalEvidenceCrime-SceneReconstructionReferenceSampleDirectEvidenceSecondaryCrimeSceneCircumstantialEvidenceLocard'sExchangePrincipleCircumstantialEvidencePhysicalEvidenceTraceEvidenceControlSample

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. First Responder
  2. Associative Evidence
  3. Class Evidence
  4. Primary Crime Scene
  5. Biological Evidence
  6. Paper Bindle
  7. Crime-Scene Investigation
  8. Associative Evidence
  9. Chain of Custody
  10. Elimination Sample
  11. Trace Evidence
  12. Individual Evidence
  13. Cross Contamination
  14. Biological Evidence
  15. Crime-Scene Reconstruction
  16. Reference Sample
  17. Direct Evidence
  18. Secondary Crime Scene
  19. Circumstantial Evidence
  20. Locard's Exchange Principle
  21. Circumstantial Evidence
  22. Physical Evidence
  23. Trace Evidence
  24. Control Sample