LogisticsProcurementEndUsersRFIDJust inTimeTraceabilityDemandForecastConsumers80-20RuleWarehouseERPSystemSupply ChainSustainabilityS&OPCrossDockingRe-OrderQuantityUnitCostFillRateSupplyChainRawMaterialsSafetyStockTransactionCostTurnoverBatchNumberAllocatedStockOperationsManagementConstraintsConsolidationLeadTimeDistributionCenterReplenishmentInventoryWork inProgressStockBottleneckBufferStockLogisticsProcurementEndUsersRFIDJust inTimeTraceabilityDemandForecastConsumers80-20RuleWarehouseERPSystemSupply ChainSustainabilityS&OPCrossDockingRe-OrderQuantityUnitCostFillRateSupplyChainRawMaterialsSafetyStockTransactionCostTurnoverBatchNumberAllocatedStockOperationsManagementConstraintsConsolidationLeadTimeDistributionCenterReplenishmentInventoryWork inProgressStockBottleneckBufferStock

GSCA Game Night - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Logistics
  2. Procurement
  3. End Users
  4. RFID
  5. Just in Time
  6. Traceability
  7. Demand Forecast
  8. Consumers
  9. 80-20 Rule
  10. Warehouse
  11. ERP System
  12. Supply Chain Sustainability
  13. S&OP
  14. Cross Docking
  15. Re-Order Quantity
  16. Unit Cost
  17. Fill Rate
  18. Supply Chain
  19. Raw Materials
  20. Safety Stock
  21. Transaction Cost
  22. Turnover
  23. Batch Number
  24. Allocated Stock
  25. Operations Management
  26. Constraints
  27. Consolidation
  28. Lead Time
  29. Distribution Center
  30. Replenishment
  31. Inventory
  32. Work in Progress Stock
  33. Bottleneck
  34. Buffer Stock