BitmapNewObjectsBoldHandlesGradientGeneratefromPathOutsetBreakApartGradient(Radial)UnionGraphicsInsetItalicsBooleanDifferenceObjectto PathInkscapeObject(Align &Distribute)NodeObject(Fill &Stroke)ImportNoPaintIntersectionDuplicateCircle,ellipsesGradient(Linear)BitmapNewObjectsBoldHandlesGradientGeneratefromPathOutsetBreakApartGradient(Radial)UnionGraphicsInsetItalicsBooleanDifferenceObjectto PathInkscapeObject(Align &Distribute)NodeObject(Fill &Stroke)ImportNoPaintIntersectionDuplicateCircle,ellipsesGradient(Linear)

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bitmap
  2. New
  3. Objects
  4. Bold
  5. Handles
  6. Gradient
  7. Generate from Path
  8. Outset
  9. Break Apart
  10. Gradient (Radial)
  11. Union
  12. Graphics
  13. Inset
  14. Italics
  15. Boolean
  16. Difference
  17. Object to Path
  18. Inkscape
  19. Object (Align & Distribute)
  20. Node
  21. Object (Fill & Stroke)
  22. Import
  23. No Paint
  24. Intersection
  25. Duplicate
  26. Circle, ellipses
  27. Gradient (Linear)