ItalicsGraphicsHandlesIntersectionImportObject(Fill &Stroke)BreakApartBooleanInkscapeDifferenceGradient(Linear)Object(Align &Distribute)BoldDuplicateInsetCircle,ellipsesGeneratefromPathUnionObjectto PathObjectsOutsetNoPaintBitmapNewGradientNodeGradient(Radial)ItalicsGraphicsHandlesIntersectionImportObject(Fill &Stroke)BreakApartBooleanInkscapeDifferenceGradient(Linear)Object(Align &Distribute)BoldDuplicateInsetCircle,ellipsesGeneratefromPathUnionObjectto PathObjectsOutsetNoPaintBitmapNewGradientNodeGradient(Radial)

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Italics
  2. Graphics
  3. Handles
  4. Intersection
  5. Import
  6. Object (Fill & Stroke)
  7. Break Apart
  8. Boolean
  9. Inkscape
  10. Difference
  11. Gradient (Linear)
  12. Object (Align & Distribute)
  13. Bold
  14. Duplicate
  15. Inset
  16. Circle, ellipses
  17. Generate from Path
  18. Union
  19. Object to Path
  20. Objects
  21. Outset
  22. No Paint
  23. Bitmap
  24. New
  25. Gradient
  26. Node
  27. Gradient (Radial)