A ofF 3A ofF 5A ofF 6D&C58:42-43D&C76:22-24D&C19:16-19A ofF 10D&C8:2-3D&C64:9-11A ofF 4D&C78:19A ofF 2D&C46:33D&C10:5A ofF 9D&C58:27D&C25:13A ofF 13D&C13:1A ofF 12A ofF 11A ofF 8A ofF 1A ofF 7D&C18:15-16D&C19:23D&C1:37-38D&C18:10-11JSH1:15-20D&C6:36A ofF 3A ofF 5A ofF 6D&C58:42-43D&C76:22-24D&C19:16-19A ofF 10D&C8:2-3D&C64:9-11A ofF 4D&C78:19A ofF 2D&C46:33D&C10:5A ofF 9D&C58:27D&C25:13A ofF 13D&C13:1A ofF 12A ofF 11A ofF 8A ofF 1A ofF 7D&C18:15-16D&C19:23D&C1:37-38D&C18:10-11JSH1:15-20D&C6:36

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 3
  2. A of F 5
  3. A of F 6
  4. D&C 58:42-43
  5. D&C 76:22-24
  6. D&C 19:16-19
  7. A of F 10
  8. D&C 8:2-3
  9. D&C 64:9-11
  10. A of F 4
  11. D&C 78:19
  12. A of F 2
  13. D&C 46:33
  14. D&C 10:5
  15. A of F 9
  16. D&C 58:27
  17. D&C 25:13
  18. A of F 13
  19. D&C 13:1
  20. A of F 12
  21. A of F 11
  22. A of F 8
  23. A of F 1
  24. A of F 7
  25. D&C 18:15-16
  26. D&C 19:23
  27. D&C 1:37-38
  28. D&C 18:10-11
  29. JSH 1:15-20
  30. D&C 6:36