BossFightsLeaderboardsFixedRatioRewardSchedulesAvoidanceCustomizationSocialGraphsCollectionsProgressionAvatarsEasterEggsBadgesPlayervs.PlayerDiscoveryFreeLunchCommunityDiscoveryEliteItemCascadingInformationTheoryTradingSystemBonusesFixedIntervalRewardSchedulesQuestsPowerUpVirtualItemsLevelsLotteryStatusCombosDisincentivesCurrencyTeamsCombatRandomRewards/SurpriseDelightMicroLeaderboardsViralityContentUnlockingCountdownAppointmentDynamicsBossFightsLeaderboardsFixedRatioRewardSchedulesAvoidanceCustomizationSocialGraphsCollectionsProgressionAvatarsEasterEggsBadgesPlayervs.PlayerDiscoveryFreeLunchCommunityDiscoveryEliteItemCascadingInformationTheoryTradingSystemBonusesFixedIntervalRewardSchedulesQuestsPowerUpVirtualItemsLevelsLotteryStatusCombosDisincentivesCurrencyTeamsCombatRandomRewards/SurpriseDelightMicroLeaderboardsViralityContentUnlockingCountdownAppointmentDynamics

Game mechanics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Boss Fights
  2. Leaderboards
  3. Fixed Ratio Reward Schedules
  4. Avoidance
  5. Customization
  6. Social Graphs
  7. Collections
  8. Progression
  9. Avatars
  10. Easter Eggs
  11. Badges
  12. Player vs. Player
  13. Discovery
  14. Free Lunch
  15. Community Discovery
  16. Elite Item
  17. Cascading Information Theory
  18. Trading System
  19. Bonuses
  20. Fixed Interval Reward Schedules
  21. Quests
  22. Power Up
  23. Virtual Items
  24. Levels
  25. Lottery
  26. Status
  27. Combos
  28. Disincentives
  29. Currency
  30. Teams
  31. Combat
  32. Random Rewards/Surprise Delight
  33. Micro Leaderboards
  34. Virality
  35. Content Unlocking
  36. Countdown
  37. Appointment Dynamics