supplementary collinear y- axis point coplanar points Isosceles postulate circumference congruent bisector midpoint formula legs Pythagorean theorem Parallel perimeter area vertical angles line midpoint adjacent angles acute angle linear pair Transversal plane x- axis vertex Right triangle obtuse angle straight angle Geometry quadrant complementary intersection Perpendic- ular ray distance formula degrees square root segment coordinate plane Acute supplementary collinear y- axis point coplanar points Isosceles postulate circumference congruent bisector midpoint formula legs Pythagorean theorem Parallel perimeter area vertical angles line midpoint adjacent angles acute angle linear pair Transversal plane x- axis vertex Right triangle obtuse angle straight angle Geometry quadrant complementary intersection Perpendic- ular ray distance formula degrees square root segment coordinate plane Acute
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
supplementary
collinear
y-axis
point
coplanar points
Isosceles
postulate
circumference
congruent
bisector
midpoint formula
legs
Pythagorean theorem
Parallel
perimeter
area
vertical angles
line
midpoint
adjacent angles
acute angle
linear pair
Transversal
plane
x-axis
vertex
Right triangle
obtuse angle
straight angle
Geometry
quadrant
complementary
intersection
Perpendic-ular
ray
distance formula
degrees
square root
segment
coordinate plane
Acute