Hyperopia Depth Perception McGurk Effect Cones Synesthesia Absolute Threshold Pupil Sensation Iris Capgras Delusion Rods Sensory Adaptation Cornea Continuity Gestalt Rule Cochlea Prosopagnosia Figure- Ground Gestalt Organizational Rule Semicircular Canals Myopia Closure Gestalt Rule Color Blindness Proximity Gestalt Rule Hammer, Anvil, & Stirrup Perception Hyperopia Depth Perception McGurk Effect Cones Synesthesia Absolute Threshold Pupil Sensation Iris Capgras Delusion Rods Sensory Adaptation Cornea Continuity Gestalt Rule Cochlea Prosopagnosia Figure- Ground Gestalt Organizational Rule Semicircular Canals Myopia Closure Gestalt Rule Color Blindness Proximity Gestalt Rule Hammer, Anvil, & Stirrup Perception
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperopia
Depth Perception
McGurk Effect
Cones
Synesthesia
Absolute Threshold
Pupil
Sensation
Iris
Capgras Delusion
Rods
Sensory Adaptation
Cornea
Continuity Gestalt Rule
Cochlea
Prosopagnosia
Figure-Ground Gestalt Organizational Rule
Semicircular Canals
Myopia
Closure Gestalt Rule
Color Blindness
Proximity Gestalt Rule
Hammer, Anvil, & Stirrup
Perception