InternetOf Things(IoT)DigitaltransformationSolutionsoverproblems"TheBoard"ArtificialIntelligence(AI)CustomerJourneyDisruptor/DisruptiveOut oftheBoxColor theworldorangeOrangeis thenew TechQualityoverquantityStrongertogether,Strongerthan everGrowthHackingServerlessCoaches,notcontrollers"... butyou canwhen it'sraining"TestFirstYou buildit, Youown itDrivingSixtforwardKeyPerformanceIndicators(KPIs)MovetheNeedleChatbotsMobilefirstSIXTFamilyGlobalmarketleaderGamificationSocialEngineeringCOVID-19All aboutthecustomerCustomerLifecycleInternetOf Things(IoT)DigitaltransformationSolutionsoverproblems"TheBoard"ArtificialIntelligence(AI)CustomerJourneyDisruptor/DisruptiveOut oftheBoxColor theworldorangeOrangeis thenew TechQualityoverquantityStrongertogether,Strongerthan everGrowthHackingServerlessCoaches,notcontrollers"... butyou canwhen it'sraining"TestFirstYou buildit, Youown itDrivingSixtforwardKeyPerformanceIndicators(KPIs)MovetheNeedleChatbotsMobilefirstSIXTFamilyGlobalmarketleaderGamificationSocialEngineeringCOVID-19All aboutthecustomerCustomerLifecycle

Tech Conference Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internet Of Things (IoT)
  2. Digital transformation
  3. Solutions over problems
  4. "The Board"
  5. Artificial Intelligence (AI)
  6. Customer Journey
  7. Disruptor / Disruptive
  8. Out of the Box
  9. Color the world orange
  10. Orange is the new Tech
  11. Quality over quantity
  12. Stronger together, Stronger than ever
  13. Growth Hacking
  14. Serverless
  15. Coaches, not controllers
  16. "... but you can when it's raining"
  17. Test First
  18. You build it, You own it
  19. Driving Sixt forward
  20. Key Performance Indicators (KPIs)
  21. Move the Needle
  22. Chatbots
  23. Mobile first
  24. SIXT Family
  25. Global market leader
  26. Gamification
  27. Social Engineering
  28. COVID-19
  29. All about the customer
  30. Customer Lifecycle