legs Parallel square root Perpendic- ular coordinate plane Acute ray area postulate vertex acute angle plane Geometry collinear Right triangle quadrant degrees Isosceles Transversal complementary adjacent angles coplanar points linear pair congruent vertical angles perimeter point obtuse angle segment line Pythagorean theorem y- axis bisector straight angle distance formula midpoint midpoint formula intersection supplementary x- axis circumference legs Parallel square root Perpendic- ular coordinate plane Acute ray area postulate vertex acute angle plane Geometry collinear Right triangle quadrant degrees Isosceles Transversal complementary adjacent angles coplanar points linear pair congruent vertical angles perimeter point obtuse angle segment line Pythagorean theorem y- axis bisector straight angle distance formula midpoint midpoint formula intersection supplementary x- axis circumference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
legs
Parallel
square root
Perpendic-ular
coordinate plane
Acute
ray
area
postulate
vertex
acute angle
plane
Geometry
collinear
Right triangle
quadrant
degrees
Isosceles
Transversal
complementary
adjacent angles
coplanar points
linear pair
congruent
vertical angles
perimeter
point
obtuse angle
segment
line
Pythagorean theorem
y-axis
bisector
straight angle
distance formula
midpoint
midpoint formula
intersection
supplementary
x-axis
circumference