Character Casting Character Archetype Objective Main Character Ensemble Role Sense Memory Monologue Minor Character Characterization Projection Emotional Memory Choreography Vocal Quality Dialogue Stock Characters Gesture Protagonist Conflict Antagonist Mannerism Motivation Character Development Character Casting Character Archetype Objective Main Character Ensemble Role Sense Memory Monologue Minor Character Characterization Projection Emotional Memory Choreography Vocal Quality Dialogue Stock Characters Gesture Protagonist Conflict Antagonist Mannerism Motivation Character Development
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Character
I-Casting
O-Character Archetype
N-Objective
B-Main Character
G-Ensemble
B-Role
N-Sense Memory
O-Monologue
B-Minor Character
O-Characterization
B-Projection
G-Emotional Memory
I-Choreography
I-Vocal Quality
G-Dialogue
I-Stock Characters
G-Gesture
N-Protagonist
G-Conflict
O-Antagonist
B-Mannerism
N-Motivation
I-Character Development