Stock Characters Role Objective Ensemble Main Character Dialogue Vocal Quality Character Archetype Choreography Projection Character Characterization Sense Memory Character Development Protagonist Antagonist Mannerism Minor Character Motivation Emotional Memory Gesture Casting Conflict Monologue Stock Characters Role Objective Ensemble Main Character Dialogue Vocal Quality Character Archetype Choreography Projection Character Characterization Sense Memory Character Development Protagonist Antagonist Mannerism Minor Character Motivation Emotional Memory Gesture Casting Conflict Monologue
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Stock Characters
B-Role
N-Objective
G-Ensemble
B-Main Character
G-Dialogue
I-Vocal Quality
O-Character Archetype
I-Choreography
B-Projection
O-Character
O-Characterization
N-Sense Memory
I-Character Development
N-Protagonist
O-Antagonist
B-Mannerism
B-Minor Character
N-Motivation
G-Emotional Memory
G-Gesture
I-Casting
G-Conflict
O-Monologue