Cornea Color Blindness Capgras Delusion Synesthesia Pupil Sensation Hyperopia Rods Iris Proximity Gestalt Rule Perception Cones Semicircular Canals Myopia Continuity Gestalt Rule Depth Perception Cochlea Absolute Threshold Sensory Adaptation Closure Gestalt Rule Hammer, Anvil, & Stirrup McGurk Effect Figure- Ground Gestalt Organizational Rule Prosopagnosia Cornea Color Blindness Capgras Delusion Synesthesia Pupil Sensation Hyperopia Rods Iris Proximity Gestalt Rule Perception Cones Semicircular Canals Myopia Continuity Gestalt Rule Depth Perception Cochlea Absolute Threshold Sensory Adaptation Closure Gestalt Rule Hammer, Anvil, & Stirrup McGurk Effect Figure- Ground Gestalt Organizational Rule Prosopagnosia
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cornea
Color Blindness
Capgras Delusion
Synesthesia
Pupil
Sensation
Hyperopia
Rods
Iris
Proximity Gestalt Rule
Perception
Cones
Semicircular Canals
Myopia
Continuity Gestalt Rule
Depth Perception
Cochlea
Absolute Threshold
Sensory Adaptation
Closure Gestalt Rule
Hammer, Anvil, & Stirrup
McGurk Effect
Figure-Ground Gestalt Organizational Rule
Prosopagnosia