A ofF 8D&C64:9-11A ofF 5D&C8:2-3D&C76:22-24D&C13:1D&C18:10-11A ofF 7D&C19:16-19D&C58:42-43D&C25:13A ofF 4D&C1:37-38A ofF 13A ofF 9A ofF 6A ofF 3D&C46:33D&C10:5A ofF 11JSH1:15-20A ofF 1D&C6:36D&C58:27A ofF 12D&C18:15-16A ofF 2D&C19:23D&C78:19A ofF 10A ofF 8D&C64:9-11A ofF 5D&C8:2-3D&C76:22-24D&C13:1D&C18:10-11A ofF 7D&C19:16-19D&C58:42-43D&C25:13A ofF 4D&C1:37-38A ofF 13A ofF 9A ofF 6A ofF 3D&C46:33D&C10:5A ofF 11JSH1:15-20A ofF 1D&C6:36D&C58:27A ofF 12D&C18:15-16A ofF 2D&C19:23D&C78:19A ofF 10

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 8
  2. D&C 64:9-11
  3. A of F 5
  4. D&C 8:2-3
  5. D&C 76:22-24
  6. D&C 13:1
  7. D&C 18:10-11
  8. A of F 7
  9. D&C 19:16-19
  10. D&C 58:42-43
  11. D&C 25:13
  12. A of F 4
  13. D&C 1:37-38
  14. A of F 13
  15. A of F 9
  16. A of F 6
  17. A of F 3
  18. D&C 46:33
  19. D&C 10:5
  20. A of F 11
  21. JSH 1:15-20
  22. A of F 1
  23. D&C 6:36
  24. D&C 58:27
  25. A of F 12
  26. D&C 18:15-16
  27. A of F 2
  28. D&C 19:23
  29. D&C 78:19
  30. A of F 10