Lose adittomatchGet amain andloseKO-edbyfootstoolKo-ed bya spikemoveGetOlimarwithrandomOpponentsaved byTechingSD bymis-inputRecoverygimpedOpponentmade acomebackvictoryOpponenthits you witha 0-deathcomboOpponentgets yourmain andwinsGetthreestockedLose laststock, nozoom inGet hit bya "Zoom-in" attackOpponentsurvivesover200%KO-ed bya -cidemoveGet acharacterfrom the sameseries 3x withreandomAnti-climaticlast stockGetIsabellewithrandomShieldbrokenGetstagespikedOpponentis savedby superarmorKO-edunder50%SD bybufferedmoveLose adittomatchGet amain andloseKO-edbyfootstoolKo-ed bya spikemoveGetOlimarwithrandomOpponentsaved byTechingSD bymis-inputRecoverygimpedOpponentmade acomebackvictoryOpponenthits you witha 0-deathcomboOpponentgets yourmain andwinsGetthreestockedLose laststock, nozoom inGet hit bya "Zoom-in" attackOpponentsurvivesover200%KO-ed bya -cidemoveGet acharacterfrom the sameseries 3x withreandomAnti-climaticlast stockGetIsabellewithrandomShieldbrokenGetstagespikedOpponentis savedby superarmorKO-edunder50%SD bybufferedmove

Smash Reverse Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose a ditto match
  2. Get a main and lose
  3. KO-ed by footstool
  4. Ko-ed by a spike move
  5. Get Olimar with random
  6. Opponent saved by Teching
  7. SD by mis-input
  8. Recovery gimped
  9. Opponent made a comeback victory
  10. Opponent hits you with a 0-death combo
  11. Opponent gets your main and wins
  12. Get three stocked
  13. Lose last stock, no zoom in
  14. Get hit by a "Zoom-in" attack
  15. Opponent survives over 200%
  16. KO-ed by a -cide move
  17. Get a character from the same series 3x with reandom
  18. Anti-climatic last stock
  19. Get Isabelle with random
  20. Shield broken
  21. Get stage spiked
  22. Opponent is saved by super armor
  23. KO-ed under 50%
  24. SD by buffered move