Object(Align &Distribute)NodeOutsetObjectsImportGeneratefromPathCircle,ellipsesObject(Fill &Stroke)Gradient(Radial)NewDuplicateBitmapGradient(Linear)ItalicsBoldNoPaintUnionIntersectionInsetGradientInkscapeDifferenceBreakApartObjectto PathGraphicsHandlesBooleanObject(Align &Distribute)NodeOutsetObjectsImportGeneratefromPathCircle,ellipsesObject(Fill &Stroke)Gradient(Radial)NewDuplicateBitmapGradient(Linear)ItalicsBoldNoPaintUnionIntersectionInsetGradientInkscapeDifferenceBreakApartObjectto PathGraphicsHandlesBoolean

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Object (Align & Distribute)
  2. Node
  3. Outset
  4. Objects
  5. Import
  6. Generate from Path
  7. Circle, ellipses
  8. Object (Fill & Stroke)
  9. Gradient (Radial)
  10. New
  11. Duplicate
  12. Bitmap
  13. Gradient (Linear)
  14. Italics
  15. Bold
  16. No Paint
  17. Union
  18. Intersection
  19. Inset
  20. Gradient
  21. Inkscape
  22. Difference
  23. Break Apart
  24. Object to Path
  25. Graphics
  26. Handles
  27. Boolean