1083C0relativeminimum51II,I,IIIAh"crossesthe x axis4.791I,II,IIIh"<0-3-7II,III,I0,5520,-3I,III,II1.75B-36relativemaximumx<5/2f has noinflectionpoints-16notenoughinfo.1/20<x<2/5III,I,II-2-2h">00,4721083C0relativeminimum51II,I,IIIAh"crossesthe x axis4.791I,II,IIIh"<0-3-7II,III,I0,5520,-3I,III,II1.75B-36relativemaximumx<5/2f has noinflectionpoints-16notenoughinfo.1/20<x<2/5III,I,II-2-2h">00,472

Unit 5 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. 108
  2. 3
  3. C
  4. 0
  5. relative minimum
  6. 5
  7. 1
  8. II,I,III
  9. A
  10. h" crosses the x axis
  11. 4.791
  12. I,II,III
  13. h"<0
  14. -3
  15. -7
  16. II,III,I
  17. 0,5
  18. 52
  19. 0,-3
  20. I,III,II
  21. 1.75
  22. B
  23. -36
  24. relative maximum
  25. x<5/2
  26. f has no inflection points
  27. -16
  28. not enough info.
  29. 1/2
  30. 0<x<2/5
  31. III,I,II
  32. -2
    -2
  33. h">0
  34. 0,4
  35. 72