EncodingRetrievalShortTermRetrievalVisualencodingLongtermretrievalPrimingMemoryClassicalconditioningLongtermstorageImplicitmemoryAcousticencodingsemanticmemorySensesPneumonicdevicesemanticencodingRepetitionPrimingexplicitmemorystorageProspectivememoryProceduralmemoryworkingmemoryshorttermstorageepisodicmemorySequentialEncodingRetrievalShortTermRetrievalVisualencodingLongtermretrievalPrimingMemoryClassicalconditioningLongtermstorageImplicitmemoryAcousticencodingsemanticmemorySensesPneumonicdevicesemanticencodingRepetitionPrimingexplicitmemorystorageProspectivememoryProceduralmemoryworkingmemoryshorttermstorageepisodicmemorySequential

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding
  2. Retrieval
  3. Short Term Retrieval
  4. Visual encoding
  5. Long term retrieval
  6. Priming
  7. Memory
  8. Classical conditioning
  9. Long term storage
  10. Implicit memory
  11. Acoustic encoding
  12. semantic memory
  13. Senses
  14. Pneumonic device
  15. semantic encoding
  16. Repetition Priming
  17. explicit memory
  18. storage
  19. Prospective memory
  20. Procedural memory
  21. working memory
  22. short term storage
  23. episodic memory
  24. Sequential