Pupil Iris Perception Hammer, Anvil, & Stirrup Myopia Cones Proximity Gestalt Rule Rods Sensory Adaptation Prosopagnosia Synesthesia Absolute Threshold McGurk Effect Cochlea Sensation Depth Perception Figure- Ground Gestalt Organizational Rule Semicircular Canals Color Blindness Capgras Delusion Hyperopia Cornea Continuity Gestalt Rule Closure Gestalt Rule Pupil Iris Perception Hammer, Anvil, & Stirrup Myopia Cones Proximity Gestalt Rule Rods Sensory Adaptation Prosopagnosia Synesthesia Absolute Threshold McGurk Effect Cochlea Sensation Depth Perception Figure- Ground Gestalt Organizational Rule Semicircular Canals Color Blindness Capgras Delusion Hyperopia Cornea Continuity Gestalt Rule Closure Gestalt Rule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Pupil
Iris
Perception
Hammer, Anvil, & Stirrup
Myopia
Cones
Proximity Gestalt Rule
Rods
Sensory Adaptation
Prosopagnosia
Synesthesia
Absolute Threshold
McGurk Effect
Cochlea
Sensation
Depth Perception
Figure-Ground Gestalt Organizational Rule
Semicircular Canals
Color Blindness
Capgras Delusion
Hyperopia
Cornea
Continuity Gestalt Rule
Closure Gestalt Rule