Author's purpose Second Person Point of View Direct Characterization Metaphor Symbolism Summary Conflict Foil Sensory Details Situational Irony Verbal Irony Dramatic Irony Climax First Person Point of View Third Person Point of View Personification Direct Quote Plot Theme Text Structure Indirect characterization Topic Text Features Paraphrase Personal Narrative Imagery Simile Author's Style Figurative Language Author's purpose Second Person Point of View Direct Characterization Metaphor Symbolism Summary Conflict Foil Sensory Details Situational Irony Verbal Irony Dramatic Irony Climax First Person Point of View Third Person Point of View Personification Direct Quote Plot Theme Text Structure Indirect characterization Topic Text Features Paraphrase Personal Narrative Imagery Simile Author's Style Figurative Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Author's purpose
Second Person Point of View
Direct Characterization
Metaphor
Symbolism
Summary
Conflict
Foil
Sensory Details
Situational Irony
Verbal Irony
Dramatic Irony
Climax
First Person Point of View
Third Person Point of View
Personification
Direct Quote
Plot
Theme
Text Structure
Indirect characterization
Topic
Text Features
Paraphrase
Personal Narrative
Imagery
Simile
Author's Style
Figurative Language