III,I,IIh"crossesthe x axis0,5B3A-3672relativeminimum1080,-31/2-3I,III,IIII,III,Ih">0x<5/2h"<0-2-215-7relativemaximumII,I,III4.791f has noinflectionpoints-1652CI,II,III0<x<2/5notenoughinfo.1.750,40III,I,IIh"crossesthe x axis0,5B3A-3672relativeminimum1080,-31/2-3I,III,IIII,III,Ih">0x<5/2h"<0-2-215-7relativemaximumII,I,III4.791f has noinflectionpoints-1652CI,II,III0<x<2/5notenoughinfo.1.750,40

Unit 5 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. III,I,II
  2. h" crosses the x axis
  3. 0,5
  4. B
  5. 3
  6. A
  7. -36
  8. 72
  9. relative minimum
  10. 108
  11. 0,-3
  12. 1/2
  13. -3
  14. I,III,II
  15. II,III,I
  16. h">0
  17. x<5/2
  18. h"<0
  19. -2
    -2
  20. 1
  21. 5
  22. -7
  23. relative maximum
  24. II,I,III
  25. 4.791
  26. f has no inflection points
  27. -16
  28. 52
  29. C
  30. I,II,III
  31. 0<x<2/5
  32. not enough info.
  33. 1.75
  34. 0,4
  35. 0