Solves Problems Emotional Perfers to draw takes few risks thinks simultan- eously Creative Take Risks musical Perfer essay tests thinks mathmaticly looks for differences remembers names auditory/ visual learner controls feelings analytical Spontan- eous perfers T/F questions logical likley to act emotions Remembers faces lets feelings go Kinestetic Learner holistic structure/ planned Solves Problems Emotional Perfers to draw takes few risks thinks simultan- eously Creative Take Risks musical Perfer essay tests thinks mathmaticly looks for differences remembers names auditory/ visual learner controls feelings analytical Spontan- eous perfers T/F questions logical likley to act emotions Remembers faces lets feelings go Kinestetic Learner holistic structure/ planned
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Solves
Problems
Emotional
Perfers to
draw
takes few risks
thinks
simultan-
eously
Creative
Take
Risks
musical
Perfer essay tests
thinks mathmaticly
looks for
differences
remembers
names
auditory/
visual
learner
controls feelings
analytical
Spontan-
eous
perfers
T/F
questions
logical
likley to act emotions
Remembers
faces
lets feelings go
Kinestetic
Learner
holistic
structure/
planned