RawMaterialsJust inTimeDistributionCenterConsumersSupply ChainSustainabilityTurnoverFillRateBottleneckTransactionCostTraceabilitySafetyStockS&OPLogisticsERPSystemAllocatedStockInventoryDemandForecast80-20RuleRe-OrderQuantityBufferStockRFIDLeadTimeSupplyChainConsolidationOperationsManagementReplenishmentWork inProgressStockConstraintsProcurementWarehouseBatchNumberCrossDockingUnitCostEndUsersRawMaterialsJust inTimeDistributionCenterConsumersSupply ChainSustainabilityTurnoverFillRateBottleneckTransactionCostTraceabilitySafetyStockS&OPLogisticsERPSystemAllocatedStockInventoryDemandForecast80-20RuleRe-OrderQuantityBufferStockRFIDLeadTimeSupplyChainConsolidationOperationsManagementReplenishmentWork inProgressStockConstraintsProcurementWarehouseBatchNumberCrossDockingUnitCostEndUsers

GSCA Game Night - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Raw Materials
  2. Just in Time
  3. Distribution Center
  4. Consumers
  5. Supply Chain Sustainability
  6. Turnover
  7. Fill Rate
  8. Bottleneck
  9. Transaction Cost
  10. Traceability
  11. Safety Stock
  12. S&OP
  13. Logistics
  14. ERP System
  15. Allocated Stock
  16. Inventory
  17. Demand Forecast
  18. 80-20 Rule
  19. Re-Order Quantity
  20. Buffer Stock
  21. RFID
  22. Lead Time
  23. Supply Chain
  24. Consolidation
  25. Operations Management
  26. Replenishment
  27. Work in Progress Stock
  28. Constraints
  29. Procurement
  30. Warehouse
  31. Batch Number
  32. Cross Docking
  33. Unit Cost
  34. End Users