Sensory Details Imagery Metaphor Climax Author's Style Situational Irony Symbolism Text Features Simile Plot Verbal Irony Conflict Personal Narrative Author's purpose Figurative Language Topic Dramatic Irony Second Person Point of View First Person Point of View Summary Personification Text Structure Direct Characterization Foil Indirect characterization Theme Third Person Point of View Direct Quote Paraphrase Sensory Details Imagery Metaphor Climax Author's Style Situational Irony Symbolism Text Features Simile Plot Verbal Irony Conflict Personal Narrative Author's purpose Figurative Language Topic Dramatic Irony Second Person Point of View First Person Point of View Summary Personification Text Structure Direct Characterization Foil Indirect characterization Theme Third Person Point of View Direct Quote Paraphrase
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sensory Details
Imagery
Metaphor
Climax
Author's Style
Situational Irony
Symbolism
Text Features
Simile
Plot
Verbal Irony
Conflict
Personal Narrative
Author's purpose
Figurative Language
Topic
Dramatic Irony
Second Person Point of View
First Person Point of View
Summary
Personification
Text Structure
Direct Characterization
Foil
Indirect characterization
Theme
Third Person Point of View
Direct Quote
Paraphrase