Simile Mood Mic drop Explanation Protagonist Mastery of two world Internal Conflict Tragedy Transition Symbolism Recap main points Transformation External Conflict Crossing the threshold Unusual birth/early childhood Dramatic Irony Rhetorical question Metaphor Thesis Topic sentence Mic drop Allusion Evidence Personification Antagonist Challenges or trials Special weapon Stage directions Imagery The return home Restate thesis Background information Foreshadowing Theme Call to adventure Supernatural helper/mentor Abyss/temptation Figurative language Simile Mood Mic drop Explanation Protagonist Mastery of two world Internal Conflict Tragedy Transition Symbolism Recap main points Transformation External Conflict Crossing the threshold Unusual birth/early childhood Dramatic Irony Rhetorical question Metaphor Thesis Topic sentence Mic drop Allusion Evidence Personification Antagonist Challenges or trials Special weapon Stage directions Imagery The return home Restate thesis Background information Foreshadowing Theme Call to adventure Supernatural helper/mentor Abyss/temptation Figurative language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Mood
Mic drop
Explanation
Protagonist
Mastery of two world
Internal Conflict
Tragedy
Transition
Symbolism
Recap main points
Transformation
External Conflict
Crossing the threshold
Unusual birth/early childhood
Dramatic Irony
Rhetorical question
Metaphor
Thesis
Topic sentence
Mic drop
Allusion
Evidence
Personification
Antagonist
Challenges or trials
Special weapon
Stage directions
Imagery
The return home
Restate thesis
Background information
Foreshadowing
Theme
Call to adventure
Supernatural helper/mentor
Abyss/temptation
Figurative language