semanticencodingstorageSequentialClassicalconditioningworkingmemoryRetrievalProspectivememoryEncodingSensesMemoryProceduralmemoryPrimingImplicitmemoryShortTermRetrievalsemanticmemoryAcousticencodingshorttermstorageexplicitmemoryVisualencodingepisodicmemoryPneumonicdeviceRepetitionPrimingLongtermstorageLongtermretrievalsemanticencodingstorageSequentialClassicalconditioningworkingmemoryRetrievalProspectivememoryEncodingSensesMemoryProceduralmemoryPrimingImplicitmemoryShortTermRetrievalsemanticmemoryAcousticencodingshorttermstorageexplicitmemoryVisualencodingepisodicmemoryPneumonicdeviceRepetitionPrimingLongtermstorageLongtermretrieval

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. semantic encoding
  2. storage
  3. Sequential
  4. Classical conditioning
  5. working memory
  6. Retrieval
  7. Prospective memory
  8. Encoding
  9. Senses
  10. Memory
  11. Procedural memory
  12. Priming
  13. Implicit memory
  14. Short Term Retrieval
  15. semantic memory
  16. Acoustic encoding
  17. short term storage
  18. explicit memory
  19. Visual encoding
  20. episodic memory
  21. Pneumonic device
  22. Repetition Priming
  23. Long term storage
  24. Long term retrieval