GradientNoPaintObject(Fill &Stroke)OutsetHandlesGradient(Radial)Object(Align &Distribute)GeneratefromPathBitmapDuplicateBreakApartNewInsetObjectto PathUnionIntersectionCircle,ellipsesBoldBooleanNodeGraphicsInkscapeGradient(Linear)ItalicsImportObjectsDifferenceGradientNoPaintObject(Fill &Stroke)OutsetHandlesGradient(Radial)Object(Align &Distribute)GeneratefromPathBitmapDuplicateBreakApartNewInsetObjectto PathUnionIntersectionCircle,ellipsesBoldBooleanNodeGraphicsInkscapeGradient(Linear)ItalicsImportObjectsDifference

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gradient
  2. No Paint
  3. Object (Fill & Stroke)
  4. Outset
  5. Handles
  6. Gradient (Radial)
  7. Object (Align & Distribute)
  8. Generate from Path
  9. Bitmap
  10. Duplicate
  11. Break Apart
  12. New
  13. Inset
  14. Object to Path
  15. Union
  16. Intersection
  17. Circle, ellipses
  18. Bold
  19. Boolean
  20. Node
  21. Graphics
  22. Inkscape
  23. Gradient (Linear)
  24. Italics
  25. Import
  26. Objects
  27. Difference