AssignmentBooleanCommandElementEventHandlerAttributeEventWhileLoopCommentVariableIfStatementDictionaries/ObjectLiteralsIterationKey-ValuePair2DArrayPropertyBugForLoopNested IfStatementAlgorithmOptimizationParameterFunctionSignatureStringBinary/Base-2NullOperatorConcatenationSyntaxMethodX-AxisDebugArrayArgumentPseudocodeDecimal/Base-10IndexValueCoordinatePlaneTernary/Base-3FloatObjectY-AxisOriginFunctionExecuteBooleanLogicArithmeticIntegerAssignmentBooleanCommandElementEventHandlerAttributeEventWhileLoopCommentVariableIfStatementDictionaries/ObjectLiteralsIterationKey-ValuePair2DArrayPropertyBugForLoopNested IfStatementAlgorithmOptimizationParameterFunctionSignatureStringBinary/Base-2NullOperatorConcatenationSyntaxMethodX-AxisDebugArrayArgumentPseudocodeDecimal/Base-10IndexValueCoordinatePlaneTernary/Base-3FloatObjectY-AxisOriginFunctionExecuteBooleanLogicArithmeticInteger

Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Assignment
  2. Boolean
  3. Command
  4. Element
  5. Event Handler
  6. Attribute
  7. Event
  8. While Loop
  9. Comment
  10. Variable
  11. If Statement
  12. Dictionaries/Object Literals
  13. Iteration
  14. Key-Value Pair
  15. 2D Array
  16. Property
  17. Bug
  18. For Loop
  19. Nested If Statement
  20. Algorithm
  21. Optimization
  22. Parameter
  23. Function Signature
  24. String
  25. Binary/Base-2
  26. Null
  27. Operator
  28. Concatenation
  29. Syntax
  30. Method
  31. X-Axis
  32. Debug
  33. Array
  34. Argument
  35. Pseudocode
  36. Decimal/Base-10
  37. Index
  38. Value
  39. Coordinate Plane
  40. Ternary/Base-3
  41. Float
  42. Object
  43. Y-Axis
  44. Origin
  45. Function
  46. Execute
  47. Boolean Logic
  48. Arithmetic
  49. Integer