DeconstructiveInterferenceConstructiveInterfernceAmplitudeInterferenceTransverseWaveRefractionRarefractionHertzMechanicalWavePeriodicMotionPeriodTroughSurfaceWaveLongitudinalWaveMediumFREESPACECrestFREESPACEWavelengthDiffractionFrequencyFREESPACECompressionFREESPACEReflectionDeconstructiveInterferenceConstructiveInterfernceAmplitudeInterferenceTransverseWaveRefractionRarefractionHertzMechanicalWavePeriodicMotionPeriodTroughSurfaceWaveLongitudinalWaveMediumFREESPACECrestFREESPACEWavelengthDiffractionFrequencyFREESPACECompressionFREESPACEReflection

Chapter 17 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deconstructive Interference
  2. Constructive Interfernce
  3. Amplitude
  4. Interference
  5. Transverse Wave
  6. Refraction
  7. Rarefraction
  8. Hertz
  9. Mechanical Wave
  10. Periodic Motion
  11. Period
  12. Trough
  13. Surface Wave
  14. Longitudinal Wave
  15. Medium
  16. FREE SPACE
  17. Crest
  18. FREE SPACE
  19. Wavelength
  20. Diffraction
  21. Frequency
  22. FREE SPACE
  23. Compression
  24. FREE SPACE
  25. Reflection