Opponentis savedby superarmorSD bymis-inputGet amain andloseOpponentmade acomebackvictoryOpponenthits you witha 0-deathcomboGetstagespikedRecoverygimpedOpponentgets yourmain andwinsLose adittomatchKO-edbyfootstoolOpponentsaved byTechingKo-ed bya spikemoveLose laststock, nozoom inGetOlimarwithrandomKO-edunder50%Opponentsurvivesover200%ShieldbrokenGetIsabellewithrandomGet hit bya "Zoom-in" attackKO-ed bya -cidemoveAnti-climaticlast stockGetthreestockedSD bybufferedmoveGet acharacterfrom the sameseries 3x withreandomOpponentis savedby superarmorSD bymis-inputGet amain andloseOpponentmade acomebackvictoryOpponenthits you witha 0-deathcomboGetstagespikedRecoverygimpedOpponentgets yourmain andwinsLose adittomatchKO-edbyfootstoolOpponentsaved byTechingKo-ed bya spikemoveLose laststock, nozoom inGetOlimarwithrandomKO-edunder50%Opponentsurvivesover200%ShieldbrokenGetIsabellewithrandomGet hit bya "Zoom-in" attackKO-ed bya -cidemoveAnti-climaticlast stockGetthreestockedSD bybufferedmoveGet acharacterfrom the sameseries 3x withreandom

Smash Reverse Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opponent is saved by super armor
  2. SD by mis-input
  3. Get a main and lose
  4. Opponent made a comeback victory
  5. Opponent hits you with a 0-death combo
  6. Get stage spiked
  7. Recovery gimped
  8. Opponent gets your main and wins
  9. Lose a ditto match
  10. KO-ed by footstool
  11. Opponent saved by Teching
  12. Ko-ed by a spike move
  13. Lose last stock, no zoom in
  14. Get Olimar with random
  15. KO-ed under 50%
  16. Opponent survives over 200%
  17. Shield broken
  18. Get Isabelle with random
  19. Get hit by a "Zoom-in" attack
  20. KO-ed by a -cide move
  21. Anti-climatic last stock
  22. Get three stocked
  23. SD by buffered move
  24. Get a character from the same series 3x with reandom