"Hey I made ______ for the campaign Finish an encounter without fighting Eager to continue the story Roleplays well enough to get advantage Spares a monster Personality matches backstory Sacrifice something for a party member Creates balance homebrew Does things without a reward Thanks DM after session Interacts with NPCs Peacefully leaves a tavern Helps DM with rules that hurt them Develops friendship between the other characters Talking to enemies in combat Describes action Session without pop culture references Styles of interactions that fit the world Crying Minor inconvenience for roleplay opportunities Follows their alignment Allows other characters to shine Consistent spell components Nat 20 "Hey I made ______ for the campaign Finish an encounter without fighting Eager to continue the story Roleplays well enough to get advantage Spares a monster Personality matches backstory Sacrifice something for a party member Creates balance homebrew Does things without a reward Thanks DM after session Interacts with NPCs Peacefully leaves a tavern Helps DM with rules that hurt them Develops friendship between the other characters Talking to enemies in combat Describes action Session without pop culture references Styles of interactions that fit the world Crying Minor inconvenience for roleplay opportunities Follows their alignment Allows other characters to shine Consistent spell components Nat 20
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Hey I made ______ for the campaign
Finish an encounter without fighting
Eager to continue the story
Roleplays well enough to get advantage
Spares a monster
Personality matches backstory
Sacrifice something for a party member
Creates balance homebrew
Does things without a reward
Thanks DM after session
Interacts with NPCs
Peacefully leaves a tavern
Helps DM with rules that hurt them
Develops friendship between the other characters
Talking to enemies in combat
Describes action
Session without pop culture references
Styles of interactions that fit the world
Crying
Minor inconvenience for roleplay opportunities
Follows their alignment
Allows other characters to shine
Consistent spell components
Nat 20