Figurative language Transformation Mic drop Recap main points Symbolism Unusual birth/early childhood Evidence Stage directions Antagonist Foreshadowing Background information Simile Rhetorical question Mastery of two world Explanation Special weapon Internal Conflict Mic drop External Conflict Metaphor Allusion Call to adventure Theme Restate thesis Topic sentence Mood Imagery Abyss/temptation Challenges or trials Supernatural helper/mentor Thesis Crossing the threshold Tragedy Dramatic Irony Personification Transition The return home Protagonist Figurative language Transformation Mic drop Recap main points Symbolism Unusual birth/early childhood Evidence Stage directions Antagonist Foreshadowing Background information Simile Rhetorical question Mastery of two world Explanation Special weapon Internal Conflict Mic drop External Conflict Metaphor Allusion Call to adventure Theme Restate thesis Topic sentence Mood Imagery Abyss/temptation Challenges or trials Supernatural helper/mentor Thesis Crossing the threshold Tragedy Dramatic Irony Personification Transition The return home Protagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative language
Transformation
Mic drop
Recap main points
Symbolism
Unusual birth/early childhood
Evidence
Stage directions
Antagonist
Foreshadowing
Background information
Simile
Rhetorical question
Mastery of two world
Explanation
Special weapon
Internal Conflict
Mic drop
External Conflict
Metaphor
Allusion
Call to adventure
Theme
Restate thesis
Topic sentence
Mood
Imagery
Abyss/temptation
Challenges or trials
Supernatural helper/mentor
Thesis
Crossing the threshold
Tragedy
Dramatic Irony
Personification
Transition
The return home
Protagonist