A ofF 7A ofF 9D&C13:1A ofF 13D&C8:2-3A ofF 10A ofF 12D&C58:42-43D&C1:37-38D&C18:10-11D&C58:27A ofF 11D&C19:23D&C46:33A ofF 6D&C6:36D&C78:19A ofF 2D&C76:22-24A ofF 1A ofF 3JSH1:15-20A ofF 4D&C25:13D&C64:9-11D&C10:5D&C19:16-19A ofF 8A ofF 5D&C18:15-16A ofF 7A ofF 9D&C13:1A ofF 13D&C8:2-3A ofF 10A ofF 12D&C58:42-43D&C1:37-38D&C18:10-11D&C58:27A ofF 11D&C19:23D&C46:33A ofF 6D&C6:36D&C78:19A ofF 2D&C76:22-24A ofF 1A ofF 3JSH1:15-20A ofF 4D&C25:13D&C64:9-11D&C10:5D&C19:16-19A ofF 8A ofF 5D&C18:15-16

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 7
  2. A of F 9
  3. D&C 13:1
  4. A of F 13
  5. D&C 8:2-3
  6. A of F 10
  7. A of F 12
  8. D&C 58:42-43
  9. D&C 1:37-38
  10. D&C 18:10-11
  11. D&C 58:27
  12. A of F 11
  13. D&C 19:23
  14. D&C 46:33
  15. A of F 6
  16. D&C 6:36
  17. D&C 78:19
  18. A of F 2
  19. D&C 76:22-24
  20. A of F 1
  21. A of F 3
  22. JSH 1:15-20
  23. A of F 4
  24. D&C 25:13
  25. D&C 64:9-11
  26. D&C 10:5
  27. D&C 19:16-19
  28. A of F 8
  29. A of F 5
  30. D&C 18:15-16