RandomRewards/SurpriseDelightCurrencyFixedIntervalRewardSchedulesBossFightsViralityTeamsCustomizationEliteItemCombatBonusesBadgesFreeLunchProgressionDiscoveryCascadingInformationTheoryPlayervs.PlayerStatusCollectionsPowerUpAvatarsTradingSystemQuestsLotteryContentUnlockingCombosSocialGraphsCountdownFixedRatioRewardSchedulesVirtualItemsLeaderboardsEasterEggsDisincentivesAvoidanceMicroLeaderboardsAppointmentDynamicsCommunityDiscoveryLevelsRandomRewards/SurpriseDelightCurrencyFixedIntervalRewardSchedulesBossFightsViralityTeamsCustomizationEliteItemCombatBonusesBadgesFreeLunchProgressionDiscoveryCascadingInformationTheoryPlayervs.PlayerStatusCollectionsPowerUpAvatarsTradingSystemQuestsLotteryContentUnlockingCombosSocialGraphsCountdownFixedRatioRewardSchedulesVirtualItemsLeaderboardsEasterEggsDisincentivesAvoidanceMicroLeaderboardsAppointmentDynamicsCommunityDiscoveryLevels

Game-mechanics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random Rewards/Surprise Delight
  2. Currency
  3. Fixed Interval Reward Schedules
  4. Boss Fights
  5. Virality
  6. Teams
  7. Customization
  8. Elite Item
  9. Combat
  10. Bonuses
  11. Badges
  12. Free Lunch
  13. Progression
  14. Discovery
  15. Cascading Information Theory
  16. Player vs. Player
  17. Status
  18. Collections
  19. Power Up
  20. Avatars
  21. Trading System
  22. Quests
  23. Lottery
  24. Content Unlocking
  25. Combos
  26. Social Graphs
  27. Countdown
  28. Fixed Ratio Reward Schedules
  29. Virtual Items
  30. Leaderboards
  31. Easter Eggs
  32. Disincentives
  33. Avoidance
  34. Micro Leaderboards
  35. Appointment Dynamics
  36. Community Discovery
  37. Levels