CorneaColorBlindnessCapgrasDelusionSynesthesiaPupilSensationHyperopiaRodsIrisProximityGestaltRulePerceptionConesSemicircularCanalsMyopiaContinuityGestaltRuleDepthPerceptionCochleaAbsoluteThresholdSensoryAdaptationClosureGestaltRuleHammer,Anvil, &StirrupMcGurkEffectFigure-GroundGestaltOrganizationalRuleProsopagnosiaCorneaColorBlindnessCapgrasDelusionSynesthesiaPupilSensationHyperopiaRodsIrisProximityGestaltRulePerceptionConesSemicircularCanalsMyopiaContinuityGestaltRuleDepthPerceptionCochleaAbsoluteThresholdSensoryAdaptationClosureGestaltRuleHammer,Anvil, &StirrupMcGurkEffectFigure-GroundGestaltOrganizationalRuleProsopagnosia

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cornea
  2. Color Blindness
  3. Capgras Delusion
  4. Synesthesia
  5. Pupil
  6. Sensation
  7. Hyperopia
  8. Rods
  9. Iris
  10. Proximity Gestalt Rule
  11. Perception
  12. Cones
  13. Semicircular Canals
  14. Myopia
  15. Continuity Gestalt Rule
  16. Depth Perception
  17. Cochlea
  18. Absolute Threshold
  19. Sensory Adaptation
  20. Closure Gestalt Rule
  21. Hammer, Anvil, & Stirrup
  22. McGurk Effect
  23. Figure-Ground Gestalt Organizational Rule
  24. Prosopagnosia