D&C13:1A ofF 1D&C10:5A ofF 13D&C46:33A ofF 8A ofF 5D&C76:22-24D&C78:19JSH1:15-20D&C18:10-11D&C1:37-38A ofF 3A ofF 2D&C25:13D&C58:27D&C6:36A ofF 9A ofF 4D&C64:9-11D&C19:23A ofF 11A ofF 7D&C18:15-16D&C58:42-43D&C19:16-19A ofF 6A ofF 12A ofF 10D&C8:2-3D&C13:1A ofF 1D&C10:5A ofF 13D&C46:33A ofF 8A ofF 5D&C76:22-24D&C78:19JSH1:15-20D&C18:10-11D&C1:37-38A ofF 3A ofF 2D&C25:13D&C58:27D&C6:36A ofF 9A ofF 4D&C64:9-11D&C19:23A ofF 11A ofF 7D&C18:15-16D&C58:42-43D&C19:16-19A ofF 6A ofF 12A ofF 10D&C8:2-3

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 13:1
  2. A of F 1
  3. D&C 10:5
  4. A of F 13
  5. D&C 46:33
  6. A of F 8
  7. A of F 5
  8. D&C 76:22-24
  9. D&C 78:19
  10. JSH 1:15-20
  11. D&C 18:10-11
  12. D&C 1:37-38
  13. A of F 3
  14. A of F 2
  15. D&C 25:13
  16. D&C 58:27
  17. D&C 6:36
  18. A of F 9
  19. A of F 4
  20. D&C 64:9-11
  21. D&C 19:23
  22. A of F 11
  23. A of F 7
  24. D&C 18:15-16
  25. D&C 58:42-43
  26. D&C 19:16-19
  27. A of F 6
  28. A of F 12
  29. A of F 10
  30. D&C 8:2-3