D&C76:22-24D&C10:5A ofF 3D&C19:16-19D&C64:9-11A ofF 11A ofF 2A ofF 5A ofF 4A ofF 12A ofF 13A ofF 1D&C19:23A ofF 6D&C1:37-38A ofF 10D&C13:1D&C25:13A ofF 9D&C58:42-43D&C46:33JSH1:15-20D&C78:19D&C6:36A ofF 8D&C8:2-3D&C58:27D&C18:10-11D&C18:15-16A ofF 7D&C76:22-24D&C10:5A ofF 3D&C19:16-19D&C64:9-11A ofF 11A ofF 2A ofF 5A ofF 4A ofF 12A ofF 13A ofF 1D&C19:23A ofF 6D&C1:37-38A ofF 10D&C13:1D&C25:13A ofF 9D&C58:42-43D&C46:33JSH1:15-20D&C78:19D&C6:36A ofF 8D&C8:2-3D&C58:27D&C18:10-11D&C18:15-16A ofF 7

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D&C 76:22-24
  2. D&C 10:5
  3. A of F 3
  4. D&C 19:16-19
  5. D&C 64:9-11
  6. A of F 11
  7. A of F 2
  8. A of F 5
  9. A of F 4
  10. A of F 12
  11. A of F 13
  12. A of F 1
  13. D&C 19:23
  14. A of F 6
  15. D&C 1:37-38
  16. A of F 10
  17. D&C 13:1
  18. D&C 25:13
  19. A of F 9
  20. D&C 58:42-43
  21. D&C 46:33
  22. JSH 1:15-20
  23. D&C 78:19
  24. D&C 6:36
  25. A of F 8
  26. D&C 8:2-3
  27. D&C 58:27
  28. D&C 18:10-11
  29. D&C 18:15-16
  30. A of F 7