PaperBindlePrimaryCrimeSceneCrime-SceneReconstructionControlSampleCrossContaminationTraceEvidenceEliminationSampleLocard'sExchangePrincipleReferenceSampleFirstResponderAssociativeEvidenceCrime-SceneInvestigationChain ofCustodyBiologicalEvidenceCircumstantialEvidenceDirectEvidenceBiologicalEvidencePhysicalEvidenceCircumstantialEvidenceAssociativeEvidenceSecondaryCrimeSceneTraceEvidenceIndividualEvidenceClassEvidencePaperBindlePrimaryCrimeSceneCrime-SceneReconstructionControlSampleCrossContaminationTraceEvidenceEliminationSampleLocard'sExchangePrincipleReferenceSampleFirstResponderAssociativeEvidenceCrime-SceneInvestigationChain ofCustodyBiologicalEvidenceCircumstantialEvidenceDirectEvidenceBiologicalEvidencePhysicalEvidenceCircumstantialEvidenceAssociativeEvidenceSecondaryCrimeSceneTraceEvidenceIndividualEvidenceClassEvidence

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Paper Bindle
  2. Primary Crime Scene
  3. Crime-Scene Reconstruction
  4. Control Sample
  5. Cross Contamination
  6. Trace Evidence
  7. Elimination Sample
  8. Locard's Exchange Principle
  9. Reference Sample
  10. First Responder
  11. Associative Evidence
  12. Crime-Scene Investigation
  13. Chain of Custody
  14. Biological Evidence
  15. Circumstantial Evidence
  16. Direct Evidence
  17. Biological Evidence
  18. Physical Evidence
  19. Circumstantial Evidence
  20. Associative Evidence
  21. Secondary Crime Scene
  22. Trace Evidence
  23. Individual Evidence
  24. Class Evidence