WarCrimesOrganHarvestingManhunterPack whilebeingRaidedSiegeNoFoodMentalBreakDrugAddictionPets eatall thefoodRaidersdroppod inAte Withouta Table(despitehaving one)RandyRandomMassiveGrowingZones30 minutemicromanagebeforeunpauseSpend anhourmakingdefenseMechanoidClusterFlashstormburnsdown theentire mapMassiveInfestationColonistdoesn't treata medicalemergencyChemfuelin mainstockpileUsingWoodenStructuresTerribleStartingColonistsIncapableof ViolentOver 30modsinstalledNoTradersWarCrimesOrganHarvestingManhunterPack whilebeingRaidedSiegeNoFoodMentalBreakDrugAddictionPets eatall thefoodRaidersdroppod inAte Withouta Table(despitehaving one)RandyRandomMassiveGrowingZones30 minutemicromanagebeforeunpauseSpend anhourmakingdefenseMechanoidClusterFlashstormburnsdown theentire mapMassiveInfestationColonistdoesn't treata medicalemergencyChemfuelin mainstockpileUsingWoodenStructuresTerribleStartingColonistsIncapableof ViolentOver 30modsinstalledNoTraders

Rimworld Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. War Crimes
  2. Organ Harvesting
  3. Manhunter Pack while being Raided
  4. Siege
  5. No Food
  6. Mental Break
  7. Drug Addiction
  8. Pets eat all the food
  9. Raiders drop pod in
  10. Ate Without a Table (despite having one)
  11. Randy Random
  12. Massive Growing Zones
  13. 30 minute micromanage before unpause
  14. Spend an hour making defense
  15. Mechanoid Cluster
  16. Flashstorm burns down the entire map
  17. Massive Infestation
  18. Colonist doesn't treat a medical emergency
  19. Chemfuel in main stockpile
  20. Using Wooden Structures
  21. Terrible Starting Colonists
  22. Incapable of Violent
  23. Over 30 mods installed
  24. No Traders