DemandForecastBufferStockWarehouseWork inProgressStockDistributionCenterSupplyChainLeadTimeRe-OrderQuantityS&OPJust inTimeOperationsManagementSafetyStockConsolidationTraceability80-20RuleBatchNumberTurnoverEndUsersUnitCostTransactionCostInventoryCrossDockingProcurementReplenishmentERPSystemLogisticsSupply ChainSustainabilityConsumersAllocatedStockRawMaterialsBottleneckRFIDFillRateConstraintsDemandForecastBufferStockWarehouseWork inProgressStockDistributionCenterSupplyChainLeadTimeRe-OrderQuantityS&OPJust inTimeOperationsManagementSafetyStockConsolidationTraceability80-20RuleBatchNumberTurnoverEndUsersUnitCostTransactionCostInventoryCrossDockingProcurementReplenishmentERPSystemLogisticsSupply ChainSustainabilityConsumersAllocatedStockRawMaterialsBottleneckRFIDFillRateConstraints

GSCA Game Night - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demand Forecast
  2. Buffer Stock
  3. Warehouse
  4. Work in Progress Stock
  5. Distribution Center
  6. Supply Chain
  7. Lead Time
  8. Re-Order Quantity
  9. S&OP
  10. Just in Time
  11. Operations Management
  12. Safety Stock
  13. Consolidation
  14. Traceability
  15. 80-20 Rule
  16. Batch Number
  17. Turnover
  18. End Users
  19. Unit Cost
  20. Transaction Cost
  21. Inventory
  22. Cross Docking
  23. Procurement
  24. Replenishment
  25. ERP System
  26. Logistics
  27. Supply Chain Sustainability
  28. Consumers
  29. Allocated Stock
  30. Raw Materials
  31. Bottleneck
  32. RFID
  33. Fill Rate
  34. Constraints