A ofF 1D&C64:9-11A ofF 7JSH1:15-20D&C6:36A ofF 5A ofF 2A ofF 6D&C78:19D&C18:15-16D&C58:27D&C19:16-19A ofF 4D&C8:2-3D&C76:22-24D&C46:33D&C18:10-11D&C10:5D&C58:42-43D&C13:1D&C1:37-38D&C19:23D&C25:13A ofF 3A ofF 1D&C64:9-11A ofF 7JSH1:15-20D&C6:36A ofF 5A ofF 2A ofF 6D&C78:19D&C18:15-16D&C58:27D&C19:16-19A ofF 4D&C8:2-3D&C76:22-24D&C46:33D&C18:10-11D&C10:5D&C58:42-43D&C13:1D&C1:37-38D&C19:23D&C25:13A ofF 3

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 1
  2. D&C 64:9-11
  3. A of F 7
  4. JSH 1:15-20
  5. D&C 6:36
  6. A of F 5
  7. A of F 2
  8. A of F 6
  9. D&C 78:19
  10. D&C 18:15-16
  11. D&C 58:27
  12. D&C 19:16-19
  13. A of F 4
  14. D&C 8:2-3
  15. D&C 76:22-24
  16. D&C 46:33
  17. D&C 18:10-11
  18. D&C 10:5
  19. D&C 58:42-43
  20. D&C 13:1
  21. D&C 1:37-38
  22. D&C 19:23
  23. D&C 25:13
  24. A of F 3