Sense Memory Projection Conflict Mannerism Emotional Memory Antagonist Character Development Motivation Stock Characters Ensemble Protagonist Minor Character Choreography Character Archetype Monologue Casting Character Objective Characterization Dialogue Main Character Gesture Vocal Quality Role Sense Memory Projection Conflict Mannerism Emotional Memory Antagonist Character Development Motivation Stock Characters Ensemble Protagonist Minor Character Choreography Character Archetype Monologue Casting Character Objective Characterization Dialogue Main Character Gesture Vocal Quality Role
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Sense Memory
B-Projection
G-Conflict
B-Mannerism
G-Emotional Memory
O-Antagonist
I-Character Development
N-Motivation
I-Stock Characters
G-Ensemble
N-Protagonist
B-Minor Character
I-Choreography
O-Character Archetype
O-Monologue
I-Casting
O-Character
N-Objective
O-Characterization
G-Dialogue
B-Main Character
G-Gesture
I-Vocal Quality
B-Role