SensoryAdaptationMcGurkEffectCochleaHyperopiaIrisCorneaFigure-GroundGestaltOrganizationalRuleProximityGestaltRuleProsopagnosiaCapgrasDelusionDepthPerceptionRodsPupilSensationContinuityGestaltRuleSemicircularCanalsSynesthesiaConesMyopiaHammer,Anvil, &StirrupPupilColorBlindnessPerceptionAbsoluteThresholdSensoryAdaptationMcGurkEffectCochleaHyperopiaIrisCorneaFigure-GroundGestaltOrganizationalRuleProximityGestaltRuleProsopagnosiaCapgrasDelusionDepthPerceptionRodsPupilSensationContinuityGestaltRuleSemicircularCanalsSynesthesiaConesMyopiaHammer,Anvil, &StirrupPupilColorBlindnessPerceptionAbsoluteThreshold

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory Adaptation
  2. McGurk Effect
  3. Cochlea
  4. Hyperopia
  5. Iris
  6. Cornea
  7. Figure-Ground Gestalt Organizational Rule
  8. Proximity Gestalt Rule
  9. Prosopagnosia
  10. Capgras Delusion
  11. Depth Perception
  12. Rods
  13. Pupil
  14. Sensation
  15. Continuity Gestalt Rule
  16. Semicircular Canals
  17. Synesthesia
  18. Cones
  19. Myopia
  20. Hammer, Anvil, & Stirrup
  21. Pupil
  22. Color Blindness
  23. Perception
  24. Absolute Threshold