D&C46:33A ofF 4A ofF 6A ofF 1JSH1:15-20D&C1:37-38D&C76:22-24D&C18:10-11D&C64:9-11A ofF 2D&C18:15-16A ofF 3D&C25:13D&C58:27D&C19:16-19D&C13:1D&C6:36D&C58:42-43D&C8:2-3D&C10:5D&C78:19D&C19:23A ofF 7A ofF 5D&C46:33A ofF 4A ofF 6A ofF 1JSH1:15-20D&C1:37-38D&C76:22-24D&C18:10-11D&C64:9-11A ofF 2D&C18:15-16A ofF 3D&C25:13D&C58:27D&C19:16-19D&C13:1D&C6:36D&C58:42-43D&C8:2-3D&C10:5D&C78:19D&C19:23A ofF 7A ofF 5

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 46:33
  2. A of F 4
  3. A of F 6
  4. A of F 1
  5. JSH 1:15-20
  6. D&C 1:37-38
  7. D&C 76:22-24
  8. D&C 18:10-11
  9. D&C 64:9-11
  10. A of F 2
  11. D&C 18:15-16
  12. A of F 3
  13. D&C 25:13
  14. D&C 58:27
  15. D&C 19:16-19
  16. D&C 13:1
  17. D&C 6:36
  18. D&C 58:42-43
  19. D&C 8:2-3
  20. D&C 10:5
  21. D&C 78:19
  22. D&C 19:23
  23. A of F 7
  24. A of F 5