FREESPACEDiffractionDeconstructiveInterferenceHertzRefractionTransverseWaveInterferenceWavelengthConstructiveInterferncePeriodicMotionFREESPACEFREESPACECompressionFREESPACEPeriodRarefractionMediumLongitudinalWaveCrestAmplitudeTroughFrequencyReflectionSurfaceWaveMechanicalWaveFREESPACEDiffractionDeconstructiveInterferenceHertzRefractionTransverseWaveInterferenceWavelengthConstructiveInterferncePeriodicMotionFREESPACEFREESPACECompressionFREESPACEPeriodRarefractionMediumLongitudinalWaveCrestAmplitudeTroughFrequencyReflectionSurfaceWaveMechanicalWave

Chapter 17 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. FREE SPACE
  2. Diffraction
  3. Deconstructive Interference
  4. Hertz
  5. Refraction
  6. Transverse Wave
  7. Interference
  8. Wavelength
  9. Constructive Interfernce
  10. Periodic Motion
  11. FREE SPACE
  12. FREE SPACE
  13. Compression
  14. FREE SPACE
  15. Period
  16. Rarefraction
  17. Medium
  18. Longitudinal Wave
  19. Crest
  20. Amplitude
  21. Trough
  22. Frequency
  23. Reflection
  24. Surface Wave
  25. Mechanical Wave