SequentialAcousticencodingProspectivememoryPrimingLongtermretrievalLongtermstorageClassicalconditioningshorttermstorageworkingmemoryImplicitmemoryepisodicmemoryPneumonicdeviceRepetitionPrimingsemanticmemoryVisualencodingEncodingProceduralmemorySensesRetrievalsemanticencodingexplicitmemoryShortTermRetrievalstorageMemorySequentialAcousticencodingProspectivememoryPrimingLongtermretrievalLongtermstorageClassicalconditioningshorttermstorageworkingmemoryImplicitmemoryepisodicmemoryPneumonicdeviceRepetitionPrimingsemanticmemoryVisualencodingEncodingProceduralmemorySensesRetrievalsemanticencodingexplicitmemoryShortTermRetrievalstorageMemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sequential
  2. Acoustic encoding
  3. Prospective memory
  4. Priming
  5. Long term retrieval
  6. Long term storage
  7. Classical conditioning
  8. short term storage
  9. working memory
  10. Implicit memory
  11. episodic memory
  12. Pneumonic device
  13. Repetition Priming
  14. semantic memory
  15. Visual encoding
  16. Encoding
  17. Procedural memory
  18. Senses
  19. Retrieval
  20. semantic encoding
  21. explicit memory
  22. Short Term Retrieval
  23. storage
  24. Memory