Hammer,Anvil, &StirrupPupilProsopagnosiaProximityGestaltRuleMcGurkEffectCapgrasDelusionHyperopiaPerceptionSensoryAdaptationContinuityGestaltRulePupilCochleaConesSensationDepthPerceptionRodsAbsoluteThresholdCorneaColorBlindnessFigure-GroundGestaltOrganizationalRuleMyopiaSemicircularCanalsIrisSynesthesiaHammer,Anvil, &StirrupPupilProsopagnosiaProximityGestaltRuleMcGurkEffectCapgrasDelusionHyperopiaPerceptionSensoryAdaptationContinuityGestaltRulePupilCochleaConesSensationDepthPerceptionRodsAbsoluteThresholdCorneaColorBlindnessFigure-GroundGestaltOrganizationalRuleMyopiaSemicircularCanalsIrisSynesthesia

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hammer, Anvil, & Stirrup
  2. Pupil
  3. Prosopagnosia
  4. Proximity Gestalt Rule
  5. McGurk Effect
  6. Capgras Delusion
  7. Hyperopia
  8. Perception
  9. Sensory Adaptation
  10. Continuity Gestalt Rule
  11. Pupil
  12. Cochlea
  13. Cones
  14. Sensation
  15. Depth Perception
  16. Rods
  17. Absolute Threshold
  18. Cornea
  19. Color Blindness
  20. Figure-Ground Gestalt Organizational Rule
  21. Myopia
  22. Semicircular Canals
  23. Iris
  24. Synesthesia