You roll atotal of 3natural 1'sParty gains orloses anothermember, orcharacter diesYou call outsomeone'sexcessivemic noiseDM forgetssomethingand has tosend it post-session3 PC attackwith the sameweapon type,all hitting in thesame round"Let mecheck mynotes"You make 3consecutivesavesGuestappearanceNPCSomeoneforgets whattheir abilitydoesYou go throughcombat withoutrolling anyattack ordamage dicePartymakes aplan &executes itParty declinescompensationfor aquest/taskRailroadedencounterJefruneforgetsabout AirBudLeanderdoesn't useHunter'sMark onpurposeLeoperforms anoperatic duetwith anotherPCYousabotagethe partiesplanOakja is the onlyone to NOT takedamage duringa combatencounterYouaccuratelypredict oneof your rollsWilreddoesn'tattack withadvantageDM hascrankyresponsePC killssomethingthat anotherPC wantsaliveYourpun/jokemakes theDM laughYou roll thesamenumbertwice in arowYou roll atotal of 3natural 1'sParty gains orloses anothermember, orcharacter diesYou call outsomeone'sexcessivemic noiseDM forgetssomethingand has tosend it post-session3 PC attackwith the sameweapon type,all hitting in thesame round"Let mecheck mynotes"You make 3consecutivesavesGuestappearanceNPCSomeoneforgets whattheir abilitydoesYou go throughcombat withoutrolling anyattack ordamage dicePartymakes aplan &executes itParty declinescompensationfor aquest/taskRailroadedencounterJefruneforgetsabout AirBudLeanderdoesn't useHunter'sMark onpurposeLeoperforms anoperatic duetwith anotherPCYousabotagethe partiesplanOakja is the onlyone to NOT takedamage duringa combatencounterYouaccuratelypredict oneof your rollsWilreddoesn'tattack withadvantageDM hascrankyresponsePC killssomethingthat anotherPC wantsaliveYourpun/jokemakes theDM laughYou roll thesamenumbertwice in arow

DnD - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
O
4
G
5
N
6
B
7
G
8
G
9
O
10
N
11
B
12
G
13
I
14
O
15
N
16
B
17
O
18
G
19
O
20
I
21
I
22
I
23
N
24
B
  1. I-You roll a total of 3 natural 1's
  2. B-Party gains or loses another member, or character dies
  3. O-You call out someone's excessive mic noise
  4. G-DM forgets something and has to send it post-session
  5. N-3 PC attack with the same weapon type, all hitting in the same round
  6. B-"Let me check my notes"
  7. G-You make 3 consecutive saves
  8. G-Guest appearance NPC
  9. O-Someone forgets what their ability does
  10. N-You go through combat without rolling any attack or damage dice
  11. B-Party makes a plan & executes it
  12. G-Party declines compensation for a quest/task
  13. I-Railroaded encounter
  14. O-Jefrune forgets about Air Bud
  15. N-Leander doesn't use Hunter's Mark on purpose
  16. B-Leo performs an operatic duet with another PC
  17. O-You sabotage the parties plan
  18. G-Oakja is the only one to NOT take damage during a combat encounter
  19. O-You accurately predict one of your rolls
  20. I-Wilred doesn't attack with advantage
  21. I-DM has cranky response
  22. I-PC kills something that another PC wants alive
  23. N-Your pun/joke makes the DM laugh
  24. B-You roll the same number twice in a row