Form Texture Medium Judgement Principles of Design Analysis Warm Curved Shape Asymmetrical Balance Harmony Credit line Radial Balance Critique Pattern Primary Triad Hue Emphasis Horizontal Proportion Diagonal Description Intensity Rhythm Intermediate Interpretation Vertical Zigzag Cool Balance Shade Color Monochromatic Line Contrast Elements Value Color Wheel Tint Space Primary Triad Variety Regular Rhythm Progressive Rhythm Complementary Form Texture Medium Judgement Principles of Design Analysis Warm Curved Shape Asymmetrical Balance Harmony Credit line Radial Balance Critique Pattern Primary Triad Hue Emphasis Horizontal Proportion Diagonal Description Intensity Rhythm Intermediate Interpretation Vertical Zigzag Cool Balance Shade Color Monochromatic Line Contrast Elements Value Color Wheel Tint Space Primary Triad Variety Regular Rhythm Progressive Rhythm Complementary
ART - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Form
Texture
Medium
Judgement
Principles of Design
Analysis
Warm
Curved
Shape
Asymmetrical Balance
Harmony
Credit line
Radial Balance
Critique
Pattern
Primary Triad
Hue
Emphasis
Horizontal
Proportion
Diagonal
Description
Intensity
Rhythm
Intermediate
Interpretation
Vertical
Zigzag
Cool
Balance
Shade
Color
Monochromatic
Line
Contrast
Elements
Value
Color Wheel
Tint
Space
Primary Triad
Variety
Regular Rhythm
Progressive Rhythm
Complementary