plane intersection vertical angles y- axis midpoint area adjacent angles Isosceles complementary distance formula line perimeter Pythagorean theorem Perpendic- ular Right triangle segment coordinate plane supplementary quadrant straight angle x- axis ray vertex postulate congruent bisector degrees Parallel midpoint formula Geometry circumference Transversal point acute angle coplanar points legs linear pair Acute collinear obtuse angle square root plane intersection vertical angles y- axis midpoint area adjacent angles Isosceles complementary distance formula line perimeter Pythagorean theorem Perpendic- ular Right triangle segment coordinate plane supplementary quadrant straight angle x- axis ray vertex postulate congruent bisector degrees Parallel midpoint formula Geometry circumference Transversal point acute angle coplanar points legs linear pair Acute collinear obtuse angle square root
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
plane
intersection
vertical angles
y-axis
midpoint
area
adjacent angles
Isosceles
complementary
distance formula
line
perimeter
Pythagorean theorem
Perpendic-ular
Right triangle
segment
coordinate plane
supplementary
quadrant
straight angle
x-axis
ray
vertex
postulate
congruent
bisector
degrees
Parallel
midpoint formula
Geometry
circumference
Transversal
point
acute angle
coplanar points
legs
linear pair
Acute
collinear
obtuse angle
square root