Myopia Semicircular Canals Continuity Gestalt Rule Sensory Adaptation Prosopagnosia Cornea Perception Color Blindness Sensation Absolute Threshold Capgras Delusion McGurk Effect Synesthesia Cochlea Figure- Ground Gestalt Organizational Rule Rods Closure Gestalt Rule Iris Cones Pupil Hammer, Anvil, & Stirrup Depth Perception Hyperopia Proximity Gestalt Rule Myopia Semicircular Canals Continuity Gestalt Rule Sensory Adaptation Prosopagnosia Cornea Perception Color Blindness Sensation Absolute Threshold Capgras Delusion McGurk Effect Synesthesia Cochlea Figure- Ground Gestalt Organizational Rule Rods Closure Gestalt Rule Iris Cones Pupil Hammer, Anvil, & Stirrup Depth Perception Hyperopia Proximity Gestalt Rule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Myopia
Semicircular Canals
Continuity Gestalt Rule
Sensory Adaptation
Prosopagnosia
Cornea
Perception
Color Blindness
Sensation
Absolute Threshold
Capgras Delusion
McGurk Effect
Synesthesia
Cochlea
Figure-Ground Gestalt Organizational Rule
Rods
Closure Gestalt Rule
Iris
Cones
Pupil
Hammer, Anvil, & Stirrup
Depth Perception
Hyperopia
Proximity Gestalt Rule