Foil Situational Irony Simile Sensory Details First Person Point of View Imagery Author's Style Theme Topic Third Person Point of View Paraphrase Summary Conflict Personal Narrative Personification Metaphor Text Structure Second Person Point of View Dramatic Irony Verbal Irony Author's purpose Figurative Language Text Features Climax Direct Characterization Direct Quote Indirect characterization Plot Symbolism Foil Situational Irony Simile Sensory Details First Person Point of View Imagery Author's Style Theme Topic Third Person Point of View Paraphrase Summary Conflict Personal Narrative Personification Metaphor Text Structure Second Person Point of View Dramatic Irony Verbal Irony Author's purpose Figurative Language Text Features Climax Direct Characterization Direct Quote Indirect characterization Plot Symbolism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foil
Situational Irony
Simile
Sensory Details
First Person Point of View
Imagery
Author's Style
Theme
Topic
Third Person Point of View
Paraphrase
Summary
Conflict
Personal Narrative
Personification
Metaphor
Text Structure
Second Person Point of View
Dramatic Irony
Verbal Irony
Author's purpose
Figurative Language
Text Features
Climax
Direct Characterization
Direct Quote
Indirect characterization
Plot
Symbolism