OralApproachLinguisticAudiometryInfantScreeningHard ofHearingLowIncidenceSensorineuralAlexanderGrahamBellWholewordapproach3millionchildrenThomasGallaudet91decibelsHearingAidsSignLanguageApproachTRSConductiveAcquiredDeafnessASLPeopleFirstLanguageAssistiveTechnologyRtICongenitalTotalCommunicationOralApproachLinguisticAudiometryInfantScreeningHard ofHearingLowIncidenceSensorineuralAlexanderGrahamBellWholewordapproach3millionchildrenThomasGallaudet91decibelsHearingAidsSignLanguageApproachTRSConductiveAcquiredDeafnessASLPeopleFirstLanguageAssistiveTechnologyRtICongenitalTotalCommunication

Chapter 11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
B
4
O
5
G
6
N
7
G
8
B
9
B
10
I
11
I
12
I
13
B
14
G
15
O
16
N
17
I
18
I
19
B
20
G
21
G
22
N
23
O
24
O
  1. N-Oral Approach
  2. O-Linguistic
  3. B-Audiometry
  4. O-Infant Screening
  5. G-Hard of Hearing
  6. N-Low Incidence
  7. G-Sensorineural
  8. B-Alexander Graham Bell
  9. B-Whole word approach
  10. I-3 million children
  11. I-Thomas Gallaudet
  12. I-91 decibels
  13. B-Hearing Aids
  14. G-Sign Language Approach
  15. O-TRS
  16. N-Conductive
  17. I-Acquired
  18. I-Deafness
  19. B-ASL
  20. G-People First Language
  21. G-Assistive Technology
  22. N-RtI
  23. O-Congenital
  24. O-Total Communication