D&C13:1D&C8:2-3D&C18:15-16A ofF 2D&C19:16-19JSH1:15-20D&C58:42-43A ofF 12D&C25:13A ofF 1A ofF 11D&C19:23D&C10:5A ofF 6D&C1:37-38D&C58:27D&C76:22-24A ofF 10A ofF 3A ofF 9D&C46:33A ofF 7A ofF 4D&C64:9-11D&C18:10-11D&C78:19D&C6:36A ofF 8A ofF 13A ofF 5D&C13:1D&C8:2-3D&C18:15-16A ofF 2D&C19:16-19JSH1:15-20D&C58:42-43A ofF 12D&C25:13A ofF 1A ofF 11D&C19:23D&C10:5A ofF 6D&C1:37-38D&C58:27D&C76:22-24A ofF 10A ofF 3A ofF 9D&C46:33A ofF 7A ofF 4D&C64:9-11D&C18:10-11D&C78:19D&C6:36A ofF 8A ofF 13A ofF 5

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 13:1
  2. D&C 8:2-3
  3. D&C 18:15-16
  4. A of F 2
  5. D&C 19:16-19
  6. JSH 1:15-20
  7. D&C 58:42-43
  8. A of F 12
  9. D&C 25:13
  10. A of F 1
  11. A of F 11
  12. D&C 19:23
  13. D&C 10:5
  14. A of F 6
  15. D&C 1:37-38
  16. D&C 58:27
  17. D&C 76:22-24
  18. A of F 10
  19. A of F 3
  20. A of F 9
  21. D&C 46:33
  22. A of F 7
  23. A of F 4
  24. D&C 64:9-11
  25. D&C 18:10-11
  26. D&C 78:19
  27. D&C 6:36
  28. A of F 8
  29. A of F 13
  30. A of F 5