D&C19:23A ofF 2A ofF 9D&C18:10-11A ofF 5JSH1:15-20A ofF 7A ofF 12A ofF 4D&C78:19D&C25:13D&C8:2-3D&C64:9-11D&C1:37-38A ofF 10D&C76:22-24A ofF 13D&C46:33A ofF 8D&C6:36D&C13:1A ofF 11A ofF 3A ofF 6D&C58:42-43D&C18:15-16D&C58:27D&C10:5D&C19:16-19A ofF 1D&C19:23A ofF 2A ofF 9D&C18:10-11A ofF 5JSH1:15-20A ofF 7A ofF 12A ofF 4D&C78:19D&C25:13D&C8:2-3D&C64:9-11D&C1:37-38A ofF 10D&C76:22-24A ofF 13D&C46:33A ofF 8D&C6:36D&C13:1A ofF 11A ofF 3A ofF 6D&C58:42-43D&C18:15-16D&C58:27D&C10:5D&C19:16-19A ofF 1

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 19:23
  2. A of F 2
  3. A of F 9
  4. D&C 18:10-11
  5. A of F 5
  6. JSH 1:15-20
  7. A of F 7
  8. A of F 12
  9. A of F 4
  10. D&C 78:19
  11. D&C 25:13
  12. D&C 8:2-3
  13. D&C 64:9-11
  14. D&C 1:37-38
  15. A of F 10
  16. D&C 76:22-24
  17. A of F 13
  18. D&C 46:33
  19. A of F 8
  20. D&C 6:36
  21. D&C 13:1
  22. A of F 11
  23. A of F 3
  24. A of F 6
  25. D&C 58:42-43
  26. D&C 18:15-16
  27. D&C 58:27
  28. D&C 10:5
  29. D&C 19:16-19
  30. A of F 1