(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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G-Name the verb -
flying, boy, fuzzy
G-Flying
I-There isn't (any, no) candy left.
I-any
G-The time & place a story takes
G-Setting
B-Writing to convice someone
B-Persuasive
O-Name the adjective - lady, tall, going
O-tall
I-The people in a story
I-Characters
O-The events
that happen
in a story
O-Plot
B-A word that means the opposite
B-Antonym
B-A story that's true
B-non-fiction
O-Antonym for "fast"
O-slow
G-means the same as large
G-big
B-The diagram used to compare / contrast items
B-Venn Diagram
N-a story that's not true
N-fiction
I-This is an action word
I-verb
B-A hint or clue of a future event
B-foreshadowing