Session without pop culture references Creates balance homebrew Follows their alignment Styles of interactions that fit the world Personality matches backstory Peacefully leaves a tavern Consistent spell components "Hey I made ______ for the campaign Spares a monster Sacrifice something for a party member Does things without a reward Roleplays well enough to get advantage Develops friendship between the other characters Crying Eager to continue the story Allows other characters to shine Thanks DM after session Finish an encounter without fighting Nat 20 Describes action Talking to enemies in combat Interacts with NPCs Helps DM with rules that hurt them Minor inconvenience for roleplay opportunities Session without pop culture references Creates balance homebrew Follows their alignment Styles of interactions that fit the world Personality matches backstory Peacefully leaves a tavern Consistent spell components "Hey I made ______ for the campaign Spares a monster Sacrifice something for a party member Does things without a reward Roleplays well enough to get advantage Develops friendship between the other characters Crying Eager to continue the story Allows other characters to shine Thanks DM after session Finish an encounter without fighting Nat 20 Describes action Talking to enemies in combat Interacts with NPCs Helps DM with rules that hurt them Minor inconvenience for roleplay opportunities
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Session without pop culture references
Creates balance homebrew
Follows their alignment
Styles of interactions that fit the world
Personality matches backstory
Peacefully leaves a tavern
Consistent spell components
"Hey I made ______ for the campaign
Spares a monster
Sacrifice something for a party member
Does things without a reward
Roleplays well enough to get advantage
Develops friendship between the other characters
Crying
Eager to continue the story
Allows other characters to shine
Thanks DM after session
Finish an encounter without fighting
Nat 20
Describes action
Talking to enemies in combat
Interacts with NPCs
Helps DM with rules that hurt them
Minor inconvenience for roleplay opportunities