AcousticencodingworkingmemoryMemoryRepetitionPrimingPneumonicdeviceClassicalconditioningepisodicmemoryProspectivememorystorageLongtermstorageProceduralmemorysemanticmemoryShortTermRetrievalVisualencodingEncodingRetrievalshorttermstorageImplicitmemoryexplicitmemorySequentialSensesLongtermretrievalPrimingsemanticencodingAcousticencodingworkingmemoryMemoryRepetitionPrimingPneumonicdeviceClassicalconditioningepisodicmemoryProspectivememorystorageLongtermstorageProceduralmemorysemanticmemoryShortTermRetrievalVisualencodingEncodingRetrievalshorttermstorageImplicitmemoryexplicitmemorySequentialSensesLongtermretrievalPrimingsemanticencoding

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acoustic encoding
  2. working memory
  3. Memory
  4. Repetition Priming
  5. Pneumonic device
  6. Classical conditioning
  7. episodic memory
  8. Prospective memory
  9. storage
  10. Long term storage
  11. Procedural memory
  12. semantic memory
  13. Short Term Retrieval
  14. Visual encoding
  15. Encoding
  16. Retrieval
  17. short term storage
  18. Implicit memory
  19. explicit memory
  20. Sequential
  21. Senses
  22. Long term retrieval
  23. Priming
  24. semantic encoding