EmotionalhealthRiskfactorMediaEnvironmentLifeexpectancyGenderPhysicalhealthSocialhealthAdvocacyMentalhealthConsumerContinuumHeredityActionplanHabitQualityof lifeWellnessHealthValuesWarrantyAdvertisingFraudGoalCultureEmotionalhealthRiskfactorMediaEnvironmentLifeexpectancyGenderPhysicalhealthSocialhealthAdvocacyMentalhealthConsumerContinuumHeredityActionplanHabitQualityof lifeWellnessHealthValuesWarrantyAdvertisingFraudGoalCulture

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Emotional health
  2. Risk factor
  3. Media
  4. Environment
  5. Life expectancy
  6. Gender
  7. Physical health
  8. Social health
  9. Advocacy
  10. Mental health
  11. Consumer
  12. Continuum
  13. Heredity
  14. Action plan
  15. Habit
  16. Quality of life
  17. Wellness
  18. Health
  19. Values
  20. Warranty
  21. Advertising
  22. Fraud
  23. Goal
  24. Culture