ThomasGallaudetASLDeafnessTotalCommunicationAudiometryOralApproachLowIncidenceCongenitalSensorineuralLinguisticConductivePeopleFirstLanguageRtIAcquiredAssistiveTechnology91decibelsAlexanderGrahamBellHearingAids3millionchildrenInfantScreeningHard ofHearingSignLanguageApproachTRSWholewordapproachThomasGallaudetASLDeafnessTotalCommunicationAudiometryOralApproachLowIncidenceCongenitalSensorineuralLinguisticConductivePeopleFirstLanguageRtIAcquiredAssistiveTechnology91decibelsAlexanderGrahamBellHearingAids3millionchildrenInfantScreeningHard ofHearingSignLanguageApproachTRSWholewordapproach

Chapter 11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
I
4
O
5
B
6
N
7
N
8
O
9
G
10
O
11
N
12
G
13
N
14
I
15
G
16
I
17
B
18
B
19
I
20
O
21
G
22
G
23
O
24
B
  1. I-Thomas Gallaudet
  2. B-ASL
  3. I-Deafness
  4. O-Total Communication
  5. B-Audiometry
  6. N-Oral Approach
  7. N-Low Incidence
  8. O-Congenital
  9. G-Sensorineural
  10. O-Linguistic
  11. N-Conductive
  12. G-People First Language
  13. N-RtI
  14. I-Acquired
  15. G-Assistive Technology
  16. I-91 decibels
  17. B-Alexander Graham Bell
  18. B-Hearing Aids
  19. I-3 million children
  20. O-Infant Screening
  21. G-Hard of Hearing
  22. G-Sign Language Approach
  23. O-TRS
  24. B-Whole word approach