OutsetGradientObjectto PathObjectsIntersectionNodeDuplicateBooleanUnionBreakApartNoPaintObject(Align &Distribute)GraphicsGradient(Linear)BoldObject(Fill &Stroke)NewGradient(Radial)InsetDifferenceImportHandlesBitmapInkscapeGeneratefromPathCircle,ellipsesItalicsOutsetGradientObjectto PathObjectsIntersectionNodeDuplicateBooleanUnionBreakApartNoPaintObject(Align &Distribute)GraphicsGradient(Linear)BoldObject(Fill &Stroke)NewGradient(Radial)InsetDifferenceImportHandlesBitmapInkscapeGeneratefromPathCircle,ellipsesItalics

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Outset
  2. Gradient
  3. Object to Path
  4. Objects
  5. Intersection
  6. Node
  7. Duplicate
  8. Boolean
  9. Union
  10. Break Apart
  11. No Paint
  12. Object (Align & Distribute)
  13. Graphics
  14. Gradient (Linear)
  15. Bold
  16. Object (Fill & Stroke)
  17. New
  18. Gradient (Radial)
  19. Inset
  20. Difference
  21. Import
  22. Handles
  23. Bitmap
  24. Inkscape
  25. Generate from Path
  26. Circle, ellipses
  27. Italics