NodesEquilibriumSimpleHarmonicMotionThis implies         AntinodesPeriodPeriodRestoringHzSmallangleStandingwaveAngularFrequencykThis is referredto as the springconstant or theforce constant.ResonanceAmplitudeThis is thegenericequation foraccelerationNodesEquilibriumSimpleHarmonicMotionThis implies         AntinodesPeriodPeriodRestoringHzSmallangleStandingwaveAngularFrequencykThis is referredto as the springconstant or theforce constant.ResonanceAmplitudeThis is thegenericequation foracceleration

AH SHM and Travelling wave - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nodes
  2. Equilibrium
  3. This implies
    Simple Harmonic Motion
  4. Antinodes
  5. Period
    Period
  6. Restoring
  7. Hz
  8. Small angle
  9. Standing wave
  10. Angular Frequency
  11. This is referred to as the spring constant or the force constant.
    k
  12. Resonance
  13. Amplitude
  14. This is the generic equation for acceleration