PupilIrisPerceptionHammer,Anvil, &StirrupMyopiaConesProximityGestaltRuleRodsSensoryAdaptationProsopagnosiaSynesthesiaAbsoluteThresholdMcGurkEffectCochleaSensationDepthPerceptionFigure-GroundGestaltOrganizationalRuleSemicircularCanalsColorBlindnessCapgrasDelusionHyperopiaCorneaContinuityGestaltRuleClosureGestaltRulePupilIrisPerceptionHammer,Anvil, &StirrupMyopiaConesProximityGestaltRuleRodsSensoryAdaptationProsopagnosiaSynesthesiaAbsoluteThresholdMcGurkEffectCochleaSensationDepthPerceptionFigure-GroundGestaltOrganizationalRuleSemicircularCanalsColorBlindnessCapgrasDelusionHyperopiaCorneaContinuityGestaltRuleClosureGestaltRule

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Iris
  3. Perception
  4. Hammer, Anvil, & Stirrup
  5. Myopia
  6. Cones
  7. Proximity Gestalt Rule
  8. Rods
  9. Sensory Adaptation
  10. Prosopagnosia
  11. Synesthesia
  12. Absolute Threshold
  13. McGurk Effect
  14. Cochlea
  15. Sensation
  16. Depth Perception
  17. Figure-Ground Gestalt Organizational Rule
  18. Semicircular Canals
  19. Color Blindness
  20. Capgras Delusion
  21. Hyperopia
  22. Cornea
  23. Continuity Gestalt Rule
  24. Closure Gestalt Rule