Scare Tactics Commercial/Ad: Ad Hominem Commercial/Ad: Hasty Generalization Commercial/Ad: Slippery Slope Commercial/Ad: Black & White Commercial/Ad: Overly Sentimental Commercial/Ad: Circular Argument Commercial/Ad: Equivocation Commercial/Ad: Red Herring Commercial/Ad: Non Sequitur Commercial/Ad: False Causality Commercial/Ad: Straw Man Commercial/Ad: No True Scotsman Commercial/Ad: False Analogy Commercial/Ad: Dogmatism Commercial/Ad: Bandwagon Commercial/Ad: Scare Tactics Commercial/Ad: Ad Hominem Commercial/Ad: Hasty Generalization Commercial/Ad: Slippery Slope Commercial/Ad: Black & White Commercial/Ad: Overly Sentimental Commercial/Ad: Circular Argument Commercial/Ad: Equivocation Commercial/Ad: Red Herring Commercial/Ad: Non Sequitur Commercial/Ad: False Causality Commercial/Ad: Straw Man Commercial/Ad: No True Scotsman Commercial/Ad: False Analogy Commercial/Ad: Dogmatism Commercial/Ad: Bandwagon Commercial/Ad:
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scare Tactics
Commercial/Ad:
Ad Hominem
Commercial/Ad:
Hasty Generalization
Commercial/Ad:
Slippery Slope
Commercial/Ad:
Black & White
Commercial/Ad:
Overly Sentimental
Commercial/Ad:
Circular Argument
Commercial/Ad:
Equivocation
Commercial/Ad:
Red Herring
Commercial/Ad:
Non Sequitur
Commercial/Ad:
False Causality
Commercial/Ad:
Straw Man
Commercial/Ad:
No True Scotsman
Commercial/Ad:
False Analogy
Commercial/Ad:
Dogmatism
Commercial/Ad:
Bandwagon
Commercial/Ad: