Dogmatism Commercial/Ad: False Analogy Commercial/Ad: Black & White Commercial/Ad: Straw Man Commercial/Ad: Slippery Slope Commercial/Ad: Non Sequitur Commercial/Ad: Circular Argument Commercial/Ad: Scare Tactics Commercial/Ad: Bandwagon Commercial/Ad: Red Herring Commercial/Ad: False Causality Commercial/Ad: Equivocation Commercial/Ad: Hasty Generalization Commercial/Ad: Overly Sentimental Commercial/Ad: Ad Hominem Commercial/Ad: No True Scotsman Commercial/Ad: Dogmatism Commercial/Ad: False Analogy Commercial/Ad: Black & White Commercial/Ad: Straw Man Commercial/Ad: Slippery Slope Commercial/Ad: Non Sequitur Commercial/Ad: Circular Argument Commercial/Ad: Scare Tactics Commercial/Ad: Bandwagon Commercial/Ad: Red Herring Commercial/Ad: False Causality Commercial/Ad: Equivocation Commercial/Ad: Hasty Generalization Commercial/Ad: Overly Sentimental Commercial/Ad: Ad Hominem Commercial/Ad: No True Scotsman Commercial/Ad:
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dogmatism
Commercial/Ad:
False Analogy
Commercial/Ad:
Black & White
Commercial/Ad:
Straw Man
Commercial/Ad:
Slippery Slope
Commercial/Ad:
Non Sequitur
Commercial/Ad:
Circular Argument
Commercial/Ad:
Scare Tactics
Commercial/Ad:
Bandwagon
Commercial/Ad:
Red Herring
Commercial/Ad:
False Causality
Commercial/Ad:
Equivocation
Commercial/Ad:
Hasty Generalization
Commercial/Ad:
Overly Sentimental
Commercial/Ad:
Ad Hominem
Commercial/Ad:
No True Scotsman
Commercial/Ad: