EncodingLongtermstoragePneumonicdeviceAcousticencodingProceduralmemoryRepetitionPrimingLongtermretrievalMemoryVisualencodingPrimingRetrievalstorageexplicitmemorysemanticencodingshorttermstorageImplicitmemoryProspectivememorySequentialsemanticmemoryShortTermRetrievalClassicalconditioningepisodicmemorySensesworkingmemoryEncodingLongtermstoragePneumonicdeviceAcousticencodingProceduralmemoryRepetitionPrimingLongtermretrievalMemoryVisualencodingPrimingRetrievalstorageexplicitmemorysemanticencodingshorttermstorageImplicitmemoryProspectivememorySequentialsemanticmemoryShortTermRetrievalClassicalconditioningepisodicmemorySensesworkingmemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding
  2. Long term storage
  3. Pneumonic device
  4. Acoustic encoding
  5. Procedural memory
  6. Repetition Priming
  7. Long term retrieval
  8. Memory
  9. Visual encoding
  10. Priming
  11. Retrieval
  12. storage
  13. explicit memory
  14. semantic encoding
  15. short term storage
  16. Implicit memory
  17. Prospective memory
  18. Sequential
  19. semantic memory
  20. Short Term Retrieval
  21. Classical conditioning
  22. episodic memory
  23. Senses
  24. working memory