Objectto PathBooleanUnionGradient(Radial)BreakApartIntersectionInsetNoPaintNodeGradient(Linear)ObjectsDifferenceGradientBoldHandlesInkscapeItalicsBitmapObject(Align &Distribute)Object(Fill &Stroke)GeneratefromPathNewCircle,ellipsesDuplicateGraphicsOutsetImportObjectto PathBooleanUnionGradient(Radial)BreakApartIntersectionInsetNoPaintNodeGradient(Linear)ObjectsDifferenceGradientBoldHandlesInkscapeItalicsBitmapObject(Align &Distribute)Object(Fill &Stroke)GeneratefromPathNewCircle,ellipsesDuplicateGraphicsOutsetImport

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. Object to Path
  2. Boolean
  3. Union
  4. Gradient (Radial)
  5. Break Apart
  6. Intersection
  7. Inset
  8. No Paint
  9. Node
  10. Gradient (Linear)
  11. Objects
  12. Difference
  13. Gradient
  14. Bold
  15. Handles
  16. Inkscape
  17. Italics
  18. Bitmap
  19. Object (Align & Distribute)
  20. Object (Fill & Stroke)
  21. Generate from Path
  22. New
  23. Circle, ellipses
  24. Duplicate
  25. Graphics
  26. Outset
  27. Import