D&C25:13A ofF 11A ofF 10A ofF 1A ofF 6A ofF 13D&C64:9-11D&C76:22-24A ofF 9D&C19:23A ofF 7A ofF 8D&C58:42-43D&C19:16-19A ofF 4D&C78:19A ofF 5D&C46:33A ofF 12D&C6:36D&C13:1A ofF 2A ofF 3D&C8:2-3D&C18:10-11D&C58:27D&C1:37-38JSH1:15-20D&C10:5D&C18:15-16D&C25:13A ofF 11A ofF 10A ofF 1A ofF 6A ofF 13D&C64:9-11D&C76:22-24A ofF 9D&C19:23A ofF 7A ofF 8D&C58:42-43D&C19:16-19A ofF 4D&C78:19A ofF 5D&C46:33A ofF 12D&C6:36D&C13:1A ofF 2A ofF 3D&C8:2-3D&C18:10-11D&C58:27D&C1:37-38JSH1:15-20D&C10:5D&C18:15-16

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 25:13
  2. A of F 11
  3. A of F 10
  4. A of F 1
  5. A of F 6
  6. A of F 13
  7. D&C 64:9-11
  8. D&C 76:22-24
  9. A of F 9
  10. D&C 19:23
  11. A of F 7
  12. A of F 8
  13. D&C 58:42-43
  14. D&C 19:16-19
  15. A of F 4
  16. D&C 78:19
  17. A of F 5
  18. D&C 46:33
  19. A of F 12
  20. D&C 6:36
  21. D&C 13:1
  22. A of F 2
  23. A of F 3
  24. D&C 8:2-3
  25. D&C 18:10-11
  26. D&C 58:27
  27. D&C 1:37-38
  28. JSH 1:15-20
  29. D&C 10:5
  30. D&C 18:15-16