ANYGetstuck100CoinStar getANYDrowns(ANY)Deathby void  Starget #25Get boo'd(Boodamage)Zoopblamethe gameStarget #30 Falldamage:exist100%A LevelShiftyGame-OverRide ashell ZoopGame-Over ShiftyDiesStarget #20Zoop -Deathby tem ZoopDies onhis ownShiftyblameTheGameZoopget starfirstANYBurnThemBiscuitsShifty:gets thestar firstANY:Beat asecretStar get-No-DeathsSquishANYGetstuck100CoinStar getANYDrowns(ANY)Deathby void Starget #25Get boo'd(Boodamage)Zoopblamethe gameStarget #30Falldamage:exist100%A LevelShiftyGame-OverRide ashellZoopGame-OverShiftyDiesStarget #20Zoop -Deathby temZoopDies onhis ownShiftyblameTheGameZoopget starfirstANYBurnThemBiscuitsShifty:gets thestar firstANY:Beat asecretStar get-No-DeathsSquish

Super Mario 64 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ANY Get stuck
  2. 100 Coin Star get
  3. ANY Drowns
  4. (ANY) Death by void
  5. Star get #25
  6. Get boo'd (Boo damage)
  7. Zoop blame the game
  8. Star get #30
  9. Fall damage: exist
  10. 100% A Level
  11. Shifty Game-Over
  12. Ride a shell
  13. Zoop Game-Over
  14. Shifty Dies
  15. Star get #20
  16. Zoop -Death by tem
  17. Zoop Dies on his own
  18. Shifty blame The Game
  19. Zoop get star first
  20. ANY Burn Them Biscuits
  21. Shifty: gets the star first
  22. ANY: Beat a secret
  23. Star get -No- Deaths
  24. Squish