A ofF 3D&C19:23D&C10:5D&C6:36D&C58:27D&C46:33A ofF 6D&C64:9-11D&C18:10-11A ofF 7D&C76:22-24D&C58:42-43A ofF 5A ofF 4A ofF 1JSH1:15-20D&C78:19D&C18:15-16A ofF 2D&C1:37-38D&C25:13D&C8:2-3D&C13:1D&C19:16-19A ofF 3D&C19:23D&C10:5D&C6:36D&C58:27D&C46:33A ofF 6D&C64:9-11D&C18:10-11A ofF 7D&C76:22-24D&C58:42-43A ofF 5A ofF 4A ofF 1JSH1:15-20D&C78:19D&C18:15-16A ofF 2D&C1:37-38D&C25:13D&C8:2-3D&C13:1D&C19:16-19

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 3
  2. D&C 19:23
  3. D&C 10:5
  4. D&C 6:36
  5. D&C 58:27
  6. D&C 46:33
  7. A of F 6
  8. D&C 64:9-11
  9. D&C 18:10-11
  10. A of F 7
  11. D&C 76:22-24
  12. D&C 58:42-43
  13. A of F 5
  14. A of F 4
  15. A of F 1
  16. JSH 1:15-20
  17. D&C 78:19
  18. D&C 18:15-16
  19. A of F 2
  20. D&C 1:37-38
  21. D&C 25:13
  22. D&C 8:2-3
  23. D&C 13:1
  24. D&C 19:16-19