Chain ofCustodyPhysicalEvidenceCrossContaminationPaperBindleAssociativeEvidenceBiologicalEvidencePrimaryCrimeSceneTraceEvidenceAssociativeEvidenceEliminationSampleIndividualEvidenceLocard'sExchangePrincipleTraceEvidenceBiologicalEvidenceCircumstantialEvidenceCrime-SceneReconstructionCrime-SceneInvestigationControlSampleClassEvidenceFirstResponderReferenceSampleSecondaryCrimeSceneCircumstantialEvidenceDirectEvidenceChain ofCustodyPhysicalEvidenceCrossContaminationPaperBindleAssociativeEvidenceBiologicalEvidencePrimaryCrimeSceneTraceEvidenceAssociativeEvidenceEliminationSampleIndividualEvidenceLocard'sExchangePrincipleTraceEvidenceBiologicalEvidenceCircumstantialEvidenceCrime-SceneReconstructionCrime-SceneInvestigationControlSampleClassEvidenceFirstResponderReferenceSampleSecondaryCrimeSceneCircumstantialEvidenceDirectEvidence

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chain of Custody
  2. Physical Evidence
  3. Cross Contamination
  4. Paper Bindle
  5. Associative Evidence
  6. Biological Evidence
  7. Primary Crime Scene
  8. Trace Evidence
  9. Associative Evidence
  10. Elimination Sample
  11. Individual Evidence
  12. Locard's Exchange Principle
  13. Trace Evidence
  14. Biological Evidence
  15. Circumstantial Evidence
  16. Crime-Scene Reconstruction
  17. Crime-Scene Investigation
  18. Control Sample
  19. Class Evidence
  20. First Responder
  21. Reference Sample
  22. Secondary Crime Scene
  23. Circumstantial Evidence
  24. Direct Evidence