Stock Characters Role Conflict Character Archetype Character Gesture Main Character Motivation Characterization Character Development Monologue Protagonist Minor Character Sense Memory Emotional Memory Ensemble Choreography Mannerism Vocal Quality Objective Dialogue Projection Casting Antagonist Stock Characters Role Conflict Character Archetype Character Gesture Main Character Motivation Characterization Character Development Monologue Protagonist Minor Character Sense Memory Emotional Memory Ensemble Choreography Mannerism Vocal Quality Objective Dialogue Projection Casting Antagonist
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Stock Characters
B-Role
G-Conflict
O-Character Archetype
O-Character
G-Gesture
B-Main Character
N-Motivation
O-Characterization
I-Character Development
O-Monologue
N-Protagonist
B-Minor Character
N-Sense Memory
G-Emotional Memory
G-Ensemble
I-Choreography
B-Mannerism
I-Vocal Quality
N-Objective
G-Dialogue
B-Projection
I-Casting
O-Antagonist