The return home Antagonist Foreshadowing Rhetorical question Challenges or trials Mastery of two world Evidence Mood Special weapon Transition Unusual birth/early childhood Figurative language Mic drop Allusion Background information Protagonist Tragedy Abyss/temptation Transformation Recap main points Personification Thesis Topic sentence Restate thesis Internal Conflict Theme Explanation Call to adventure Dramatic Irony Supernatural helper/mentor Imagery Crossing the threshold Simile Stage directions External Conflict Symbolism Mic drop Metaphor The return home Antagonist Foreshadowing Rhetorical question Challenges or trials Mastery of two world Evidence Mood Special weapon Transition Unusual birth/early childhood Figurative language Mic drop Allusion Background information Protagonist Tragedy Abyss/temptation Transformation Recap main points Personification Thesis Topic sentence Restate thesis Internal Conflict Theme Explanation Call to adventure Dramatic Irony Supernatural helper/mentor Imagery Crossing the threshold Simile Stage directions External Conflict Symbolism Mic drop Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
The return home
Antagonist
Foreshadowing
Rhetorical question
Challenges or trials
Mastery of two world
Evidence
Mood
Special weapon
Transition
Unusual birth/early childhood
Figurative language
Mic drop
Allusion
Background information
Protagonist
Tragedy
Abyss/temptation
Transformation
Recap main points
Personification
Thesis
Topic sentence
Restate thesis
Internal Conflict
Theme
Explanation
Call to adventure
Dramatic Irony
Supernatural helper/mentor
Imagery
Crossing the threshold
Simile
Stage directions
External Conflict
Symbolism
Mic drop
Metaphor