A ofF 3D&C58:27D&C78:19A ofF 2D&C64:9-11D&C10:5D&C6:36A ofF 5JSH1:15-20D&C19:16-19D&C18:10-11D&C46:33A ofF 4D&C19:23D&C25:13D&C18:15-16D&C1:37-38D&C76:22-24D&C13:1A ofF 6A ofF 7D&C58:42-43A ofF 1D&C8:2-3A ofF 3D&C58:27D&C78:19A ofF 2D&C64:9-11D&C10:5D&C6:36A ofF 5JSH1:15-20D&C19:16-19D&C18:10-11D&C46:33A ofF 4D&C19:23D&C25:13D&C18:15-16D&C1:37-38D&C76:22-24D&C13:1A ofF 6A ofF 7D&C58:42-43A ofF 1D&C8:2-3

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 3
  2. D&C 58:27
  3. D&C 78:19
  4. A of F 2
  5. D&C 64:9-11
  6. D&C 10:5
  7. D&C 6:36
  8. A of F 5
  9. JSH 1:15-20
  10. D&C 19:16-19
  11. D&C 18:10-11
  12. D&C 46:33
  13. A of F 4
  14. D&C 19:23
  15. D&C 25:13
  16. D&C 18:15-16
  17. D&C 1:37-38
  18. D&C 76:22-24
  19. D&C 13:1
  20. A of F 6
  21. A of F 7
  22. D&C 58:42-43
  23. A of F 1
  24. D&C 8:2-3