@p was squished too much @p drowned @p was pricked to death @p was slain by @p @p was killed by [Intentional Game Design] @p fell off some scaffolding @p discovered the floor was lava @p was fireballed by @e @p went up in flames @p hit the ground too hard @p fell off some weeping vines @p fell off a ladder @p was shot by @e @p fell off some twisting vines @p blew up @p burned to death @p was struck by lightning @p was stung to death @p was shot by a skull from @e @p tried to swim in lava @p was killed while trying to hurt @e @p was killed by magic @p was poked to death by a sweet berry bush @p fell off some vines @p fell out of the world @p suffocated in a wall @p was squashed by a falling anvil @p was slain by @e @p was impaled by @e @p fell from a high place @p starved to death @p withered away @p experienced kinetic energy @p was squished too much @p drowned @p was pricked to death @p was slain by @p @p was killed by [Intentional Game Design] @p fell off some scaffolding @p discovered the floor was lava @p was fireballed by @e @p went up in flames @p hit the ground too hard @p fell off some weeping vines @p fell off a ladder @p was shot by @e @p fell off some twisting vines @p blew up @p burned to death @p was struck by lightning @p was stung to death @p was shot by a skull from @e @p tried to swim in lava @p was killed while trying to hurt @e @p was killed by magic @p was poked to death by a sweet berry bush @p fell off some vines @p fell out of the world @p suffocated in a wall @p was squashed by a falling anvil @p was slain by @e @p was impaled by @e @p fell from a high place @p starved to death @p withered away @p experienced kinetic energy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
@p was squished too much
@p drowned
@p was pricked to death
@p was slain by @p
@p was killed by [Intentional Game Design]
@p fell off some scaffolding
@p discovered the floor was lava
@p was fireballed by @e
@p went up in flames
@p hit the ground too hard
@p fell off some weeping vines
@p fell off a ladder
@p was shot by @e
@p fell off some twisting vines
@p blew up
@p burned to death
@p was struck by lightning
@p was stung to death
@p was shot by a skull from @e
@p tried to swim in lava
@p was killed while trying to hurt @e
@p was killed by magic
@p was poked to death by a sweet berry bush
@p fell off some vines
@p fell out of the world
@p suffocated in a wall
@p was squashed by a falling anvil
@p was slain by @e
@p was impaled by @e
@p fell from a high place
@p starved to death
@p withered away
@p experienced kinetic energy