ColorBlindnessAbsoluteThresholdSensationCochleaProximityGestaltRuleHyperopiaMcGurkEffectPerceptionCapgrasDelusionRodsCorneaSynesthesiaHammer,Anvil, &StirrupSemicircularCanalsDepthPerceptionContinuityGestaltRuleProsopagnosiaConesSensoryAdaptationMyopiaPupilFigure-GroundGestaltOrganizationalRuleIrisPupilColorBlindnessAbsoluteThresholdSensationCochleaProximityGestaltRuleHyperopiaMcGurkEffectPerceptionCapgrasDelusionRodsCorneaSynesthesiaHammer,Anvil, &StirrupSemicircularCanalsDepthPerceptionContinuityGestaltRuleProsopagnosiaConesSensoryAdaptationMyopiaPupilFigure-GroundGestaltOrganizationalRuleIrisPupil

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Color Blindness
  2. Absolute Threshold
  3. Sensation
  4. Cochlea
  5. Proximity Gestalt Rule
  6. Hyperopia
  7. McGurk Effect
  8. Perception
  9. Capgras Delusion
  10. Rods
  11. Cornea
  12. Synesthesia
  13. Hammer, Anvil, & Stirrup
  14. Semicircular Canals
  15. Depth Perception
  16. Continuity Gestalt Rule
  17. Prosopagnosia
  18. Cones
  19. Sensory Adaptation
  20. Myopia
  21. Pupil
  22. Figure-Ground Gestalt Organizational Rule
  23. Iris
  24. Pupil