Closure Gestalt Rule Synesthesia Proximity Gestalt Rule Cones Prosopagnosia Absolute Threshold Hammer, Anvil, & Stirrup Cornea Myopia Iris Perception Depth Perception Figure- Ground Gestalt Organizational Rule Pupil Semicircular Canals Hyperopia Sensory Adaptation McGurk Effect Color Blindness Capgras Delusion Cochlea Continuity Gestalt Rule Rods Sensation Closure Gestalt Rule Synesthesia Proximity Gestalt Rule Cones Prosopagnosia Absolute Threshold Hammer, Anvil, & Stirrup Cornea Myopia Iris Perception Depth Perception Figure- Ground Gestalt Organizational Rule Pupil Semicircular Canals Hyperopia Sensory Adaptation McGurk Effect Color Blindness Capgras Delusion Cochlea Continuity Gestalt Rule Rods Sensation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Closure Gestalt Rule
Synesthesia
Proximity Gestalt Rule
Cones
Prosopagnosia
Absolute Threshold
Hammer, Anvil, & Stirrup
Cornea
Myopia
Iris
Perception
Depth Perception
Figure-Ground Gestalt Organizational Rule
Pupil
Semicircular Canals
Hyperopia
Sensory Adaptation
McGurk Effect
Color Blindness
Capgras Delusion
Cochlea
Continuity Gestalt Rule
Rods
Sensation