Yousabotagethe partiesplanParty gains orloses anothermember, orcharacter diesYouaccuratelypredict oneof your rollsYou make 3consecutivesavesYou roll thesamenumbertwice in arowPC killssomethingthat anotherPC wantsaliveGuestappearanceNPC3 PC attackwith the sameweapon type,all hitting in thesame roundOakja is the onlyone to NOT takedamage duringa combatencounterSomeoneforgets whattheir abilitydoesRailroadedencounterParty declinescompensationfor aquest/taskWilreddoesn'tattack withadvantageDM forgetssomethingand has tosend it post-sessionYou call outsomeone'sexcessivemic noiseLeoperforms anoperatic duetwith anotherPCYou roll atotal of 3natural 1's"Let mecheck mynotes"DM hascrankyresponseYourpun/jokemakes theDM laughPartymakes aplan &executes itYou go throughcombat withoutrolling anyattack ordamage diceJefruneforgetsabout AirBudLeanderdoesn't useHunter'sMark onpurposeYousabotagethe partiesplanParty gains orloses anothermember, orcharacter diesYouaccuratelypredict oneof your rollsYou make 3consecutivesavesYou roll thesamenumbertwice in arowPC killssomethingthat anotherPC wantsaliveGuestappearanceNPC3 PC attackwith the sameweapon type,all hitting in thesame roundOakja is the onlyone to NOT takedamage duringa combatencounterSomeoneforgets whattheir abilitydoesRailroadedencounterParty declinescompensationfor aquest/taskWilreddoesn'tattack withadvantageDM forgetssomethingand has tosend it post-sessionYou call outsomeone'sexcessivemic noiseLeoperforms anoperatic duetwith anotherPCYou roll atotal of 3natural 1's"Let mecheck mynotes"DM hascrankyresponseYourpun/jokemakes theDM laughPartymakes aplan &executes itYou go throughcombat withoutrolling anyattack ordamage diceJefruneforgetsabout AirBudLeanderdoesn't useHunter'sMark onpurpose

DnD - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
O
4
G
5
B
6
I
7
G
8
N
9
G
10
O
11
I
12
G
13
I
14
G
15
O
16
B
17
I
18
B
19
I
20
N
21
B
22
N
23
O
24
N
  1. O-You sabotage the parties plan
  2. B-Party gains or loses another member, or character dies
  3. O-You accurately predict one of your rolls
  4. G-You make 3 consecutive saves
  5. B-You roll the same number twice in a row
  6. I-PC kills something that another PC wants alive
  7. G-Guest appearance NPC
  8. N-3 PC attack with the same weapon type, all hitting in the same round
  9. G-Oakja is the only one to NOT take damage during a combat encounter
  10. O-Someone forgets what their ability does
  11. I-Railroaded encounter
  12. G-Party declines compensation for a quest/task
  13. I-Wilred doesn't attack with advantage
  14. G-DM forgets something and has to send it post-session
  15. O-You call out someone's excessive mic noise
  16. B-Leo performs an operatic duet with another PC
  17. I-You roll a total of 3 natural 1's
  18. B-"Let me check my notes"
  19. I-DM has cranky response
  20. N-Your pun/joke makes the DM laugh
  21. B-Party makes a plan & executes it
  22. N-You go through combat without rolling any attack or damage dice
  23. O-Jefrune forgets about Air Bud
  24. N-Leander doesn't use Hunter's Mark on purpose