(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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I-able to be seen, heard, felt, tasted, or touched
B-superfluous
I-characterization
G-having potential dangers; hazardous
I-perceptible
O-seethe
N-character who provides a striking contrast to another character, points out strengths and weaknesses of another character. Good vs. Evil
G-to diminish or become less bright, as the progression of the moon from full to new
B-tending to whine or complain; disagreeable
N-to state or authenticate that something is true, valid, or genuine
O-beyond what is necessary; extra
B-obstinacy
N-protagonist
O-stubbornness; an unbending adherence to a position or viewpoint
G-querulous
O-the main character in a drama or other literary work, usually perceived as a positive or champion character
B-struggle between two opposing forces. External, involving a character pitted against an outside force – Man vs. nature, Man vs. society, physical obstacle, Man vs. man Internal, occurring within the character – Man vs. self
O-foil
I-a character in a story or play who opposes the main character, usually one who is perceived as an adversary / enemy
G-wane
N-to move with violent agitation
O-annihilate
B-conflict
N-precarious
I-to go beyond or rise above
N-methods by which writers create, reveal, or develop their characters. External reality of their characters revealed by describing appearance, actions or speech. Inner reality of characters revealed by revealing thoughts and feelings.