TransverseWaveMechanicalWavePeriodicMotionLongitudinalWaveReflectionAmplitudeRefractionCrestWavelengthMediumInterferencePeriodDiffractionFREESPACESurfaceWaveDeconstructiveInterferenceConstructiveInterfernceCompressionFrequencyFREESPACEFREESPACETroughFREESPACERarefractionHertzTransverseWaveMechanicalWavePeriodicMotionLongitudinalWaveReflectionAmplitudeRefractionCrestWavelengthMediumInterferencePeriodDiffractionFREESPACESurfaceWaveDeconstructiveInterferenceConstructiveInterfernceCompressionFrequencyFREESPACEFREESPACETroughFREESPACERarefractionHertz

Chapter 17 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transverse Wave
  2. Mechanical Wave
  3. Periodic Motion
  4. Longitudinal Wave
  5. Reflection
  6. Amplitude
  7. Refraction
  8. Crest
  9. Wavelength
  10. Medium
  11. Interference
  12. Period
  13. Diffraction
  14. FREE SPACE
  15. Surface Wave
  16. Deconstructive Interference
  17. Constructive Interfernce
  18. Compression
  19. Frequency
  20. FREE SPACE
  21. FREE SPACE
  22. Trough
  23. FREE SPACE
  24. Rarefraction
  25. Hertz