midpoint point bisector legs intersection Right triangle Parallel line x- axis supplementary coplanar points collinear straight angle ray Isosceles postulate distance formula vertical angles Perpendic- ular y- axis congruent square root obtuse angle Pythagorean theorem linear pair vertex Acute coordinate plane perimeter plane area midpoint formula adjacent angles Geometry segment circumference degrees Transversal complementary quadrant acute angle midpoint point bisector legs intersection Right triangle Parallel line x- axis supplementary coplanar points collinear straight angle ray Isosceles postulate distance formula vertical angles Perpendic- ular y- axis congruent square root obtuse angle Pythagorean theorem linear pair vertex Acute coordinate plane perimeter plane area midpoint formula adjacent angles Geometry segment circumference degrees Transversal complementary quadrant acute angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
midpoint
point
bisector
legs
intersection
Right triangle
Parallel
line
x-axis
supplementary
coplanar points
collinear
straight angle
ray
Isosceles
postulate
distance formula
vertical angles
Perpendic-ular
y-axis
congruent
square root
obtuse angle
Pythagorean theorem
linear pair
vertex
Acute
coordinate plane
perimeter
plane
area
midpoint formula
adjacent angles
Geometry
segment
circumference
degrees
Transversal
complementary
quadrant
acute angle