• Leaves early • Snacks visible • “Before we move on…” • Forgets to mute mic • Positive personal news • “Where did you go?” • Traffic sounds • Drops something • “One minute” • Child interrupts • Stretches • Coughs • Applause • Pet pops into the frame • Asks how to turn on Together Mode • “Anyone else?” • Forgets to turn on “mic” • Arrives late • Family member in the background • Trouble sharing screen • “Quick question” • “Let’s circle back…” • “Umm…” • “I can’t see you” • Leaves early • Snacks visible • “Before we move on…” • Forgets to mute mic • Positive personal news • “Where did you go?” • Traffic sounds • Drops something • “One minute” • Child interrupts • Stretches • Coughs • Applause • Pet pops into the frame • Asks how to turn on Together Mode • “Anyone else?” • Forgets to turn on “mic” • Arrives late • Family member in the background • Trouble sharing screen • “Quick question” • “Let’s circle back…” • “Umm…” • “I can’t see you”
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
• Leaves early
• Snacks visible
• “Before we move on…”
• Forgets to mute mic
• Positive personal news
• “Where did you go?”
• Traffic sounds
• Drops something
• “One minute”
• Child interrupts
• Stretches
• Coughs
• Applause
• Pet pops into the frame
• Asks how to turn on Together Mode
• “Anyone else?”
• Forgets to turn on “mic”
• Arrives late
• Family member in the background
• Trouble sharing screen
• “Quick question”
• “Let’s circle back…”
• “Umm…”
• “I can’t see you”