semanticencodingMemorySensesClassicalconditioningRetrievalLongtermretrievalPneumonicdeviceexplicitmemoryworkingmemoryVisualencodingRepetitionPrimingShortTermRetrievalAcousticencodingPrimingSequentialshorttermstoragestorageImplicitmemoryProspectivememoryLongtermstoragesemanticmemoryEncodingProceduralmemoryepisodicmemorysemanticencodingMemorySensesClassicalconditioningRetrievalLongtermretrievalPneumonicdeviceexplicitmemoryworkingmemoryVisualencodingRepetitionPrimingShortTermRetrievalAcousticencodingPrimingSequentialshorttermstoragestorageImplicitmemoryProspectivememoryLongtermstoragesemanticmemoryEncodingProceduralmemoryepisodicmemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. semantic encoding
  2. Memory
  3. Senses
  4. Classical conditioning
  5. Retrieval
  6. Long term retrieval
  7. Pneumonic device
  8. explicit memory
  9. working memory
  10. Visual encoding
  11. Repetition Priming
  12. Short Term Retrieval
  13. Acoustic encoding
  14. Priming
  15. Sequential
  16. short term storage
  17. storage
  18. Implicit memory
  19. Prospective memory
  20. Long term storage
  21. semantic memory
  22. Encoding
  23. Procedural memory
  24. episodic memory