Figure-GroundGestaltOrganizationalRuleCochleaPupilIrisConesPerceptionSynesthesiaSemicircularCanalsRodsCorneaAbsoluteThresholdContinuityGestaltRulePupilHammer,Anvil, &StirrupMcGurkEffectMyopiaProximityGestaltRuleHyperopiaProsopagnosiaDepthPerceptionCapgrasDelusionSensationSensoryAdaptationColorBlindnessFigure-GroundGestaltOrganizationalRuleCochleaPupilIrisConesPerceptionSynesthesiaSemicircularCanalsRodsCorneaAbsoluteThresholdContinuityGestaltRulePupilHammer,Anvil, &StirrupMcGurkEffectMyopiaProximityGestaltRuleHyperopiaProsopagnosiaDepthPerceptionCapgrasDelusionSensationSensoryAdaptationColorBlindness

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figure-Ground Gestalt Organizational Rule
  2. Cochlea
  3. Pupil
  4. Iris
  5. Cones
  6. Perception
  7. Synesthesia
  8. Semicircular Canals
  9. Rods
  10. Cornea
  11. Absolute Threshold
  12. Continuity Gestalt Rule
  13. Pupil
  14. Hammer, Anvil, & Stirrup
  15. McGurk Effect
  16. Myopia
  17. Proximity Gestalt Rule
  18. Hyperopia
  19. Prosopagnosia
  20. Depth Perception
  21. Capgras Delusion
  22. Sensation
  23. Sensory Adaptation
  24. Color Blindness