ConesFigure-GroundGestaltOrganizationalRuleMcGurkEffectAbsoluteThresholdCapgrasDelusionProsopagnosiaProximityGestaltRuleSensoryAdaptationSensationPerceptionIrisColorBlindnessMyopiaCorneaDepthPerceptionSemicircularCanalsSynesthesiaHyperopiaHammer,Anvil, &StirrupContinuityGestaltRuleClosureGestaltRuleCochleaRodsPupilConesFigure-GroundGestaltOrganizationalRuleMcGurkEffectAbsoluteThresholdCapgrasDelusionProsopagnosiaProximityGestaltRuleSensoryAdaptationSensationPerceptionIrisColorBlindnessMyopiaCorneaDepthPerceptionSemicircularCanalsSynesthesiaHyperopiaHammer,Anvil, &StirrupContinuityGestaltRuleClosureGestaltRuleCochleaRodsPupil

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cones
  2. Figure-Ground Gestalt Organizational Rule
  3. McGurk Effect
  4. Absolute Threshold
  5. Capgras Delusion
  6. Prosopagnosia
  7. Proximity Gestalt Rule
  8. Sensory Adaptation
  9. Sensation
  10. Perception
  11. Iris
  12. Color Blindness
  13. Myopia
  14. Cornea
  15. Depth Perception
  16. Semicircular Canals
  17. Synesthesia
  18. Hyperopia
  19. Hammer, Anvil, & Stirrup
  20. Continuity Gestalt Rule
  21. Closure Gestalt Rule
  22. Cochlea
  23. Rods
  24. Pupil