area obtuse angle vertical angles y- axis Geometry perimeter Parallel congruent Right triangle point intersection adjacent angles x- axis Acute straight angle Perpendic- ular complementary Isosceles degrees distance formula coordinate plane linear pair ray circumference legs vertex midpoint formula postulate Transversal supplementary midpoint line quadrant segment bisector plane square root Pythagorean theorem coplanar points acute angle collinear area obtuse angle vertical angles y- axis Geometry perimeter Parallel congruent Right triangle point intersection adjacent angles x- axis Acute straight angle Perpendic- ular complementary Isosceles degrees distance formula coordinate plane linear pair ray circumference legs vertex midpoint formula postulate Transversal supplementary midpoint line quadrant segment bisector plane square root Pythagorean theorem coplanar points acute angle collinear
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
area
obtuse angle
vertical angles
y-axis
Geometry
perimeter
Parallel
congruent
Right triangle
point
intersection
adjacent angles
x-axis
Acute
straight angle
Perpendic-ular
complementary
Isosceles
degrees
distance formula
coordinate plane
linear pair
ray
circumference
legs
vertex
midpoint formula
postulate
Transversal
supplementary
midpoint
line
quadrant
segment
bisector
plane
square root
Pythagorean theorem
coplanar points
acute angle
collinear