Supply ChainSustainabilityFillRateRe-OrderQuantityBufferStockRFID80-20RuleOperationsManagementConsolidationUnitCostInventoryEndUsersTurnoverDistributionCenterSupplyChainTraceabilityBatchNumberSafetyStockDemandForecastBottleneckCrossDockingLeadTimeConsumersProcurementReplenishmentLogisticsWork inProgressStockConstraintsJust inTimeAllocatedStockS&OPERPSystemWarehouseRawMaterialsTransactionCostSupply ChainSustainabilityFillRateRe-OrderQuantityBufferStockRFID80-20RuleOperationsManagementConsolidationUnitCostInventoryEndUsersTurnoverDistributionCenterSupplyChainTraceabilityBatchNumberSafetyStockDemandForecastBottleneckCrossDockingLeadTimeConsumersProcurementReplenishmentLogisticsWork inProgressStockConstraintsJust inTimeAllocatedStockS&OPERPSystemWarehouseRawMaterialsTransactionCost

GSCA Game Night - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Supply Chain Sustainability
  2. Fill Rate
  3. Re-Order Quantity
  4. Buffer Stock
  5. RFID
  6. 80-20 Rule
  7. Operations Management
  8. Consolidation
  9. Unit Cost
  10. Inventory
  11. End Users
  12. Turnover
  13. Distribution Center
  14. Supply Chain
  15. Traceability
  16. Batch Number
  17. Safety Stock
  18. Demand Forecast
  19. Bottleneck
  20. Cross Docking
  21. Lead Time
  22. Consumers
  23. Procurement
  24. Replenishment
  25. Logistics
  26. Work in Progress Stock
  27. Constraints
  28. Just in Time
  29. Allocated Stock
  30. S&OP
  31. ERP System
  32. Warehouse
  33. Raw Materials
  34. Transaction Cost