0,4I,II,III72-361h">0C52x<5/24.791II,III,IB-2-2Arelativemaximumnotenoughinfo.h"crossesthe x axisI,III,II0,5f has noinflectionpoints01081/230<x<2/5II,I,III-16-31.75III,I,II0,-35h"<0relativeminimum-70,4I,II,III72-361h">0C52x<5/24.791II,III,IB-2-2Arelativemaximumnotenoughinfo.h"crossesthe x axisI,III,II0,5f has noinflectionpoints01081/230<x<2/5II,I,III-16-31.75III,I,II0,-35h"<0relativeminimum-7

Unit 5 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. 0,4
  2. I,II,III
  3. 72
  4. -36
  5. 1
  6. h">0
  7. C
  8. 52
  9. x<5/2
  10. 4.791
  11. II,III,I
  12. B
  13. -2
    -2
  14. A
  15. relative maximum
  16. not enough info.
  17. h" crosses the x axis
  18. I,III,II
  19. 0,5
  20. f has no inflection points
  21. 0
  22. 108
  23. 1/2
  24. 3
  25. 0<x<2/5
  26. II,I,III
  27. -16
  28. -3
  29. 1.75
  30. III,I,II
  31. 0,-3
  32. 5
  33. h"<0
  34. relative minimum
  35. -7