Cornea McGurk Effect Iris Perception Capgras Delusion Prosopagnosia Rods Cones Hyperopia Pupil Sensation Depth Perception Absolute Threshold Synesthesia Figure- Ground Gestalt Organizational Rule Color Blindness Closure Gestalt Rule Hammer, Anvil, & Stirrup Myopia Semicircular Canals Proximity Gestalt Rule Cochlea Sensory Adaptation Continuity Gestalt Rule Cornea McGurk Effect Iris Perception Capgras Delusion Prosopagnosia Rods Cones Hyperopia Pupil Sensation Depth Perception Absolute Threshold Synesthesia Figure- Ground Gestalt Organizational Rule Color Blindness Closure Gestalt Rule Hammer, Anvil, & Stirrup Myopia Semicircular Canals Proximity Gestalt Rule Cochlea Sensory Adaptation Continuity Gestalt Rule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cornea
McGurk Effect
Iris
Perception
Capgras Delusion
Prosopagnosia
Rods
Cones
Hyperopia
Pupil
Sensation
Depth Perception
Absolute Threshold
Synesthesia
Figure-Ground Gestalt Organizational Rule
Color Blindness
Closure Gestalt Rule
Hammer, Anvil, & Stirrup
Myopia
Semicircular Canals
Proximity Gestalt Rule
Cochlea
Sensory Adaptation
Continuity Gestalt Rule