CochleaHammer,Anvil, &StirrupPupilRodsSynesthesiaCorneaIrisPerceptionMyopiaHyperopiaClosureGestaltRuleColorBlindnessDepthPerceptionProximityGestaltRuleContinuityGestaltRuleAbsoluteThresholdProsopagnosiaCapgrasDelusionConesSensoryAdaptationMcGurkEffectSemicircularCanalsFigure-GroundGestaltOrganizationalRuleSensationCochleaHammer,Anvil, &StirrupPupilRodsSynesthesiaCorneaIrisPerceptionMyopiaHyperopiaClosureGestaltRuleColorBlindnessDepthPerceptionProximityGestaltRuleContinuityGestaltRuleAbsoluteThresholdProsopagnosiaCapgrasDelusionConesSensoryAdaptationMcGurkEffectSemicircularCanalsFigure-GroundGestaltOrganizationalRuleSensation

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cochlea
  2. Hammer, Anvil, & Stirrup
  3. Pupil
  4. Rods
  5. Synesthesia
  6. Cornea
  7. Iris
  8. Perception
  9. Myopia
  10. Hyperopia
  11. Closure Gestalt Rule
  12. Color Blindness
  13. Depth Perception
  14. Proximity Gestalt Rule
  15. Continuity Gestalt Rule
  16. Absolute Threshold
  17. Prosopagnosia
  18. Capgras Delusion
  19. Cones
  20. Sensory Adaptation
  21. McGurk Effect
  22. Semicircular Canals
  23. Figure-Ground Gestalt Organizational Rule
  24. Sensation