ClassroomRulesUse ofTechnologyStudent toStudentInteractionBellRingerCoooperativeLearningStudentWorkDisplayedSocraticSeminarGalleryWalkDifferentiatedInstructionAgendaHOTSHigherOrderThinkingObjectivesIn studentfriendlytermsAnticipatorySetStudent leddiscussionsPairedTextUse of ColdReadAssessmentModelingLevelIIITasksLevel IITasksHomeworkStudentEngagement100%BuildingVocabularyChunkingBreakcontent intosmall chunksLessonClosureClassroomRulesUse ofTechnologyStudent toStudentInteractionBellRingerCoooperativeLearningStudentWorkDisplayedSocraticSeminarGalleryWalkDifferentiatedInstructionAgendaHOTSHigherOrderThinkingObjectivesIn studentfriendlytermsAnticipatorySetStudent leddiscussionsPairedTextUse of ColdReadAssessmentModelingLevelIIITasksLevel IITasksHomeworkStudentEngagement100%BuildingVocabularyChunkingBreakcontent intosmall chunksLessonClosure

Walk-through Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classroom Rules
  2. Use of Technology
  3. Student to Student Interaction
  4. Bell Ringer
  5. Coooperative Learning
  6. Student Work Displayed
  7. Socratic Seminar
  8. Gallery Walk
  9. Differentiated Instruction
  10. Agenda
  11. HOTS Higher Order Thinking
  12. Objectives In student friendly terms
  13. Anticipatory Set
  14. Student led discussions
  15. Paired Text
  16. Use of Cold Read Assessment
  17. Modeling
  18. Level III Tasks
  19. Level II Tasks
  20. Homework
  21. Student Engagement 100%
  22. Building Vocabulary
  23. Chunking Break content into small chunks
  24. Lesson Closure