SemicircularCanalsCapgrasDelusionIrisRodsProximityGestaltRuleSensoryAdaptationCorneaCochleaMcGurkEffectColorBlindnessAbsoluteThresholdPerceptionMyopiaSynesthesiaHammer,Anvil, &StirrupFigure-GroundGestaltOrganizationalRuleContinuityGestaltRuleConesPupilSensationDepthPerceptionPupilHyperopiaProsopagnosiaSemicircularCanalsCapgrasDelusionIrisRodsProximityGestaltRuleSensoryAdaptationCorneaCochleaMcGurkEffectColorBlindnessAbsoluteThresholdPerceptionMyopiaSynesthesiaHammer,Anvil, &StirrupFigure-GroundGestaltOrganizationalRuleContinuityGestaltRuleConesPupilSensationDepthPerceptionPupilHyperopiaProsopagnosia

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Semicircular Canals
  2. Capgras Delusion
  3. Iris
  4. Rods
  5. Proximity Gestalt Rule
  6. Sensory Adaptation
  7. Cornea
  8. Cochlea
  9. McGurk Effect
  10. Color Blindness
  11. Absolute Threshold
  12. Perception
  13. Myopia
  14. Synesthesia
  15. Hammer, Anvil, & Stirrup
  16. Figure-Ground Gestalt Organizational Rule
  17. Continuity Gestalt Rule
  18. Cones
  19. Pupil
  20. Sensation
  21. Depth Perception
  22. Pupil
  23. Hyperopia
  24. Prosopagnosia