VisualencodingEncodingsemanticmemoryPneumonicdeviceClassicalconditioningsemanticencodingepisodicmemoryAcousticencodingshorttermstoragestorageSequentialImplicitmemoryexplicitmemoryMemoryLongtermretrievalRetrievalProceduralmemoryworkingmemoryRepetitionPrimingSensesPrimingProspectivememoryShortTermRetrievalLongtermstorageVisualencodingEncodingsemanticmemoryPneumonicdeviceClassicalconditioningsemanticencodingepisodicmemoryAcousticencodingshorttermstoragestorageSequentialImplicitmemoryexplicitmemoryMemoryLongtermretrievalRetrievalProceduralmemoryworkingmemoryRepetitionPrimingSensesPrimingProspectivememoryShortTermRetrievalLongtermstorage

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Visual encoding
  2. Encoding
  3. semantic memory
  4. Pneumonic device
  5. Classical conditioning
  6. semantic encoding
  7. episodic memory
  8. Acoustic encoding
  9. short term storage
  10. storage
  11. Sequential
  12. Implicit memory
  13. explicit memory
  14. Memory
  15. Long term retrieval
  16. Retrieval
  17. Procedural memory
  18. working memory
  19. Repetition Priming
  20. Senses
  21. Priming
  22. Prospective memory
  23. Short Term Retrieval
  24. Long term storage