MentalhealthQualityof lifeAdvocacyContinuumHabitLifeexpectancyMediaSocialhealthGenderFraudEnvironmentHeredityAdvertisingCultureValuesEmotionalhealthHealthGoalWellnessRiskfactorWarrantyPhysicalhealthActionplanConsumerMentalhealthQualityof lifeAdvocacyContinuumHabitLifeexpectancyMediaSocialhealthGenderFraudEnvironmentHeredityAdvertisingCultureValuesEmotionalhealthHealthGoalWellnessRiskfactorWarrantyPhysicalhealthActionplanConsumer

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mental health
  2. Quality of life
  3. Advocacy
  4. Continuum
  5. Habit
  6. Life expectancy
  7. Media
  8. Social health
  9. Gender
  10. Fraud
  11. Environment
  12. Heredity
  13. Advertising
  14. Culture
  15. Values
  16. Emotional health
  17. Health
  18. Goal
  19. Wellness
  20. Risk factor
  21. Warranty
  22. Physical health
  23. Action plan
  24. Consumer