coplanar points line Isosceles bisector square root coordinate plane intersection y- axis area straight angle perimeter legs Perpendic- ular acute angle adjacent angles Acute distance formula midpoint circumference linear pair Right triangle degrees ray Parallel vertex plane vertical angles quadrant point segment supplementary x- axis Pythagorean theorem Transversal postulate complementary obtuse angle midpoint formula collinear congruent Geometry coplanar points line Isosceles bisector square root coordinate plane intersection y- axis area straight angle perimeter legs Perpendic- ular acute angle adjacent angles Acute distance formula midpoint circumference linear pair Right triangle degrees ray Parallel vertex plane vertical angles quadrant point segment supplementary x- axis Pythagorean theorem Transversal postulate complementary obtuse angle midpoint formula collinear congruent Geometry
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
coplanar points
line
Isosceles
bisector
square root
coordinate plane
intersection
y-axis
area
straight angle
perimeter
legs
Perpendic-ular
acute angle
adjacent angles
Acute
distance formula
midpoint
circumference
linear pair
Right triangle
degrees
ray
Parallel
vertex
plane
vertical angles
quadrant
point
segment
supplementary
x-axis
Pythagorean theorem
Transversal
postulate
complementary
obtuse angle
midpoint formula
collinear
congruent
Geometry