square root Geometry x- axis obtuse angle y- axis area Pythagorean theorem vertex segment linear pair supplementary straight angle line degrees midpoint formula Transversal legs distance formula intersection Isosceles midpoint Right triangle quadrant Parallel coplanar points circumference postulate point adjacent angles bisector plane complementary Perpendic- ular coordinate plane acute angle Acute collinear perimeter ray vertical angles congruent square root Geometry x- axis obtuse angle y- axis area Pythagorean theorem vertex segment linear pair supplementary straight angle line degrees midpoint formula Transversal legs distance formula intersection Isosceles midpoint Right triangle quadrant Parallel coplanar points circumference postulate point adjacent angles bisector plane complementary Perpendic- ular coordinate plane acute angle Acute collinear perimeter ray vertical angles congruent
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
square root
Geometry
x-axis
obtuse angle
y-axis
area
Pythagorean theorem
vertex
segment
linear pair
supplementary
straight angle
line
degrees
midpoint formula
Transversal
legs
distance formula
intersection
Isosceles
midpoint
Right triangle
quadrant
Parallel
coplanar points
circumference
postulate
point
adjacent angles
bisector
plane
complementary
Perpendic-ular
coordinate plane
acute angle
Acute
collinear
perimeter
ray
vertical angles
congruent