WellnessRiskfactorPhysicalhealthMediaCultureGoalHeredityFraudAdvocacyGenderEmotionalhealthQualityof lifeMentalhealthLifeexpectancyAdvertisingConsumerValuesWarrantyHabitHealthActionplanSocialhealthContinuumEnvironmentWellnessRiskfactorPhysicalhealthMediaCultureGoalHeredityFraudAdvocacyGenderEmotionalhealthQualityof lifeMentalhealthLifeexpectancyAdvertisingConsumerValuesWarrantyHabitHealthActionplanSocialhealthContinuumEnvironment

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wellness
  2. Risk factor
  3. Physical health
  4. Media
  5. Culture
  6. Goal
  7. Heredity
  8. Fraud
  9. Advocacy
  10. Gender
  11. Emotional health
  12. Quality of life
  13. Mental health
  14. Life expectancy
  15. Advertising
  16. Consumer
  17. Values
  18. Warranty
  19. Habit
  20. Health
  21. Action plan
  22. Social health
  23. Continuum
  24. Environment