PupilCapgrasDelusionCochleaConesSensationPupilProximityGestaltRuleMyopiaContinuityGestaltRuleIrisDepthPerceptionFigure-GroundGestaltOrganizationalRuleMcGurkEffectCorneaSensoryAdaptationProsopagnosiaSemicircularCanalsRodsPerceptionAbsoluteThresholdHammer,Anvil, &StirrupColorBlindnessSynesthesiaHyperopiaPupilCapgrasDelusionCochleaConesSensationPupilProximityGestaltRuleMyopiaContinuityGestaltRuleIrisDepthPerceptionFigure-GroundGestaltOrganizationalRuleMcGurkEffectCorneaSensoryAdaptationProsopagnosiaSemicircularCanalsRodsPerceptionAbsoluteThresholdHammer,Anvil, &StirrupColorBlindnessSynesthesiaHyperopia

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Capgras Delusion
  3. Cochlea
  4. Cones
  5. Sensation
  6. Pupil
  7. Proximity Gestalt Rule
  8. Myopia
  9. Continuity Gestalt Rule
  10. Iris
  11. Depth Perception
  12. Figure-Ground Gestalt Organizational Rule
  13. McGurk Effect
  14. Cornea
  15. Sensory Adaptation
  16. Prosopagnosia
  17. Semicircular Canals
  18. Rods
  19. Perception
  20. Absolute Threshold
  21. Hammer, Anvil, & Stirrup
  22. Color Blindness
  23. Synesthesia
  24. Hyperopia