0,401.75h">00<x<2/5x<5/2f has noinflectionpoints0,5524.791-16III,I,III,III,IIrelativeminimum72II,III,II,II,IIIB3-7notenoughinfo.relativemaximumC-2-2A-311/2II,I,III-36h"<010850,-3h"crossesthe x axis0,401.75h">00<x<2/5x<5/2f has noinflectionpoints0,5524.791-16III,I,III,III,IIrelativeminimum72II,III,II,II,IIIB3-7notenoughinfo.relativemaximumC-2-2A-311/2II,I,III-36h"<010850,-3h"crossesthe x axis

Unit 5 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. 0,4
  2. 0
  3. 1.75
  4. h">0
  5. 0<x<2/5
  6. x<5/2
  7. f has no inflection points
  8. 0,5
  9. 52
  10. 4.791
  11. -16
  12. III,I,II
  13. I,III,II
  14. relative minimum
  15. 72
  16. II,III,I
  17. I,II,III
  18. B
  19. 3
  20. -7
  21. not enough info.
  22. relative maximum
  23. C
  24. -2
    -2
  25. A
  26. -3
  27. 1
  28. 1/2
  29. II,I,III
  30. -36
  31. h"<0
  32. 108
  33. 5
  34. 0,-3
  35. h" crosses the x axis