A ofF 4A ofF 13D&C18:10-11D&C10:5A ofF 8D&C58:42-43D&C78:19D&C6:36A ofF 1D&C58:27D&C64:9-11A ofF 10D&C8:2-3A ofF 2D&C46:33D&C18:15-16A ofF 9A ofF 11A ofF 12D&C19:23D&C19:16-19A ofF 7A ofF 3JSH1:15-20D&C13:1D&C25:13A ofF 5D&C76:22-24D&C1:37-38A ofF 6A ofF 4A ofF 13D&C18:10-11D&C10:5A ofF 8D&C58:42-43D&C78:19D&C6:36A ofF 1D&C58:27D&C64:9-11A ofF 10D&C8:2-3A ofF 2D&C46:33D&C18:15-16A ofF 9A ofF 11A ofF 12D&C19:23D&C19:16-19A ofF 7A ofF 3JSH1:15-20D&C13:1D&C25:13A ofF 5D&C76:22-24D&C1:37-38A ofF 6

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 4
  2. A of F 13
  3. D&C 18:10-11
  4. D&C 10:5
  5. A of F 8
  6. D&C 58:42-43
  7. D&C 78:19
  8. D&C 6:36
  9. A of F 1
  10. D&C 58:27
  11. D&C 64:9-11
  12. A of F 10
  13. D&C 8:2-3
  14. A of F 2
  15. D&C 46:33
  16. D&C 18:15-16
  17. A of F 9
  18. A of F 11
  19. A of F 12
  20. D&C 19:23
  21. D&C 19:16-19
  22. A of F 7
  23. A of F 3
  24. JSH 1:15-20
  25. D&C 13:1
  26. D&C 25:13
  27. A of F 5
  28. D&C 76:22-24
  29. D&C 1:37-38
  30. A of F 6