RUN 2 LAPSAROUNDPLAYGROUNDSKIP TO ABENCH ANDHOP BACKTO CONEJOG INPLACE 20SECONDS10 SKIPSINPLACE10STARJUMPSKNOCKOVERCONE 3TIMES10SIDEHOPS20JUMPROPES20 CONETOUCHES10ELBOWTOKNEES10SQUATSRUNAROUNDCONE 10TIMESFree!10POGOJUMPSHOP10TIMES10JUMPINGJACKSRUN 2 LAPSAROUNDPLAYGROUNDSKIP TO ABENCH ANDHOP BACKTO CONEJOG INPLACE 20SECONDS10 SKIPSINPLACE10STARJUMPSKNOCKOVERCONE 3TIMES10SIDEHOPS20JUMPROPES20 CONETOUCHES10ELBOWTOKNEES10SQUATSRUNAROUNDCONE 10TIMESFree!10POGOJUMPSHOP10TIMES10JUMPINGJACKS

KINDERGARTEN BINGO #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RUN 2 LAPS AROUND PLAYGROUND
  2. SKIP TO A BENCH AND HOP BACK TO CONE
  3. JOG IN PLACE 20 SECONDS
  4. 10 SKIPS IN PLACE
  5. 10 STAR JUMPS
  6. KNOCK OVER CONE 3 TIMES
  7. 10 SIDE HOPS
  8. 20 JUMP ROPES
  9. 20 CONE TOUCHES
  10. 10 ELBOW TO KNEES
  11. 10 SQUATS
  12. RUN AROUND CONE 10 TIMES
  13. Free!
  14. 10 POGO JUMPS
  15. HOP 10 TIMES
  16. 10 JUMPING JACKS