VisualencodingProspectivememoryshorttermstorageClassicalconditioningShortTermRetrievalstorageepisodicmemorySequentialSensesProceduralmemoryexplicitmemoryRepetitionPrimingsemanticencodingLongtermretrievalPrimingMemoryAcousticencodingLongtermstoragesemanticmemoryworkingmemoryImplicitmemoryRetrievalPneumonicdeviceEncodingVisualencodingProspectivememoryshorttermstorageClassicalconditioningShortTermRetrievalstorageepisodicmemorySequentialSensesProceduralmemoryexplicitmemoryRepetitionPrimingsemanticencodingLongtermretrievalPrimingMemoryAcousticencodingLongtermstoragesemanticmemoryworkingmemoryImplicitmemoryRetrievalPneumonicdeviceEncoding

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual encoding
  2. Prospective memory
  3. short term storage
  4. Classical conditioning
  5. Short Term Retrieval
  6. storage
  7. episodic memory
  8. Sequential
  9. Senses
  10. Procedural memory
  11. explicit memory
  12. Repetition Priming
  13. semantic encoding
  14. Long term retrieval
  15. Priming
  16. Memory
  17. Acoustic encoding
  18. Long term storage
  19. semantic memory
  20. working memory
  21. Implicit memory
  22. Retrieval
  23. Pneumonic device
  24. Encoding