Instructional Plans Questioning PLC Norm Instruction Lesson Plan Aim High and Follow Through Standards & Objectives Problem- Solving Engaging Students & Managing Behavior Canvas Activities & Materials PLC NIET Motivating Students Reinforcement Thinking Presenting Instructional Content Learning Environment Assessment Teacher Knowledge of Students Teacher Content Knowledge Student Achievement NIET Teaching Standards Student Work Environment Post- conference Respectful Culture Collective Efficacy Expectations Lesson Structure & Pacing Grouping Students Academic Feedback Designing & Planning Instruction Refinement TAP Instructional Plans Questioning PLC Norm Instruction Lesson Plan Aim High and Follow Through Standards & Objectives Problem- Solving Engaging Students & Managing Behavior Canvas Activities & Materials PLC NIET Motivating Students Reinforcement Thinking Presenting Instructional Content Learning Environment Assessment Teacher Knowledge of Students Teacher Content Knowledge Student Achievement NIET Teaching Standards Student Work Environment Post- conference Respectful Culture Collective Efficacy Expectations Lesson Structure & Pacing Grouping Students Academic Feedback Designing & Planning Instruction Refinement TAP
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Instructional Plans
Questioning
PLC Norm
Instruction
Lesson Plan
Aim High and Follow Through
Standards & Objectives
Problem-Solving
Engaging Students & Managing Behavior
Canvas
Activities & Materials
PLC
NIET
Motivating Students
Reinforcement
Thinking
Presenting Instructional Content
Learning Environment
Assessment
Teacher Knowledge of Students
Teacher Content Knowledge
Student Achievement
NIET Teaching Standards
Student Work
Environment
Post-conference
Respectful Culture
Collective Efficacy
Expectations
Lesson Structure & Pacing
Grouping Students
Academic Feedback
Designing & Planning Instruction
Refinement
TAP