line congruent distance formula degrees ray complementary obtuse angle Perpendic- ular linear pair intersection area Parallel straight angle vertex acute angle coordinate plane adjacent angles y- axis Right triangle Geometry legs Pythagorean theorem coplanar points midpoint plane x- axis midpoint formula perimeter square root segment point collinear Isosceles Transversal vertical angles supplementary circumference postulate bisector quadrant Acute line congruent distance formula degrees ray complementary obtuse angle Perpendic- ular linear pair intersection area Parallel straight angle vertex acute angle coordinate plane adjacent angles y- axis Right triangle Geometry legs Pythagorean theorem coplanar points midpoint plane x- axis midpoint formula perimeter square root segment point collinear Isosceles Transversal vertical angles supplementary circumference postulate bisector quadrant Acute
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
line
congruent
distance formula
degrees
ray
complementary
obtuse angle
Perpendic-ular
linear pair
intersection
area
Parallel
straight angle
vertex
acute angle
coordinate plane
adjacent angles
y-axis
Right triangle
Geometry
legs
Pythagorean theorem
coplanar points
midpoint
plane
x-axis
midpoint formula
perimeter
square root
segment
point
collinear
Isosceles
Transversal
vertical angles
supplementary
circumference
postulate
bisector
quadrant
Acute