Rhetorical question Foreshadowing Unusual birth/early childhood Special weapon Abyss/temptation Challenges or trials Tragedy Metaphor Explanation Dramatic Irony Simile Restate thesis Internal Conflict Allusion Mic drop Recap main points Stage directions Theme Call to adventure Transformation Transition Imagery Supernatural helper/mentor Topic sentence The return home Mic drop Thesis Evidence Protagonist Mood Symbolism Antagonist Mastery of two world Figurative language Background information Personification Crossing the threshold External Conflict Rhetorical question Foreshadowing Unusual birth/early childhood Special weapon Abyss/temptation Challenges or trials Tragedy Metaphor Explanation Dramatic Irony Simile Restate thesis Internal Conflict Allusion Mic drop Recap main points Stage directions Theme Call to adventure Transformation Transition Imagery Supernatural helper/mentor Topic sentence The return home Mic drop Thesis Evidence Protagonist Mood Symbolism Antagonist Mastery of two world Figurative language Background information Personification Crossing the threshold External Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rhetorical question
Foreshadowing
Unusual birth/early childhood
Special weapon
Abyss/temptation
Challenges or trials
Tragedy
Metaphor
Explanation
Dramatic Irony
Simile
Restate thesis
Internal Conflict
Allusion
Mic drop
Recap main points
Stage directions
Theme
Call to adventure
Transformation
Transition
Imagery
Supernatural helper/mentor
Topic sentence
The return home
Mic drop
Thesis
Evidence
Protagonist
Mood
Symbolism
Antagonist
Mastery of two world
Figurative language
Background information
Personification
Crossing the threshold
External Conflict