ObjectsGradient(Radial)ImportItalicsIntersectionCircle,ellipsesBitmapHandlesBooleanGradientBoldNodeObject(Fill &Stroke)BreakApartGradient(Linear)DuplicateInsetObjectto PathObject(Align &Distribute)DifferenceNewGraphicsNoPaintOutsetInkscapeUnionGeneratefromPathObjectsGradient(Radial)ImportItalicsIntersectionCircle,ellipsesBitmapHandlesBooleanGradientBoldNodeObject(Fill &Stroke)BreakApartGradient(Linear)DuplicateInsetObjectto PathObject(Align &Distribute)DifferenceNewGraphicsNoPaintOutsetInkscapeUnionGeneratefromPath

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Objects
  2. Gradient (Radial)
  3. Import
  4. Italics
  5. Intersection
  6. Circle, ellipses
  7. Bitmap
  8. Handles
  9. Boolean
  10. Gradient
  11. Bold
  12. Node
  13. Object (Fill & Stroke)
  14. Break Apart
  15. Gradient (Linear)
  16. Duplicate
  17. Inset
  18. Object to Path
  19. Object (Align & Distribute)
  20. Difference
  21. New
  22. Graphics
  23. No Paint
  24. Outset
  25. Inkscape
  26. Union
  27. Generate from Path