A ofF 12A ofF 2D&C10:5A ofF 11D&C6:36D&C19:16-19D&C58:27JSH1:15-20A ofF 5A ofF 6D&C18:10-11D&C25:13D&C8:2-3D&C76:22-24D&C13:1A ofF 4A ofF 13D&C64:9-11A ofF 7A ofF 10D&C78:19D&C19:23A ofF 1D&C46:33D&C1:37-38A ofF 8D&C18:15-16D&C58:42-43A ofF 9A ofF 3A ofF 12A ofF 2D&C10:5A ofF 11D&C6:36D&C19:16-19D&C58:27JSH1:15-20A ofF 5A ofF 6D&C18:10-11D&C25:13D&C8:2-3D&C76:22-24D&C13:1A ofF 4A ofF 13D&C64:9-11A ofF 7A ofF 10D&C78:19D&C19:23A ofF 1D&C46:33D&C1:37-38A ofF 8D&C18:15-16D&C58:42-43A ofF 9A ofF 3

SCRIPTURE MASTERY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A of F 12
  2. A of F 2
  3. D&C 10:5
  4. A of F 11
  5. D&C 6:36
  6. D&C 19:16-19
  7. D&C 58:27
  8. JSH 1:15-20
  9. A of F 5
  10. A of F 6
  11. D&C 18:10-11
  12. D&C 25:13
  13. D&C 8:2-3
  14. D&C 76:22-24
  15. D&C 13:1
  16. A of F 4
  17. A of F 13
  18. D&C 64:9-11
  19. A of F 7
  20. A of F 10
  21. D&C 78:19
  22. D&C 19:23
  23. A of F 1
  24. D&C 46:33
  25. D&C 1:37-38
  26. A of F 8
  27. D&C 18:15-16
  28. D&C 58:42-43
  29. A of F 9
  30. A of F 3