ConesCapgrasDelusionCochleaRodsSynesthesiaPerceptionHyperopiaCorneaMcGurkEffectProsopagnosiaIrisPupilAbsoluteThresholdColorBlindnessDepthPerceptionSensoryAdaptationHammer,Anvil, &StirrupContinuityGestaltRuleProximityGestaltRuleSemicircularCanalsMyopiaSensationPupilFigure-GroundGestaltOrganizationalRuleConesCapgrasDelusionCochleaRodsSynesthesiaPerceptionHyperopiaCorneaMcGurkEffectProsopagnosiaIrisPupilAbsoluteThresholdColorBlindnessDepthPerceptionSensoryAdaptationHammer,Anvil, &StirrupContinuityGestaltRuleProximityGestaltRuleSemicircularCanalsMyopiaSensationPupilFigure-GroundGestaltOrganizationalRule

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cones
  2. Capgras Delusion
  3. Cochlea
  4. Rods
  5. Synesthesia
  6. Perception
  7. Hyperopia
  8. Cornea
  9. McGurk Effect
  10. Prosopagnosia
  11. Iris
  12. Pupil
  13. Absolute Threshold
  14. Color Blindness
  15. Depth Perception
  16. Sensory Adaptation
  17. Hammer, Anvil, & Stirrup
  18. Continuity Gestalt Rule
  19. Proximity Gestalt Rule
  20. Semicircular Canals
  21. Myopia
  22. Sensation
  23. Pupil
  24. Figure-Ground Gestalt Organizational Rule