Rods Closure Gestalt Rule Cones Synesthesia Cochlea Depth Perception Semicircular Canals Continuity Gestalt Rule Figure- Ground Gestalt Organizational Rule Hyperopia Proximity Gestalt Rule Pupil Color Blindness Prosopagnosia Capgras Delusion McGurk Effect Sensory Adaptation Sensation Perception Iris Myopia Absolute Threshold Hammer, Anvil, & Stirrup Cornea Rods Closure Gestalt Rule Cones Synesthesia Cochlea Depth Perception Semicircular Canals Continuity Gestalt Rule Figure- Ground Gestalt Organizational Rule Hyperopia Proximity Gestalt Rule Pupil Color Blindness Prosopagnosia Capgras Delusion McGurk Effect Sensory Adaptation Sensation Perception Iris Myopia Absolute Threshold Hammer, Anvil, & Stirrup Cornea
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rods
Closure Gestalt Rule
Cones
Synesthesia
Cochlea
Depth Perception
Semicircular Canals
Continuity Gestalt Rule
Figure-Ground Gestalt Organizational Rule
Hyperopia
Proximity Gestalt Rule
Pupil
Color Blindness
Prosopagnosia
Capgras Delusion
McGurk Effect
Sensory Adaptation
Sensation
Perception
Iris
Myopia
Absolute Threshold
Hammer, Anvil, & Stirrup
Cornea