AlexanderGrahamBell91decibelsASL3millionchildrenSensorineuralAssistiveTechnologyWholewordapproachAcquiredOralApproachThomasGallaudetPeopleFirstLanguageConductiveInfantScreeningTotalCommunicationHard ofHearingRtIAudiometryDeafnessLinguisticTRSLowIncidenceSignLanguageApproachCongenitalHearingAidsAlexanderGrahamBell91decibelsASL3millionchildrenSensorineuralAssistiveTechnologyWholewordapproachAcquiredOralApproachThomasGallaudetPeopleFirstLanguageConductiveInfantScreeningTotalCommunicationHard ofHearingRtIAudiometryDeafnessLinguisticTRSLowIncidenceSignLanguageApproachCongenitalHearingAids

Chapter 11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
B
4
I
5
G
6
G
7
B
8
I
9
N
10
I
11
G
12
N
13
O
14
O
15
G
16
N
17
B
18
I
19
O
20
O
21
N
22
G
23
O
24
B
  1. B-Alexander Graham Bell
  2. I-91 decibels
  3. B-ASL
  4. I-3 million children
  5. G-Sensorineural
  6. G-Assistive Technology
  7. B-Whole word approach
  8. I-Acquired
  9. N-Oral Approach
  10. I-Thomas Gallaudet
  11. G-People First Language
  12. N-Conductive
  13. O-Infant Screening
  14. O-Total Communication
  15. G-Hard of Hearing
  16. N-RtI
  17. B-Audiometry
  18. I-Deafness
  19. O-Linguistic
  20. O-TRS
  21. N-Low Incidence
  22. G-Sign Language Approach
  23. O-Congenital
  24. B-Hearing Aids