TransverseWaveLongitudinalWaveSurfaceWaveMechanicalWaveRarefractionWavelengthAmplitudeHertzTroughDiffractionFREESPACEPeriodFrequencyCrestDeconstructiveInterferenceFREESPACERefractionReflectionFREESPACEConstructiveInterfernceCompressionFREESPACEPeriodicMotionMediumInterferenceTransverseWaveLongitudinalWaveSurfaceWaveMechanicalWaveRarefractionWavelengthAmplitudeHertzTroughDiffractionFREESPACEPeriodFrequencyCrestDeconstructiveInterferenceFREESPACERefractionReflectionFREESPACEConstructiveInterfernceCompressionFREESPACEPeriodicMotionMediumInterference

Chapter 17 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Transverse Wave
  2. Longitudinal Wave
  3. Surface Wave
  4. Mechanical Wave
  5. Rarefraction
  6. Wavelength
  7. Amplitude
  8. Hertz
  9. Trough
  10. Diffraction
  11. FREE SPACE
  12. Period
  13. Frequency
  14. Crest
  15. Deconstructive Interference
  16. FREE SPACE
  17. Refraction
  18. Reflection
  19. FREE SPACE
  20. Constructive Interfernce
  21. Compression
  22. FREE SPACE
  23. Periodic Motion
  24. Medium
  25. Interference