ColorBlindnessConesCochleaMcGurkEffectCapgrasDelusionSynesthesiaSensationSemicircularCanalsContinuityGestaltRuleSensoryAdaptationAbsoluteThresholdHyperopiaCorneaProsopagnosiaHammer,Anvil, &StirrupRodsProximityGestaltRulePupilFigure-GroundGestaltOrganizationalRulePerceptionDepthPerceptionIrisMyopiaPupilColorBlindnessConesCochleaMcGurkEffectCapgrasDelusionSynesthesiaSensationSemicircularCanalsContinuityGestaltRuleSensoryAdaptationAbsoluteThresholdHyperopiaCorneaProsopagnosiaHammer,Anvil, &StirrupRodsProximityGestaltRulePupilFigure-GroundGestaltOrganizationalRulePerceptionDepthPerceptionIrisMyopiaPupil

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Color Blindness
  2. Cones
  3. Cochlea
  4. McGurk Effect
  5. Capgras Delusion
  6. Synesthesia
  7. Sensation
  8. Semicircular Canals
  9. Continuity Gestalt Rule
  10. Sensory Adaptation
  11. Absolute Threshold
  12. Hyperopia
  13. Cornea
  14. Prosopagnosia
  15. Hammer, Anvil, & Stirrup
  16. Rods
  17. Proximity Gestalt Rule
  18. Pupil
  19. Figure-Ground Gestalt Organizational Rule
  20. Perception
  21. Depth Perception
  22. Iris
  23. Myopia
  24. Pupil