Acoustic encoding working memory Memory Repetition Priming Pneumonic device Classical conditioning episodic memory Prospective memory storage Long term storage Procedural memory semantic memory Short Term Retrieval Visual encoding Encoding Retrieval short term storage Implicit memory explicit memory Sequential Senses Long term retrieval Priming semantic encoding Acoustic encoding working memory Memory Repetition Priming Pneumonic device Classical conditioning episodic memory Prospective memory storage Long term storage Procedural memory semantic memory Short Term Retrieval Visual encoding Encoding Retrieval short term storage Implicit memory explicit memory Sequential Senses Long term retrieval Priming semantic encoding
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Acoustic encoding
working memory
Memory
Repetition Priming
Pneumonic device
Classical conditioning
episodic memory
Prospective memory
storage
Long term storage
Procedural memory
semantic memory
Short Term Retrieval
Visual encoding
Encoding
Retrieval
short term storage
Implicit memory
explicit memory
Sequential
Senses
Long term retrieval
Priming
semantic encoding