Scare Tactics Commercial/Ad: False Analogy Commercial/Ad: Ad Hominem Commercial/Ad: Non Sequitur Commercial/Ad: False Causality Commercial/Ad: Circular Argument Commercial/Ad: Equivocation Commercial/Ad: Slippery Slope Commercial/Ad: Bandwagon Commercial/Ad: Hasty Generalization Commercial/Ad: Straw Man Commercial/Ad: Red Herring Commercial/Ad: Overly Sentimental Commercial/Ad: Black & White Commercial/Ad: Dogmatism Commercial/Ad: No True Scotsman Commercial/Ad: Scare Tactics Commercial/Ad: False Analogy Commercial/Ad: Ad Hominem Commercial/Ad: Non Sequitur Commercial/Ad: False Causality Commercial/Ad: Circular Argument Commercial/Ad: Equivocation Commercial/Ad: Slippery Slope Commercial/Ad: Bandwagon Commercial/Ad: Hasty Generalization Commercial/Ad: Straw Man Commercial/Ad: Red Herring Commercial/Ad: Overly Sentimental Commercial/Ad: Black & White Commercial/Ad: Dogmatism Commercial/Ad: No True Scotsman Commercial/Ad:
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scare Tactics
Commercial/Ad:
False Analogy
Commercial/Ad:
Ad Hominem
Commercial/Ad:
Non Sequitur
Commercial/Ad:
False Causality
Commercial/Ad:
Circular Argument
Commercial/Ad:
Equivocation
Commercial/Ad:
Slippery Slope
Commercial/Ad:
Bandwagon
Commercial/Ad:
Hasty Generalization
Commercial/Ad:
Straw Man
Commercial/Ad:
Red Herring
Commercial/Ad:
Overly Sentimental
Commercial/Ad:
Black & White
Commercial/Ad:
Dogmatism
Commercial/Ad:
No True Scotsman
Commercial/Ad: