Chemfuelin mainstockpileNoTradersRaidersdroppod inIncapableof ViolentMentalBreakFlashstormburnsdown theentire mapOrganHarvestingPets eatall thefoodMassiveGrowingZonesMechanoidClusterWarCrimesOver 30modsinstalled30 minutemicromanagebeforeunpauseSpend anhourmakingdefenseMassiveInfestationRandyRandomNoFoodTerribleStartingColonistsColonistdoesn't treata medicalemergencyUsingWoodenStructuresDrugAddictionAte Withouta Table(despitehaving one)ManhunterPack whilebeingRaidedSiegeChemfuelin mainstockpileNoTradersRaidersdroppod inIncapableof ViolentMentalBreakFlashstormburnsdown theentire mapOrganHarvestingPets eatall thefoodMassiveGrowingZonesMechanoidClusterWarCrimesOver 30modsinstalled30 minutemicromanagebeforeunpauseSpend anhourmakingdefenseMassiveInfestationRandyRandomNoFoodTerribleStartingColonistsColonistdoesn't treata medicalemergencyUsingWoodenStructuresDrugAddictionAte Withouta Table(despitehaving one)ManhunterPack whilebeingRaidedSiege

Rimworld Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chemfuel in main stockpile
  2. No Traders
  3. Raiders drop pod in
  4. Incapable of Violent
  5. Mental Break
  6. Flashstorm burns down the entire map
  7. Organ Harvesting
  8. Pets eat all the food
  9. Massive Growing Zones
  10. Mechanoid Cluster
  11. War Crimes
  12. Over 30 mods installed
  13. 30 minute micromanage before unpause
  14. Spend an hour making defense
  15. Massive Infestation
  16. Randy Random
  17. No Food
  18. Terrible Starting Colonists
  19. Colonist doesn't treat a medical emergency
  20. Using Wooden Structures
  21. Drug Addiction
  22. Ate Without a Table (despite having one)
  23. Manhunter Pack while being Raided
  24. Siege