PupilClosureGestaltRuleCorneaMyopiaFigure-GroundGestaltOrganizationalRuleProsopagnosiaDepthPerceptionColorBlindnessMcGurkEffectAbsoluteThresholdProximityGestaltRuleSemicircularCanalsRodsPerceptionIrisSensoryAdaptationCapgrasDelusionCochleaHammer,Anvil, &StirrupConesSynesthesiaHyperopiaContinuityGestaltRuleSensationPupilClosureGestaltRuleCorneaMyopiaFigure-GroundGestaltOrganizationalRuleProsopagnosiaDepthPerceptionColorBlindnessMcGurkEffectAbsoluteThresholdProximityGestaltRuleSemicircularCanalsRodsPerceptionIrisSensoryAdaptationCapgrasDelusionCochleaHammer,Anvil, &StirrupConesSynesthesiaHyperopiaContinuityGestaltRuleSensation

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Closure Gestalt Rule
  3. Cornea
  4. Myopia
  5. Figure-Ground Gestalt Organizational Rule
  6. Prosopagnosia
  7. Depth Perception
  8. Color Blindness
  9. McGurk Effect
  10. Absolute Threshold
  11. Proximity Gestalt Rule
  12. Semicircular Canals
  13. Rods
  14. Perception
  15. Iris
  16. Sensory Adaptation
  17. Capgras Delusion
  18. Cochlea
  19. Hammer, Anvil, & Stirrup
  20. Cones
  21. Synesthesia
  22. Hyperopia
  23. Continuity Gestalt Rule
  24. Sensation