DeafnessLowIncidenceLinguisticAlexanderGrahamBellHearingAidsAssistiveTechnologyConductive3millionchildrenRtISignLanguageApproachInfantScreening91decibelsWholewordapproachASLTotalCommunicationSensorineuralCongenitalTRSPeopleFirstLanguageAudiometryThomasGallaudetHard ofHearingOralApproachAcquiredDeafnessLowIncidenceLinguisticAlexanderGrahamBellHearingAidsAssistiveTechnologyConductive3millionchildrenRtISignLanguageApproachInfantScreening91decibelsWholewordapproachASLTotalCommunicationSensorineuralCongenitalTRSPeopleFirstLanguageAudiometryThomasGallaudetHard ofHearingOralApproachAcquired

Chapter 11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
O
4
B
5
B
6
G
7
N
8
I
9
N
10
G
11
O
12
I
13
B
14
B
15
O
16
G
17
O
18
O
19
G
20
B
21
I
22
G
23
N
24
I
  1. I-Deafness
  2. N-Low Incidence
  3. O-Linguistic
  4. B-Alexander Graham Bell
  5. B-Hearing Aids
  6. G-Assistive Technology
  7. N-Conductive
  8. I-3 million children
  9. N-RtI
  10. G-Sign Language Approach
  11. O-Infant Screening
  12. I-91 decibels
  13. B-Whole word approach
  14. B-ASL
  15. O-Total Communication
  16. G-Sensorineural
  17. O-Congenital
  18. O-TRS
  19. G-People First Language
  20. B-Audiometry
  21. I-Thomas Gallaudet
  22. G-Hard of Hearing
  23. N-Oral Approach
  24. I-Acquired