Intensity Principles of Design Color Line Monochromatic Proportion Contrast Primary Triad Asymmetrical Balance Hue Value Warm Judgement Primary Triad Form Rhythm Medium Zigzag Shape Balance Complementary Cool Variety Curved Harmony Texture Credit line Intermediate Emphasis Vertical Pattern Regular Rhythm Elements Horizontal Diagonal Shade Critique Interpretation Radial Balance Progressive Rhythm Analysis Description Tint Space Color Wheel Intensity Principles of Design Color Line Monochromatic Proportion Contrast Primary Triad Asymmetrical Balance Hue Value Warm Judgement Primary Triad Form Rhythm Medium Zigzag Shape Balance Complementary Cool Variety Curved Harmony Texture Credit line Intermediate Emphasis Vertical Pattern Regular Rhythm Elements Horizontal Diagonal Shade Critique Interpretation Radial Balance Progressive Rhythm Analysis Description Tint Space Color Wheel
ART - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Intensity
Principles of Design
Color
Line
Monochromatic
Proportion
Contrast
Primary Triad
Asymmetrical Balance
Hue
Value
Warm
Judgement
Primary Triad
Form
Rhythm
Medium
Zigzag
Shape
Balance
Complementary
Cool
Variety
Curved
Harmony
Texture
Credit line
Intermediate
Emphasis
Vertical
Pattern
Regular Rhythm
Elements
Horizontal
Diagonal
Shade
Critique
Interpretation
Radial Balance
Progressive Rhythm
Analysis
Description
Tint
Space
Color Wheel