IrisPerceptionProsopagnosiaCorneaSensoryAdaptationConesRodsSensationSynesthesiaSemicircularCanalsMyopiaMcGurkEffectHyperopiaContinuityGestaltRuleColorBlindnessClosureGestaltRuleFigure-GroundGestaltOrganizationalRuleCochleaDepthPerceptionPupilCapgrasDelusionAbsoluteThresholdHammer,Anvil, &StirrupProximityGestaltRuleIrisPerceptionProsopagnosiaCorneaSensoryAdaptationConesRodsSensationSynesthesiaSemicircularCanalsMyopiaMcGurkEffectHyperopiaContinuityGestaltRuleColorBlindnessClosureGestaltRuleFigure-GroundGestaltOrganizationalRuleCochleaDepthPerceptionPupilCapgrasDelusionAbsoluteThresholdHammer,Anvil, &StirrupProximityGestaltRule

Sensation and Perception Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iris
  2. Perception
  3. Prosopagnosia
  4. Cornea
  5. Sensory Adaptation
  6. Cones
  7. Rods
  8. Sensation
  9. Synesthesia
  10. Semicircular Canals
  11. Myopia
  12. McGurk Effect
  13. Hyperopia
  14. Continuity Gestalt Rule
  15. Color Blindness
  16. Closure Gestalt Rule
  17. Figure-Ground Gestalt Organizational Rule
  18. Cochlea
  19. Depth Perception
  20. Pupil
  21. Capgras Delusion
  22. Absolute Threshold
  23. Hammer, Anvil, & Stirrup
  24. Proximity Gestalt Rule