HARD LIGHT:Speckled/PartialShade(object)   REFLECTEDLIGHT:(Fill light/ bouncedlight)(portrait)    GOLDENHOUR:Backlight(object)     REFLECTEDLIGHT:(Fill light/ bouncedlight)(object)  SOFT LIGHT:Clouds/overcast(portrait)  GOLDENHOUR:Silhouette(object)    WINDOWLIGHTING:backlight(object)    SOFT LIGHT:Full Shade fromTree/Building(portrait)    SOFT LIGHT: FullShade fromTree/Building(object)    GOLDENHOUR:Silhouette(portrait)    HARD LIGHT:Speckled or PartialShade(portrait)    GOLDENHOUR:Frontlight(object)     HARD LIGHT:Pattern withShadows(object)    GOLDENHOUR:Frontlight (portrait)     SUN BURST(portrait)     WINDOWLIGHTING:backlight (portrait)     SUN BURST(object)     WINDOWLIGHTING:frontlight(object)     HARD LIGHT:Full Sun(object)     HARD LIGHT:Pattern withShadows(portrait)   SOFT LIGHT:Clouds/overcast(object)     HARD LIGHT:Full Sun(portrait)    WINDOWLIGHTING:frontlight (portrait)    GOLDENHOUR:Backlight (portrait)   HARD LIGHT:Speckled/PartialShade(object)   REFLECTEDLIGHT:(Fill light/ bouncedlight)(portrait)    GOLDENHOUR:Backlight(object)     REFLECTEDLIGHT:(Fill light/ bouncedlight)(object)  SOFT LIGHT:Clouds/overcast(portrait)  GOLDENHOUR:Silhouette(object)    WINDOWLIGHTING:backlight(object)    SOFT LIGHT:Full Shade fromTree/Building(portrait)    SOFT LIGHT: FullShade fromTree/Building(object)    GOLDENHOUR:Silhouette(portrait)    HARD LIGHT:Speckled or PartialShade(portrait)    GOLDENHOUR:Frontlight(object)     HARD LIGHT:Pattern withShadows(object)    GOLDENHOUR:Frontlight (portrait)     SUN BURST(portrait)     WINDOWLIGHTING:backlight (portrait)     SUN BURST(object)     WINDOWLIGHTING:frontlight(object)     HARD LIGHT:Full Sun(object)     HARD LIGHT:Pattern withShadows(portrait)   SOFT LIGHT:Clouds/overcast(object)     HARD LIGHT:Full Sun(portrait)    WINDOWLIGHTING:frontlight (portrait)    GOLDENHOUR:Backlight (portrait)  

Understanding Light Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HARD LIGHT: Speckled/Partial Shade (object)
  2. REFLECTED LIGHT: (Fill light/ bounced light) (portrait)
  3. GOLDEN HOUR: Backlight (object)
  4. REFLECTED LIGHT: (Fill light/ bounced light) (object)
  5. SOFT LIGHT: Clouds/overcast (portrait)
  6. GOLDEN HOUR: Silhouette (object)
  7. WINDOW LIGHTING: backlight (object)
  8. SOFT LIGHT: Full Shade from Tree/Building (portrait)
  9. SOFT LIGHT: Full Shade from Tree/Building (object)
  10. GOLDEN HOUR: Silhouette (portrait)
  11. HARD LIGHT: Speckled or Partial Shade (portrait)
  12. GOLDEN HOUR: Frontlight (object)
  13. HARD LIGHT: Pattern with Shadows (object)
  14. GOLDEN HOUR: Frontlight (portrait)
  15. SUN BURST (portrait)
  16. WINDOW LIGHTING: backlight (portrait)
  17. SUN BURST (object)
  18. WINDOW LIGHTING: frontlight (object)
  19. HARD LIGHT: Full Sun (object)
  20. HARD LIGHT: Pattern with Shadows (portrait)
  21. SOFT LIGHT: Clouds/overcast (object)
  22. HARD LIGHT: Full Sun (portrait)
  23. WINDOW LIGHTING: frontlight (portrait)
  24. GOLDEN HOUR: Backlight (portrait)