quadrant legs perimeter ray coplanar points y- axis plane straight angle postulate Acute supplementary Isosceles vertex area Geometry segment acute angle circumference Pythagorean theorem coordinate plane midpoint formula congruent intersection Parallel linear pair complementary x- axis adjacent angles midpoint distance formula bisector Transversal point collinear Right triangle square root line Perpendic- ular obtuse angle degrees vertical angles quadrant legs perimeter ray coplanar points y- axis plane straight angle postulate Acute supplementary Isosceles vertex area Geometry segment acute angle circumference Pythagorean theorem coordinate plane midpoint formula congruent intersection Parallel linear pair complementary x- axis adjacent angles midpoint distance formula bisector Transversal point collinear Right triangle square root line Perpendic- ular obtuse angle degrees vertical angles
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
quadrant
legs
perimeter
ray
coplanar points
y-axis
plane
straight angle
postulate
Acute
supplementary
Isosceles
vertex
area
Geometry
segment
acute angle
circumference
Pythagorean theorem
coordinate plane
midpoint formula
congruent
intersection
Parallel
linear pair
complementary
x-axis
adjacent angles
midpoint
distance formula
bisector
Transversal
point
collinear
Right triangle
square root
line
Perpendic-ular
obtuse angle
degrees
vertical angles