SynesthesiaMyopiaContinuityGestaltRuleFigure-GroundGestaltOrganizationalRulePerceptionPupilCorneaCapgrasDelusionPupilHammer,Anvil, &StirrupMcGurkEffectSemicircularCanalsConesProsopagnosiaDepthPerceptionCochleaSensoryAdaptationRodsProximityGestaltRuleAbsoluteThresholdHyperopiaColorBlindnessIrisSensationSynesthesiaMyopiaContinuityGestaltRuleFigure-GroundGestaltOrganizationalRulePerceptionPupilCorneaCapgrasDelusionPupilHammer,Anvil, &StirrupMcGurkEffectSemicircularCanalsConesProsopagnosiaDepthPerceptionCochleaSensoryAdaptationRodsProximityGestaltRuleAbsoluteThresholdHyperopiaColorBlindnessIrisSensation

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Synesthesia
  2. Myopia
  3. Continuity Gestalt Rule
  4. Figure-Ground Gestalt Organizational Rule
  5. Perception
  6. Pupil
  7. Cornea
  8. Capgras Delusion
  9. Pupil
  10. Hammer, Anvil, & Stirrup
  11. McGurk Effect
  12. Semicircular Canals
  13. Cones
  14. Prosopagnosia
  15. Depth Perception
  16. Cochlea
  17. Sensory Adaptation
  18. Rods
  19. Proximity Gestalt Rule
  20. Absolute Threshold
  21. Hyperopia
  22. Color Blindness
  23. Iris
  24. Sensation