Sequential Acoustic encoding Prospective memory Priming Long term retrieval Long term storage Classical conditioning short term storage working memory Implicit memory episodic memory Pneumonic device Repetition Priming semantic memory Visual encoding Encoding Procedural memory Senses Retrieval semantic encoding explicit memory Short Term Retrieval storage Memory Sequential Acoustic encoding Prospective memory Priming Long term retrieval Long term storage Classical conditioning short term storage working memory Implicit memory episodic memory Pneumonic device Repetition Priming semantic memory Visual encoding Encoding Procedural memory Senses Retrieval semantic encoding explicit memory Short Term Retrieval storage Memory
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sequential
Acoustic encoding
Prospective memory
Priming
Long term retrieval
Long term storage
Classical conditioning
short term storage
working memory
Implicit memory
episodic memory
Pneumonic device
Repetition Priming
semantic memory
Visual encoding
Encoding
Procedural memory
Senses
Retrieval
semantic encoding
explicit memory
Short Term Retrieval
storage
Memory