congruent line Isosceles linear pair adjacent angles segment plane Transversal acute angle Acute x- axis midpoint formula intersection collinear distance formula Right triangle supplementary postulate circumference y- axis bisector area vertex vertical angles Parallel coordinate plane complementary Pythagorean theorem square root degrees quadrant ray coplanar points legs perimeter straight angle point obtuse angle Geometry Perpendic- ular midpoint congruent line Isosceles linear pair adjacent angles segment plane Transversal acute angle Acute x- axis midpoint formula intersection collinear distance formula Right triangle supplementary postulate circumference y- axis bisector area vertex vertical angles Parallel coordinate plane complementary Pythagorean theorem square root degrees quadrant ray coplanar points legs perimeter straight angle point obtuse angle Geometry Perpendic- ular midpoint
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
congruent
line
Isosceles
linear pair
adjacent angles
segment
plane
Transversal
acute angle
Acute
x-axis
midpoint formula
intersection
collinear
distance formula
Right triangle
supplementary
postulate
circumference
y-axis
bisector
area
vertex
vertical angles
Parallel
coordinate plane
complementary
Pythagorean theorem
square root
degrees
quadrant
ray
coplanar points
legs
perimeter
straight angle
point
obtuse angle
Geometry
Perpendic-ular
midpoint