TRSAcquiredSensorineuralTotalCommunicationDeafnessWholewordapproach3millionchildrenPeopleFirstLanguageHard ofHearingOralApproachSignLanguageApproachRtI91decibelsConductiveCongenitalASLAudiometryLowIncidenceLinguisticThomasGallaudetAlexanderGrahamBellInfantScreeningHearingAidsAssistiveTechnologyTRSAcquiredSensorineuralTotalCommunicationDeafnessWholewordapproach3millionchildrenPeopleFirstLanguageHard ofHearingOralApproachSignLanguageApproachRtI91decibelsConductiveCongenitalASLAudiometryLowIncidenceLinguisticThomasGallaudetAlexanderGrahamBellInfantScreeningHearingAidsAssistiveTechnology

Chapter 11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
G
4
O
5
I
6
B
7
I
8
G
9
G
10
N
11
G
12
N
13
I
14
N
15
O
16
B
17
B
18
N
19
O
20
I
21
B
22
O
23
B
24
G
  1. O-TRS
  2. I-Acquired
  3. G-Sensorineural
  4. O-Total Communication
  5. I-Deafness
  6. B-Whole word approach
  7. I-3 million children
  8. G-People First Language
  9. G-Hard of Hearing
  10. N-Oral Approach
  11. G-Sign Language Approach
  12. N-RtI
  13. I-91 decibels
  14. N-Conductive
  15. O-Congenital
  16. B-ASL
  17. B-Audiometry
  18. N-Low Incidence
  19. O-Linguistic
  20. I-Thomas Gallaudet
  21. B-Alexander Graham Bell
  22. O-Infant Screening
  23. B-Hearing Aids
  24. G-Assistive Technology