MyopiaSemicircularCanalsContinuityGestaltRuleSensoryAdaptationProsopagnosiaCorneaPerceptionColorBlindnessSensationAbsoluteThresholdCapgrasDelusionMcGurkEffectSynesthesiaCochleaFigure-GroundGestaltOrganizationalRuleRodsClosureGestaltRuleIrisConesPupilHammer,Anvil, &StirrupDepthPerceptionHyperopiaProximityGestaltRuleMyopiaSemicircularCanalsContinuityGestaltRuleSensoryAdaptationProsopagnosiaCorneaPerceptionColorBlindnessSensationAbsoluteThresholdCapgrasDelusionMcGurkEffectSynesthesiaCochleaFigure-GroundGestaltOrganizationalRuleRodsClosureGestaltRuleIrisConesPupilHammer,Anvil, &StirrupDepthPerceptionHyperopiaProximityGestaltRule

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Myopia
  2. Semicircular Canals
  3. Continuity Gestalt Rule
  4. Sensory Adaptation
  5. Prosopagnosia
  6. Cornea
  7. Perception
  8. Color Blindness
  9. Sensation
  10. Absolute Threshold
  11. Capgras Delusion
  12. McGurk Effect
  13. Synesthesia
  14. Cochlea
  15. Figure-Ground Gestalt Organizational Rule
  16. Rods
  17. Closure Gestalt Rule
  18. Iris
  19. Cones
  20. Pupil
  21. Hammer, Anvil, & Stirrup
  22. Depth Perception
  23. Hyperopia
  24. Proximity Gestalt Rule