A ofF 7D&C19:16-19D&C6:36D&C13:1A ofF 3JSH1:15-20D&C8:2-3A ofF 8A ofF 9D&C46:33D&C78:19A ofF 6D&C25:13A ofF 13A ofF 5A ofF 11D&C19:23D&C76:22-24D&C10:5D&C58:27A ofF 1A ofF 12D&C64:9-11D&C18:15-16D&C58:42-43D&C18:10-11A ofF 2D&C1:37-38A ofF 10A ofF 4A ofF 7D&C19:16-19D&C6:36D&C13:1A ofF 3JSH1:15-20D&C8:2-3A ofF 8A ofF 9D&C46:33D&C78:19A ofF 6D&C25:13A ofF 13A ofF 5A ofF 11D&C19:23D&C76:22-24D&C10:5D&C58:27A ofF 1A ofF 12D&C64:9-11D&C18:15-16D&C58:42-43D&C18:10-11A ofF 2D&C1:37-38A ofF 10A ofF 4

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 7
  2. D&C 19:16-19
  3. D&C 6:36
  4. D&C 13:1
  5. A of F 3
  6. JSH 1:15-20
  7. D&C 8:2-3
  8. A of F 8
  9. A of F 9
  10. D&C 46:33
  11. D&C 78:19
  12. A of F 6
  13. D&C 25:13
  14. A of F 13
  15. A of F 5
  16. A of F 11
  17. D&C 19:23
  18. D&C 76:22-24
  19. D&C 10:5
  20. D&C 58:27
  21. A of F 1
  22. A of F 12
  23. D&C 64:9-11
  24. D&C 18:15-16
  25. D&C 58:42-43
  26. D&C 18:10-11
  27. A of F 2
  28. D&C 1:37-38
  29. A of F 10
  30. A of F 4