Figure-GroundGestaltOrganizationalRuleAbsoluteThresholdSensoryAdaptationProximityGestaltRuleConesColorBlindnessMcGurkEffectPupilSensationIrisCochleaMyopiaDepthPerceptionContinuityGestaltRulePerceptionRodsHyperopiaProsopagnosiaCorneaCapgrasDelusionPupilSynesthesiaSemicircularCanalsHammer,Anvil, &StirrupFigure-GroundGestaltOrganizationalRuleAbsoluteThresholdSensoryAdaptationProximityGestaltRuleConesColorBlindnessMcGurkEffectPupilSensationIrisCochleaMyopiaDepthPerceptionContinuityGestaltRulePerceptionRodsHyperopiaProsopagnosiaCorneaCapgrasDelusionPupilSynesthesiaSemicircularCanalsHammer,Anvil, &Stirrup

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figure-Ground Gestalt Organizational Rule
  2. Absolute Threshold
  3. Sensory Adaptation
  4. Proximity Gestalt Rule
  5. Cones
  6. Color Blindness
  7. McGurk Effect
  8. Pupil
  9. Sensation
  10. Iris
  11. Cochlea
  12. Myopia
  13. Depth Perception
  14. Continuity Gestalt Rule
  15. Perception
  16. Rods
  17. Hyperopia
  18. Prosopagnosia
  19. Cornea
  20. Capgras Delusion
  21. Pupil
  22. Synesthesia
  23. Semicircular Canals
  24. Hammer, Anvil, & Stirrup