D&C58:42-43D&C10:5A ofF 12D&C18:15-16A ofF 13D&C25:13D&C19:16-19D&C13:1D&C6:36D&C18:10-11D&C46:33D&C78:19A ofF 11A ofF 4A ofF 8D&C19:23D&C58:27A ofF 2A ofF 7D&C76:22-24A ofF 5D&C1:37-38D&C64:9-11D&C8:2-3A ofF 1A ofF 10A ofF 3JSH1:15-20A ofF 9A ofF 6D&C58:42-43D&C10:5A ofF 12D&C18:15-16A ofF 13D&C25:13D&C19:16-19D&C13:1D&C6:36D&C18:10-11D&C46:33D&C78:19A ofF 11A ofF 4A ofF 8D&C19:23D&C58:27A ofF 2A ofF 7D&C76:22-24A ofF 5D&C1:37-38D&C64:9-11D&C8:2-3A ofF 1A ofF 10A ofF 3JSH1:15-20A ofF 9A ofF 6

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 58:42-43
  2. D&C 10:5
  3. A of F 12
  4. D&C 18:15-16
  5. A of F 13
  6. D&C 25:13
  7. D&C 19:16-19
  8. D&C 13:1
  9. D&C 6:36
  10. D&C 18:10-11
  11. D&C 46:33
  12. D&C 78:19
  13. A of F 11
  14. A of F 4
  15. A of F 8
  16. D&C 19:23
  17. D&C 58:27
  18. A of F 2
  19. A of F 7
  20. D&C 76:22-24
  21. A of F 5
  22. D&C 1:37-38
  23. D&C 64:9-11
  24. D&C 8:2-3
  25. A of F 1
  26. A of F 10
  27. A of F 3
  28. JSH 1:15-20
  29. A of F 9
  30. A of F 6