D&C1:37-38D&C46:33D&C58:42-43A ofF 9D&C64:9-11D&C18:10-11A ofF 8D&C19:16-19A ofF 3D&C6:36A ofF 4A ofF 12JSH1:15-20D&C76:22-24A ofF 5A ofF 10A ofF 2D&C78:19D&C18:15-16D&C10:5A ofF 7D&C13:1A ofF 1D&C25:13A ofF 13D&C19:23A ofF 6D&C8:2-3A ofF 11D&C58:27D&C1:37-38D&C46:33D&C58:42-43A ofF 9D&C64:9-11D&C18:10-11A ofF 8D&C19:16-19A ofF 3D&C6:36A ofF 4A ofF 12JSH1:15-20D&C76:22-24A ofF 5A ofF 10A ofF 2D&C78:19D&C18:15-16D&C10:5A ofF 7D&C13:1A ofF 1D&C25:13A ofF 13D&C19:23A ofF 6D&C8:2-3A ofF 11D&C58:27

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 1:37-38
  2. D&C 46:33
  3. D&C 58:42-43
  4. A of F 9
  5. D&C 64:9-11
  6. D&C 18:10-11
  7. A of F 8
  8. D&C 19:16-19
  9. A of F 3
  10. D&C 6:36
  11. A of F 4
  12. A of F 12
  13. JSH 1:15-20
  14. D&C 76:22-24
  15. A of F 5
  16. A of F 10
  17. A of F 2
  18. D&C 78:19
  19. D&C 18:15-16
  20. D&C 10:5
  21. A of F 7
  22. D&C 13:1
  23. A of F 1
  24. D&C 25:13
  25. A of F 13
  26. D&C 19:23
  27. A of F 6
  28. D&C 8:2-3
  29. A of F 11
  30. D&C 58:27