-7III,I,IIh"<0h">0I,II,IIIh"crossesthe x axis0,-3A1108B1.75-31/20-160,5II,III,If has noinflectionpointsrelativemaximumII,I,IIIrelativeminimumx<5/230,4notenoughinfo.-365I,III,II4.791-2-20<x<2/55272C-7III,I,IIh"<0h">0I,II,IIIh"crossesthe x axis0,-3A1108B1.75-31/20-160,5II,III,If has noinflectionpointsrelativemaximumII,I,IIIrelativeminimumx<5/230,4notenoughinfo.-365I,III,II4.791-2-20<x<2/55272C

Unit 5 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. -7
  2. III,I,II
  3. h"<0
  4. h">0
  5. I,II,III
  6. h" crosses the x axis
  7. 0,-3
  8. A
  9. 1
  10. 108
  11. B
  12. 1.75
  13. -3
  14. 1/2
  15. 0
  16. -16
  17. 0,5
  18. II,III,I
  19. f has no inflection points
  20. relative maximum
  21. II,I,III
  22. relative minimum
  23. x<5/2
  24. 3
  25. 0,4
  26. not enough info.
  27. -36
  28. 5
  29. I,III,II
  30. 4.791
  31. -2
    -2
  32. 0<x<2/5
  33. 52
  34. 72
  35. C