Absolute Threshold Figure- Ground Gestalt Organizational Rule Myopia Cornea McGurk Effect Depth Perception Cochlea Closure Gestalt Rule Iris Semicircular Canals Proximity Gestalt Rule Sensory Adaptation Cones Synesthesia Continuity Gestalt Rule Color Blindness Prosopagnosia Sensation Capgras Delusion Hyperopia Rods Pupil Perception Hammer, Anvil, & Stirrup Absolute Threshold Figure- Ground Gestalt Organizational Rule Myopia Cornea McGurk Effect Depth Perception Cochlea Closure Gestalt Rule Iris Semicircular Canals Proximity Gestalt Rule Sensory Adaptation Cones Synesthesia Continuity Gestalt Rule Color Blindness Prosopagnosia Sensation Capgras Delusion Hyperopia Rods Pupil Perception Hammer, Anvil, & Stirrup
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Absolute Threshold
Figure-Ground Gestalt Organizational Rule
Myopia
Cornea
McGurk Effect
Depth Perception
Cochlea
Closure Gestalt Rule
Iris
Semicircular Canals
Proximity Gestalt Rule
Sensory Adaptation
Cones
Synesthesia
Continuity Gestalt Rule
Color Blindness
Prosopagnosia
Sensation
Capgras Delusion
Hyperopia
Rods
Pupil
Perception
Hammer, Anvil, & Stirrup