HandlesObject(Align &Distribute)GraphicsBreakApartBitmapBoldNoPaintNodeGradient(Linear)DuplicateGradientUnionInsetBooleanObjectsDifferenceObject(Fill &Stroke)OutsetGeneratefromPathNewObjectto PathInkscapeGradient(Radial)Circle,ellipsesImportIntersectionItalicsHandlesObject(Align &Distribute)GraphicsBreakApartBitmapBoldNoPaintNodeGradient(Linear)DuplicateGradientUnionInsetBooleanObjectsDifferenceObject(Fill &Stroke)OutsetGeneratefromPathNewObjectto PathInkscapeGradient(Radial)Circle,ellipsesImportIntersectionItalics

ELDA Digital Art - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Handles
  2. Object (Align & Distribute)
  3. Graphics
  4. Break Apart
  5. Bitmap
  6. Bold
  7. No Paint
  8. Node
  9. Gradient (Linear)
  10. Duplicate
  11. Gradient
  12. Union
  13. Inset
  14. Boolean
  15. Objects
  16. Difference
  17. Object (Fill & Stroke)
  18. Outset
  19. Generate from Path
  20. New
  21. Object to Path
  22. Inkscape
  23. Gradient (Radial)
  24. Circle, ellipses
  25. Import
  26. Intersection
  27. Italics