Wholewordapproach91decibelsAssistiveTechnology3millionchildrenTotalCommunicationRtISignLanguageApproachDeafnessTRSHard ofHearingAudiometrySensorineuralHearingAidsInfantScreeningLowIncidenceASLThomasGallaudetCongenitalOralApproachConductivePeopleFirstLanguageAcquiredLinguisticAlexanderGrahamBellWholewordapproach91decibelsAssistiveTechnology3millionchildrenTotalCommunicationRtISignLanguageApproachDeafnessTRSHard ofHearingAudiometrySensorineuralHearingAidsInfantScreeningLowIncidenceASLThomasGallaudetCongenitalOralApproachConductivePeopleFirstLanguageAcquiredLinguisticAlexanderGrahamBell

Chapter 11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
G
4
I
5
O
6
N
7
G
8
I
9
O
10
G
11
B
12
G
13
B
14
O
15
N
16
B
17
I
18
O
19
N
20
N
21
G
22
I
23
O
24
B
  1. B-Whole word approach
  2. I-91 decibels
  3. G-Assistive Technology
  4. I-3 million children
  5. O-Total Communication
  6. N-RtI
  7. G-Sign Language Approach
  8. I-Deafness
  9. O-TRS
  10. G-Hard of Hearing
  11. B-Audiometry
  12. G-Sensorineural
  13. B-Hearing Aids
  14. O-Infant Screening
  15. N-Low Incidence
  16. B-ASL
  17. I-Thomas Gallaudet
  18. O-Congenital
  19. N-Oral Approach
  20. N-Conductive
  21. G-People First Language
  22. I-Acquired
  23. O-Linguistic
  24. B-Alexander Graham Bell