CongenitalWholewordapproachTRSAudiometryHard ofHearingLowIncidenceAssistiveTechnology91decibelsLinguisticSignLanguageApproachRtIAcquiredSensorineuralDeafnessThomasGallaudetOralApproachASLAlexanderGrahamBellHearingAidsTotalCommunicationInfantScreeningConductive3millionchildrenPeopleFirstLanguageCongenitalWholewordapproachTRSAudiometryHard ofHearingLowIncidenceAssistiveTechnology91decibelsLinguisticSignLanguageApproachRtIAcquiredSensorineuralDeafnessThomasGallaudetOralApproachASLAlexanderGrahamBellHearingAidsTotalCommunicationInfantScreeningConductive3millionchildrenPeopleFirstLanguage

Chapter 11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
O
4
B
5
G
6
N
7
G
8
I
9
O
10
G
11
N
12
I
13
G
14
I
15
I
16
N
17
B
18
B
19
B
20
O
21
O
22
N
23
I
24
G
  1. O-Congenital
  2. B-Whole word approach
  3. O-TRS
  4. B-Audiometry
  5. G-Hard of Hearing
  6. N-Low Incidence
  7. G-Assistive Technology
  8. I-91 decibels
  9. O-Linguistic
  10. G-Sign Language Approach
  11. N-RtI
  12. I-Acquired
  13. G-Sensorineural
  14. I-Deafness
  15. I-Thomas Gallaudet
  16. N-Oral Approach
  17. B-ASL
  18. B-Alexander Graham Bell
  19. B-Hearing Aids
  20. O-Total Communication
  21. O-Infant Screening
  22. N-Conductive
  23. I-3 million children
  24. G-People First Language