D&C19:16-19A ofF 4D&C78:19A ofF 7JSH1:15-20A ofF 6A ofF 11D&C46:33D&C1:37-38D&C58:42-43D&C25:13D&C10:5A ofF 3D&C19:23D&C8:2-3D&C18:15-16D&C18:10-11D&C6:36A ofF 12D&C58:27D&C76:22-24D&C13:1A ofF 9A ofF 8A ofF 2A ofF 5A ofF 10D&C64:9-11A ofF 1A ofF 13D&C19:16-19A ofF 4D&C78:19A ofF 7JSH1:15-20A ofF 6A ofF 11D&C46:33D&C1:37-38D&C58:42-43D&C25:13D&C10:5A ofF 3D&C19:23D&C8:2-3D&C18:15-16D&C18:10-11D&C6:36A ofF 12D&C58:27D&C76:22-24D&C13:1A ofF 9A ofF 8A ofF 2A ofF 5A ofF 10D&C64:9-11A ofF 1A ofF 13

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 19:16-19
  2. A of F 4
  3. D&C 78:19
  4. A of F 7
  5. JSH 1:15-20
  6. A of F 6
  7. A of F 11
  8. D&C 46:33
  9. D&C 1:37-38
  10. D&C 58:42-43
  11. D&C 25:13
  12. D&C 10:5
  13. A of F 3
  14. D&C 19:23
  15. D&C 8:2-3
  16. D&C 18:15-16
  17. D&C 18:10-11
  18. D&C 6:36
  19. A of F 12
  20. D&C 58:27
  21. D&C 76:22-24
  22. D&C 13:1
  23. A of F 9
  24. A of F 8
  25. A of F 2
  26. A of F 5
  27. A of F 10
  28. D&C 64:9-11
  29. A of F 1
  30. A of F 13