ClassroomRulesDifferentiatedInstructionBuildingVocabularyLessonClosurePairedTextChunkingBreakcontent intosmall chunksObjectivesIn studentfriendlytermsHomeworkAnticipatorySetGalleryWalkBellRingerAgendaStudentEngagement100%HOTSHigherOrderThinkingLevelIIITasksStudent leddiscussionsSocraticSeminarUse of ColdReadAssessmentStudentWorkDisplayedModelingUse ofTechnologyLevel IITasksCoooperativeLearningStudent toStudentInteractionClassroomRulesDifferentiatedInstructionBuildingVocabularyLessonClosurePairedTextChunkingBreakcontent intosmall chunksObjectivesIn studentfriendlytermsHomeworkAnticipatorySetGalleryWalkBellRingerAgendaStudentEngagement100%HOTSHigherOrderThinkingLevelIIITasksStudent leddiscussionsSocraticSeminarUse of ColdReadAssessmentStudentWorkDisplayedModelingUse ofTechnologyLevel IITasksCoooperativeLearningStudent toStudentInteraction

Walk-through Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classroom Rules
  2. Differentiated Instruction
  3. Building Vocabulary
  4. Lesson Closure
  5. Paired Text
  6. Chunking Break content into small chunks
  7. Objectives In student friendly terms
  8. Homework
  9. Anticipatory Set
  10. Gallery Walk
  11. Bell Ringer
  12. Agenda
  13. Student Engagement 100%
  14. HOTS Higher Order Thinking
  15. Level III Tasks
  16. Student led discussions
  17. Socratic Seminar
  18. Use of Cold Read Assessment
  19. Student Work Displayed
  20. Modeling
  21. Use of Technology
  22. Level II Tasks
  23. Coooperative Learning
  24. Student to Student Interaction