congruent circumference square root plane vertex linear pair Transversal Isosceles perimeter segment degrees complementary quadrant Geometry acute angle distance formula intersection bisector Parallel midpoint obtuse angle supplementary vertical angles Right triangle area midpoint formula Pythagorean theorem y- axis line legs Perpendic- ular coordinate plane collinear Acute x- axis coplanar points point postulate adjacent angles straight angle ray congruent circumference square root plane vertex linear pair Transversal Isosceles perimeter segment degrees complementary quadrant Geometry acute angle distance formula intersection bisector Parallel midpoint obtuse angle supplementary vertical angles Right triangle area midpoint formula Pythagorean theorem y- axis line legs Perpendic- ular coordinate plane collinear Acute x- axis coplanar points point postulate adjacent angles straight angle ray
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
congruent
circumference
square root
plane
vertex
linear pair
Transversal
Isosceles
perimeter
segment
degrees
complementary
quadrant
Geometry
acute angle
distance formula
intersection
bisector
Parallel
midpoint
obtuse angle
supplementary
vertical angles
Right triangle
area
midpoint formula
Pythagorean theorem
y-axis
line
legs
Perpendic-ular
coordinate plane
collinear
Acute
x-axis
coplanar points
point
postulate
adjacent angles
straight angle
ray