CorneaMcGurkEffectIrisPerceptionCapgrasDelusionProsopagnosiaRodsConesHyperopiaPupilSensationDepthPerceptionAbsoluteThresholdSynesthesiaFigure-GroundGestaltOrganizationalRuleColorBlindnessClosureGestaltRuleHammer,Anvil, &StirrupMyopiaSemicircularCanalsProximityGestaltRuleCochleaSensoryAdaptationContinuityGestaltRuleCorneaMcGurkEffectIrisPerceptionCapgrasDelusionProsopagnosiaRodsConesHyperopiaPupilSensationDepthPerceptionAbsoluteThresholdSynesthesiaFigure-GroundGestaltOrganizationalRuleColorBlindnessClosureGestaltRuleHammer,Anvil, &StirrupMyopiaSemicircularCanalsProximityGestaltRuleCochleaSensoryAdaptationContinuityGestaltRule

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cornea
  2. McGurk Effect
  3. Iris
  4. Perception
  5. Capgras Delusion
  6. Prosopagnosia
  7. Rods
  8. Cones
  9. Hyperopia
  10. Pupil
  11. Sensation
  12. Depth Perception
  13. Absolute Threshold
  14. Synesthesia
  15. Figure-Ground Gestalt Organizational Rule
  16. Color Blindness
  17. Closure Gestalt Rule
  18. Hammer, Anvil, & Stirrup
  19. Myopia
  20. Semicircular Canals
  21. Proximity Gestalt Rule
  22. Cochlea
  23. Sensory Adaptation
  24. Continuity Gestalt Rule