Describes action Minor inconvenience for roleplay opportunities Eager to continue the story "Hey I made ______ for the campaign Talking to enemies in combat Crying Creates balance homebrew Consistent spell components Peacefully leaves a tavern Personality matches backstory Helps DM with rules that hurt them Styles of interactions that fit the world Allows other characters to shine Finish an encounter without fighting Thanks DM after session Sacrifice something for a party member Develops friendship between the other characters Spares a monster Session without pop culture references Follows their alignment Nat 20 Roleplays well enough to get advantage Interacts with NPCs Does things without a reward Describes action Minor inconvenience for roleplay opportunities Eager to continue the story "Hey I made ______ for the campaign Talking to enemies in combat Crying Creates balance homebrew Consistent spell components Peacefully leaves a tavern Personality matches backstory Helps DM with rules that hurt them Styles of interactions that fit the world Allows other characters to shine Finish an encounter without fighting Thanks DM after session Sacrifice something for a party member Develops friendship between the other characters Spares a monster Session without pop culture references Follows their alignment Nat 20 Roleplays well enough to get advantage Interacts with NPCs Does things without a reward
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Describes action
Minor inconvenience for roleplay opportunities
Eager to continue the story
"Hey I made ______ for the campaign
Talking to enemies in combat
Crying
Creates balance homebrew
Consistent spell components
Peacefully leaves a tavern
Personality matches backstory
Helps DM with rules that hurt them
Styles of interactions that fit the world
Allows other characters to shine
Finish an encounter without fighting
Thanks DM after session
Sacrifice something for a party member
Develops friendship between the other characters
Spares a monster
Session without pop culture references
Follows their alignment
Nat 20
Roleplays well enough to get advantage
Interacts with NPCs
Does things without a reward