square root Geometry perimeter straight angle distance formula postulate coplanar points Pythagorean theorem ray complementary Perpendic- ular segment degrees congruent circumference supplementary x- axis midpoint Isosceles point area y- axis obtuse angle Acute plane bisector quadrant intersection vertical angles vertex Right triangle coordinate plane midpoint formula collinear Transversal legs line adjacent angles acute angle linear pair Parallel square root Geometry perimeter straight angle distance formula postulate coplanar points Pythagorean theorem ray complementary Perpendic- ular segment degrees congruent circumference supplementary x- axis midpoint Isosceles point area y- axis obtuse angle Acute plane bisector quadrant intersection vertical angles vertex Right triangle coordinate plane midpoint formula collinear Transversal legs line adjacent angles acute angle linear pair Parallel
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
square root
Geometry
perimeter
straight angle
distance formula
postulate
coplanar points
Pythagorean theorem
ray
complementary
Perpendic-ular
segment
degrees
congruent
circumference
supplementary
x-axis
midpoint
Isosceles
point
area
y-axis
obtuse angle
Acute
plane
bisector
quadrant
intersection
vertical angles
vertex
Right triangle
coordinate plane
midpoint formula
collinear
Transversal
legs
line
adjacent angles
acute angle
linear pair
Parallel