Cochlea Hammer, Anvil, & Stirrup Pupil Rods Synesthesia Cornea Iris Perception Myopia Hyperopia Closure Gestalt Rule Color Blindness Depth Perception Proximity Gestalt Rule Continuity Gestalt Rule Absolute Threshold Prosopagnosia Capgras Delusion Cones Sensory Adaptation McGurk Effect Semicircular Canals Figure- Ground Gestalt Organizational Rule Sensation Cochlea Hammer, Anvil, & Stirrup Pupil Rods Synesthesia Cornea Iris Perception Myopia Hyperopia Closure Gestalt Rule Color Blindness Depth Perception Proximity Gestalt Rule Continuity Gestalt Rule Absolute Threshold Prosopagnosia Capgras Delusion Cones Sensory Adaptation McGurk Effect Semicircular Canals Figure- Ground Gestalt Organizational Rule Sensation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cochlea
Hammer, Anvil, & Stirrup
Pupil
Rods
Synesthesia
Cornea
Iris
Perception
Myopia
Hyperopia
Closure Gestalt Rule
Color Blindness
Depth Perception
Proximity Gestalt Rule
Continuity Gestalt Rule
Absolute Threshold
Prosopagnosia
Capgras Delusion
Cones
Sensory Adaptation
McGurk Effect
Semicircular Canals
Figure-Ground Gestalt Organizational Rule
Sensation