AntinodesStandingwavePeriodPeriodSimpleHarmonicMotionThis implies         AngularFrequencyAmplitudeResonanceRestoringkThis is referredto as the springconstant or theforce constant.EquilibriumThis is thegenericequation foraccelerationSmallangleHzNodesAntinodesStandingwavePeriodPeriodSimpleHarmonicMotionThis implies         AngularFrequencyAmplitudeResonanceRestoringkThis is referredto as the springconstant or theforce constant.EquilibriumThis is thegenericequation foraccelerationSmallangleHzNodes

AH SHM and Travelling wave - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antinodes
  2. Standing wave
  3. Period
    Period
  4. This implies
    Simple Harmonic Motion
  5. Angular Frequency
  6. Amplitude
  7. Resonance
  8. Restoring
  9. This is referred to as the spring constant or the force constant.
    k
  10. Equilibrium
  11. This is the generic equation for acceleration
  12. Small angle
  13. Hz
  14. Nodes