Isosceles straight angle linear pair point Parallel Pythagorean theorem complementary acute angle Acute Geometry vertical angles congruent quadrant vertex x- axis degrees y- axis area square root coplanar points ray postulate legs coordinate plane bisector Right triangle distance formula perimeter Perpendic- ular intersection plane Transversal line midpoint collinear adjacent angles segment circumference midpoint formula obtuse angle supplementary Isosceles straight angle linear pair point Parallel Pythagorean theorem complementary acute angle Acute Geometry vertical angles congruent quadrant vertex x- axis degrees y- axis area square root coplanar points ray postulate legs coordinate plane bisector Right triangle distance formula perimeter Perpendic- ular intersection plane Transversal line midpoint collinear adjacent angles segment circumference midpoint formula obtuse angle supplementary
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Isosceles
straight angle
linear pair
point
Parallel
Pythagorean theorem
complementary
acute angle
Acute
Geometry
vertical angles
congruent
quadrant
vertex
x-axis
degrees
y-axis
area
square root
coplanar points
ray
postulate
legs
coordinate plane
bisector
Right triangle
distance formula
perimeter
Perpendic-ular
intersection
plane
Transversal
line
midpoint
collinear
adjacent angles
segment
circumference
midpoint formula
obtuse angle
supplementary