MicroLeaderboardsFreeLunchAvoidanceCollectionsEliteItemCustomizationCombatLotteryContentUnlockingQuestsCommunityDiscoveryPowerUpBossFightsTradingSystemRandomRewards/SurpriseDelightStatusCurrencyDisincentivesVirtualItemsTeamsProgressionCountdownPlayervs.PlayerAvatarsBonusesViralityLevelsBadgesCombosDiscoveryFixedIntervalRewardSchedulesEasterEggsFixedRatioRewardSchedulesAppointmentDynamicsLeaderboardsSocialGraphsCascadingInformationTheoryMicroLeaderboardsFreeLunchAvoidanceCollectionsEliteItemCustomizationCombatLotteryContentUnlockingQuestsCommunityDiscoveryPowerUpBossFightsTradingSystemRandomRewards/SurpriseDelightStatusCurrencyDisincentivesVirtualItemsTeamsProgressionCountdownPlayervs.PlayerAvatarsBonusesViralityLevelsBadgesCombosDiscoveryFixedIntervalRewardSchedulesEasterEggsFixedRatioRewardSchedulesAppointmentDynamicsLeaderboardsSocialGraphsCascadingInformationTheory

Game mechanics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Micro Leaderboards
  2. Free Lunch
  3. Avoidance
  4. Collections
  5. Elite Item
  6. Customization
  7. Combat
  8. Lottery
  9. Content Unlocking
  10. Quests
  11. Community Discovery
  12. Power Up
  13. Boss Fights
  14. Trading System
  15. Random Rewards/Surprise Delight
  16. Status
  17. Currency
  18. Disincentives
  19. Virtual Items
  20. Teams
  21. Progression
  22. Countdown
  23. Player vs. Player
  24. Avatars
  25. Bonuses
  26. Virality
  27. Levels
  28. Badges
  29. Combos
  30. Discovery
  31. Fixed Interval Reward Schedules
  32. Easter Eggs
  33. Fixed Ratio Reward Schedules
  34. Appointment Dynamics
  35. Leaderboards
  36. Social Graphs
  37. Cascading Information Theory