legs area point coordinate plane obtuse angle Pythagorean theorem postulate midpoint linear pair Perpendic- ular quadrant Right triangle segment square root circumference degrees y- axis midpoint formula intersection perimeter adjacent angles vertex coplanar points acute angle supplementary Geometry line bisector Parallel x- axis collinear straight angle Transversal plane vertical angles complementary distance formula ray congruent Isosceles Acute legs area point coordinate plane obtuse angle Pythagorean theorem postulate midpoint linear pair Perpendic- ular quadrant Right triangle segment square root circumference degrees y- axis midpoint formula intersection perimeter adjacent angles vertex coplanar points acute angle supplementary Geometry line bisector Parallel x- axis collinear straight angle Transversal plane vertical angles complementary distance formula ray congruent Isosceles Acute
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
legs
area
point
coordinate plane
obtuse angle
Pythagorean theorem
postulate
midpoint
linear pair
Perpendic-ular
quadrant
Right triangle
segment
square root
circumference
degrees
y-axis
midpoint formula
intersection
perimeter
adjacent angles
vertex
coplanar points
acute angle
supplementary
Geometry
line
bisector
Parallel
x-axis
collinear
straight angle
Transversal
plane
vertical angles
complementary
distance formula
ray
congruent
Isosceles
Acute