complementary collinear legs coplanar points midpoint Right triangle plane degrees Isosceles Geometry vertex line congruent bisector adjacent angles vertical angles acute angle intersection segment Parallel y- axis Perpendic- ular postulate circumference square root coordinate plane perimeter midpoint formula Transversal distance formula quadrant Pythagorean theorem ray straight angle linear pair area supplementary point Acute obtuse angle x- axis complementary collinear legs coplanar points midpoint Right triangle plane degrees Isosceles Geometry vertex line congruent bisector adjacent angles vertical angles acute angle intersection segment Parallel y- axis Perpendic- ular postulate circumference square root coordinate plane perimeter midpoint formula Transversal distance formula quadrant Pythagorean theorem ray straight angle linear pair area supplementary point Acute obtuse angle x- axis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
complementary
collinear
legs
coplanar points
midpoint
Right triangle
plane
degrees
Isosceles
Geometry
vertex
line
congruent
bisector
adjacent angles
vertical angles
acute angle
intersection
segment
Parallel
y-axis
Perpendic-ular
postulate
circumference
square root
coordinate plane
perimeter
midpoint formula
Transversal
distance formula
quadrant
Pythagorean theorem
ray
straight angle
linear pair
area
supplementary
point
Acute
obtuse angle
x-axis