SimpleHarmonicMotionThis implies         EquilibriumNodesAntinodesStandingwaveAngularFrequencyAmplitudeThis is thegenericequation foraccelerationHzRestoringSmallanglekThis is referredto as the springconstant or theforce constant.ResonancePeriodPeriodSimpleHarmonicMotionThis implies         EquilibriumNodesAntinodesStandingwaveAngularFrequencyAmplitudeThis is thegenericequation foraccelerationHzRestoringSmallanglekThis is referredto as the springconstant or theforce constant.ResonancePeriodPeriod

AH SHM and Travelling wave - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. This implies
    Simple Harmonic Motion
  2. Equilibrium
  3. Nodes
  4. Antinodes
  5. Standing wave
  6. Angular Frequency
  7. Amplitude
  8. This is the generic equation for acceleration
  9. Hz
  10. Restoring
  11. Small angle
  12. This is referred to as the spring constant or the force constant.
    k
  13. Resonance
  14. Period
    Period