JSH1:15-20A ofF 1D&C46:33A ofF 2A ofF 6D&C10:5A ofF 5A ofF 4D&C6:36D&C13:1D&C25:13D&C18:15-16A ofF 3D&C76:22-24D&C19:23D&C64:9-11D&C8:2-3D&C1:37-38A ofF 7D&C58:27D&C78:19D&C19:16-19D&C18:10-11D&C58:42-43JSH1:15-20A ofF 1D&C46:33A ofF 2A ofF 6D&C10:5A ofF 5A ofF 4D&C6:36D&C13:1D&C25:13D&C18:15-16A ofF 3D&C76:22-24D&C19:23D&C64:9-11D&C8:2-3D&C1:37-38A ofF 7D&C58:27D&C78:19D&C19:16-19D&C18:10-11D&C58:42-43

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JSH 1:15-20
  2. A of F 1
  3. D&C 46:33
  4. A of F 2
  5. A of F 6
  6. D&C 10:5
  7. A of F 5
  8. A of F 4
  9. D&C 6:36
  10. D&C 13:1
  11. D&C 25:13
  12. D&C 18:15-16
  13. A of F 3
  14. D&C 76:22-24
  15. D&C 19:23
  16. D&C 64:9-11
  17. D&C 8:2-3
  18. D&C 1:37-38
  19. A of F 7
  20. D&C 58:27
  21. D&C 78:19
  22. D&C 19:16-19
  23. D&C 18:10-11
  24. D&C 58:42-43