CombatCountdownDiscoveryTradingSystemAppointmentDynamicsCascadingInformationTheoryProgressionCollectionsContentUnlockingMicroLeaderboardsFixedIntervalRewardSchedulesBossFightsAvatarsTeamsQuestsLevelsLotteryPowerUpLeaderboardsCombosCustomizationFreeLunchCommunityDiscoveryDisincentivesStatusVirtualItemsBadgesBonusesViralityFixedRatioRewardSchedulesEliteItemRandomRewards/SurpriseDelightPlayervs.PlayerAvoidanceEasterEggsCurrencySocialGraphsCombatCountdownDiscoveryTradingSystemAppointmentDynamicsCascadingInformationTheoryProgressionCollectionsContentUnlockingMicroLeaderboardsFixedIntervalRewardSchedulesBossFightsAvatarsTeamsQuestsLevelsLotteryPowerUpLeaderboardsCombosCustomizationFreeLunchCommunityDiscoveryDisincentivesStatusVirtualItemsBadgesBonusesViralityFixedRatioRewardSchedulesEliteItemRandomRewards/SurpriseDelightPlayervs.PlayerAvoidanceEasterEggsCurrencySocialGraphs

Game-mechanics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Combat
  2. Countdown
  3. Discovery
  4. Trading System
  5. Appointment Dynamics
  6. Cascading Information Theory
  7. Progression
  8. Collections
  9. Content Unlocking
  10. Micro Leaderboards
  11. Fixed Interval Reward Schedules
  12. Boss Fights
  13. Avatars
  14. Teams
  15. Quests
  16. Levels
  17. Lottery
  18. Power Up
  19. Leaderboards
  20. Combos
  21. Customization
  22. Free Lunch
  23. Community Discovery
  24. Disincentives
  25. Status
  26. Virtual Items
  27. Badges
  28. Bonuses
  29. Virality
  30. Fixed Ratio Reward Schedules
  31. Elite Item
  32. Random Rewards/Surprise Delight
  33. Player vs. Player
  34. Avoidance
  35. Easter Eggs
  36. Currency
  37. Social Graphs