PupilAbsoluteThresholdCorneaFigure-GroundGestaltOrganizationalRuleProsopagnosiaConesSensationHammer,Anvil, &StirrupIrisCochleaContinuityGestaltRuleDepthPerceptionSemicircularCanalsProximityGestaltRuleMyopiaPupilSynesthesiaHyperopiaCapgrasDelusionRodsPerceptionSensoryAdaptationColorBlindnessMcGurkEffectPupilAbsoluteThresholdCorneaFigure-GroundGestaltOrganizationalRuleProsopagnosiaConesSensationHammer,Anvil, &StirrupIrisCochleaContinuityGestaltRuleDepthPerceptionSemicircularCanalsProximityGestaltRuleMyopiaPupilSynesthesiaHyperopiaCapgrasDelusionRodsPerceptionSensoryAdaptationColorBlindnessMcGurkEffect

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Absolute Threshold
  3. Cornea
  4. Figure-Ground Gestalt Organizational Rule
  5. Prosopagnosia
  6. Cones
  7. Sensation
  8. Hammer, Anvil, & Stirrup
  9. Iris
  10. Cochlea
  11. Continuity Gestalt Rule
  12. Depth Perception
  13. Semicircular Canals
  14. Proximity Gestalt Rule
  15. Myopia
  16. Pupil
  17. Synesthesia
  18. Hyperopia
  19. Capgras Delusion
  20. Rods
  21. Perception
  22. Sensory Adaptation
  23. Color Blindness
  24. McGurk Effect