Iris Perception Prosopagnosia Cornea Sensory Adaptation Cones Rods Sensation Synesthesia Semicircular Canals Myopia McGurk Effect Hyperopia Continuity Gestalt Rule Color Blindness Closure Gestalt Rule Figure- Ground Gestalt Organizational Rule Cochlea Depth Perception Pupil Capgras Delusion Absolute Threshold Hammer, Anvil, & Stirrup Proximity Gestalt Rule Iris Perception Prosopagnosia Cornea Sensory Adaptation Cones Rods Sensation Synesthesia Semicircular Canals Myopia McGurk Effect Hyperopia Continuity Gestalt Rule Color Blindness Closure Gestalt Rule Figure- Ground Gestalt Organizational Rule Cochlea Depth Perception Pupil Capgras Delusion Absolute Threshold Hammer, Anvil, & Stirrup Proximity Gestalt Rule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Iris
Perception
Prosopagnosia
Cornea
Sensory Adaptation
Cones
Rods
Sensation
Synesthesia
Semicircular Canals
Myopia
McGurk Effect
Hyperopia
Continuity Gestalt Rule
Color Blindness
Closure Gestalt Rule
Figure-Ground Gestalt Organizational Rule
Cochlea
Depth Perception
Pupil
Capgras Delusion
Absolute Threshold
Hammer, Anvil, & Stirrup
Proximity Gestalt Rule