Antagonist Internal Conflict Special weapon External Conflict Call to adventure The return home Challenges or trials Figurative language Imagery Topic sentence Thesis Mic drop Foreshadowing Crossing the threshold Dramatic Irony Protagonist Simile Evidence Personification Background information Explanation Transformation Tragedy Restate thesis Abyss/temptation Supernatural helper/mentor Symbolism Unusual birth/early childhood Recap main points Mic drop Mood Mastery of two world Metaphor Theme Allusion Transition Rhetorical question Stage directions Antagonist Internal Conflict Special weapon External Conflict Call to adventure The return home Challenges or trials Figurative language Imagery Topic sentence Thesis Mic drop Foreshadowing Crossing the threshold Dramatic Irony Protagonist Simile Evidence Personification Background information Explanation Transformation Tragedy Restate thesis Abyss/temptation Supernatural helper/mentor Symbolism Unusual birth/early childhood Recap main points Mic drop Mood Mastery of two world Metaphor Theme Allusion Transition Rhetorical question Stage directions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Internal Conflict
Special weapon
External Conflict
Call to adventure
The return home
Challenges or trials
Figurative language
Imagery
Topic sentence
Thesis
Mic drop
Foreshadowing
Crossing the threshold
Dramatic Irony
Protagonist
Simile
Evidence
Personification
Background information
Explanation
Transformation
Tragedy
Restate thesis
Abyss/temptation
Supernatural helper/mentor
Symbolism
Unusual birth/early childhood
Recap main points
Mic drop
Mood
Mastery of two world
Metaphor
Theme
Allusion
Transition
Rhetorical question
Stage directions