TransverseWaveSurfaceWaveLongitudinalWaveWavelengthConstructiveInterfernceRarefractionReflectionFREESPACETroughMechanicalWaveFREESPACEFREESPACERefractionDiffractionCrestMediumDeconstructiveInterferenceAmplitudeInterferencePeriodicMotionFREESPACEHertzCompressionFrequencyPeriodTransverseWaveSurfaceWaveLongitudinalWaveWavelengthConstructiveInterfernceRarefractionReflectionFREESPACETroughMechanicalWaveFREESPACEFREESPACERefractionDiffractionCrestMediumDeconstructiveInterferenceAmplitudeInterferencePeriodicMotionFREESPACEHertzCompressionFrequencyPeriod

Chapter 17 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transverse Wave
  2. Surface Wave
  3. Longitudinal Wave
  4. Wavelength
  5. Constructive Interfernce
  6. Rarefraction
  7. Reflection
  8. FREE SPACE
  9. Trough
  10. Mechanical Wave
  11. FREE SPACE
  12. FREE SPACE
  13. Refraction
  14. Diffraction
  15. Crest
  16. Medium
  17. Deconstructive Interference
  18. Amplitude
  19. Interference
  20. Periodic Motion
  21. FREE SPACE
  22. Hertz
  23. Compression
  24. Frequency
  25. Period