Sensory Adaptation Capgras Delusion Absolute Threshold Myopia Continuity Gestalt Rule Closure Gestalt Rule Proximity Gestalt Rule Semicircular Canals Pupil Cornea Color Blindness Perception Rods Hammer, Anvil, & Stirrup Figure- Ground Gestalt Organizational Rule Cochlea Sensation McGurk Effect Hyperopia Cones Synesthesia Depth Perception Prosopagnosia Iris Sensory Adaptation Capgras Delusion Absolute Threshold Myopia Continuity Gestalt Rule Closure Gestalt Rule Proximity Gestalt Rule Semicircular Canals Pupil Cornea Color Blindness Perception Rods Hammer, Anvil, & Stirrup Figure- Ground Gestalt Organizational Rule Cochlea Sensation McGurk Effect Hyperopia Cones Synesthesia Depth Perception Prosopagnosia Iris
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sensory Adaptation
Capgras Delusion
Absolute Threshold
Myopia
Continuity Gestalt Rule
Closure Gestalt Rule
Proximity Gestalt Rule
Semicircular Canals
Pupil
Cornea
Color Blindness
Perception
Rods
Hammer, Anvil, & Stirrup
Figure-Ground Gestalt Organizational Rule
Cochlea
Sensation
McGurk Effect
Hyperopia
Cones
Synesthesia
Depth Perception
Prosopagnosia
Iris