Happy endings Passed down from generation to generation Magic Greek Repeat of 3 or 7 Medusa Tall tales Mythical creatures Good = rewarded Aesop Roman Fable Ends with a lesson or a moral Short story And they all lived happily ever after. Special powers Bad = punished Once upon a Time Explains why something in nature came to be The Ugly Duckling Only one problem using trickery Myth Traditional tale Supernatural characters Good vs Evil African Royalty Make- believe Legend Realistic fiction Heroes Tales of Robin Hood talking animals Cinderella Happy endings Passed down from generation to generation Magic Greek Repeat of 3 or 7 Medusa Tall tales Mythical creatures Good = rewarded Aesop Roman Fable Ends with a lesson or a moral Short story And they all lived happily ever after. Special powers Bad = punished Once upon a Time Explains why something in nature came to be The Ugly Duckling Only one problem using trickery Myth Traditional tale Supernatural characters Good vs Evil African Royalty Make- believe Legend Realistic fiction Heroes Tales of Robin Hood talking animals Cinderella
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Happy endings
Passed down from generation to generation
Magic
Greek
Repeat of 3 or 7
Medusa
Tall tales
Mythical creatures
Good = rewarded
Aesop
Roman
Fable
Ends with a lesson or a moral
Short story
And they all lived happily ever after.
Special powers
Bad = punished
Once upon a Time
Explains why something in nature came to be
The Ugly Duckling
Only one problem using trickery
Myth
Traditional tale
Supernatural characters
Good vs Evil
African
Royalty
Make-believe
Legend
Realistic fiction
Heroes
Tales of Robin Hood
talking animals
Cinderella