Choreography Character Development Ensemble Characterization Character Archetype Casting Character Projection Vocal Quality Antagonist Dialogue Conflict Gesture Sense Memory Stock Characters Objective Protagonist Role Motivation Mannerism Monologue Main Character Minor Character Emotional Memory Choreography Character Development Ensemble Characterization Character Archetype Casting Character Projection Vocal Quality Antagonist Dialogue Conflict Gesture Sense Memory Stock Characters Objective Protagonist Role Motivation Mannerism Monologue Main Character Minor Character Emotional Memory
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Choreography
I-Character Development
G-Ensemble
O-Characterization
O-Character Archetype
I-Casting
O-Character
B-Projection
I-Vocal Quality
O-Antagonist
G-Dialogue
G-Conflict
G-Gesture
N-Sense Memory
I-Stock Characters
N-Objective
N-Protagonist
B-Role
N-Motivation
B-Mannerism
O-Monologue
B-Main Character
B-Minor Character
G-Emotional Memory