Object(Align &Distribute)InsetBreakApartImportIntersectionOutsetBooleanInkscapeUnionGeneratefromPathNewObject(Fill &Stroke)BitmapBoldGradientNodeItalicsGraphicsCircle,ellipsesObjectto PathDifferenceHandlesDuplicateNoPaintGradient(Linear)Gradient(Radial)ObjectsObject(Align &Distribute)InsetBreakApartImportIntersectionOutsetBooleanInkscapeUnionGeneratefromPathNewObject(Fill &Stroke)BitmapBoldGradientNodeItalicsGraphicsCircle,ellipsesObjectto PathDifferenceHandlesDuplicateNoPaintGradient(Linear)Gradient(Radial)Objects

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Object (Align & Distribute)
  2. Inset
  3. Break Apart
  4. Import
  5. Intersection
  6. Outset
  7. Boolean
  8. Inkscape
  9. Union
  10. Generate from Path
  11. New
  12. Object (Fill & Stroke)
  13. Bitmap
  14. Bold
  15. Gradient
  16. Node
  17. Italics
  18. Graphics
  19. Circle, ellipses
  20. Object to Path
  21. Difference
  22. Handles
  23. Duplicate
  24. No Paint
  25. Gradient (Linear)
  26. Gradient (Radial)
  27. Objects