PupilSensationProximityGestaltRuleSemicircularCanalsMcGurkEffectDepthPerceptionSensoryAdaptationMyopiaCapgrasDelusionRodsCorneaIrisCochleaContinuityGestaltRuleFigure-GroundGestaltOrganizationalRuleHammer,Anvil, &StirrupPerceptionPupilProsopagnosiaHyperopiaColorBlindnessConesAbsoluteThresholdSynesthesiaPupilSensationProximityGestaltRuleSemicircularCanalsMcGurkEffectDepthPerceptionSensoryAdaptationMyopiaCapgrasDelusionRodsCorneaIrisCochleaContinuityGestaltRuleFigure-GroundGestaltOrganizationalRuleHammer,Anvil, &StirrupPerceptionPupilProsopagnosiaHyperopiaColorBlindnessConesAbsoluteThresholdSynesthesia

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Sensation
  3. Proximity Gestalt Rule
  4. Semicircular Canals
  5. McGurk Effect
  6. Depth Perception
  7. Sensory Adaptation
  8. Myopia
  9. Capgras Delusion
  10. Rods
  11. Cornea
  12. Iris
  13. Cochlea
  14. Continuity Gestalt Rule
  15. Figure-Ground Gestalt Organizational Rule
  16. Hammer, Anvil, & Stirrup
  17. Perception
  18. Pupil
  19. Prosopagnosia
  20. Hyperopia
  21. Color Blindness
  22. Cones
  23. Absolute Threshold
  24. Synesthesia