CompressionLongitudinalWaveMechanicalWaveMediumRefractionFREESPACERarefractionFREESPACEWavelengthDiffractionHertzDeconstructiveInterferenceTransverseWaveTroughPeriodicMotionSurfaceWaveInterferencePeriodConstructiveInterfernceFREESPACEFREESPACEAmplitudeCrestFrequencyReflectionCompressionLongitudinalWaveMechanicalWaveMediumRefractionFREESPACERarefractionFREESPACEWavelengthDiffractionHertzDeconstructiveInterferenceTransverseWaveTroughPeriodicMotionSurfaceWaveInterferencePeriodConstructiveInterfernceFREESPACEFREESPACEAmplitudeCrestFrequencyReflection

Chapter 17 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compression
  2. Longitudinal Wave
  3. Mechanical Wave
  4. Medium
  5. Refraction
  6. FREE SPACE
  7. Rarefraction
  8. FREE SPACE
  9. Wavelength
  10. Diffraction
  11. Hertz
  12. Deconstructive Interference
  13. Transverse Wave
  14. Trough
  15. Periodic Motion
  16. Surface Wave
  17. Interference
  18. Period
  19. Constructive Interfernce
  20. FREE SPACE
  21. FREE SPACE
  22. Amplitude
  23. Crest
  24. Frequency
  25. Reflection