Absolute Threshold Rods Closure Gestalt Rule Prosopagnosia McGurk Effect Synesthesia Color Blindness Semicircular Canals Hammer, Anvil, & Stirrup Continuity Gestalt Rule Proximity Gestalt Rule Sensory Adaptation Myopia Iris Hyperopia Pupil Depth Perception Cornea Cones Sensation Capgras Delusion Figure- Ground Gestalt Organizational Rule Perception Cochlea Absolute Threshold Rods Closure Gestalt Rule Prosopagnosia McGurk Effect Synesthesia Color Blindness Semicircular Canals Hammer, Anvil, & Stirrup Continuity Gestalt Rule Proximity Gestalt Rule Sensory Adaptation Myopia Iris Hyperopia Pupil Depth Perception Cornea Cones Sensation Capgras Delusion Figure- Ground Gestalt Organizational Rule Perception Cochlea
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Absolute Threshold
Rods
Closure Gestalt Rule
Prosopagnosia
McGurk Effect
Synesthesia
Color Blindness
Semicircular Canals
Hammer, Anvil, & Stirrup
Continuity Gestalt Rule
Proximity Gestalt Rule
Sensory Adaptation
Myopia
Iris
Hyperopia
Pupil
Depth Perception
Cornea
Cones
Sensation
Capgras Delusion
Figure-Ground Gestalt Organizational Rule
Perception
Cochlea