Symbolism Transition Evidence Background information Stage directions Topic sentence Protagonist Explanation Supernatural helper/mentor Mastery of two world Internal Conflict External Conflict Personification Call to adventure Restate thesis Thesis Mic drop Crossing the threshold Figurative language Allusion Foreshadowing Mic drop Mood Special weapon Recap main points Theme Dramatic Irony Metaphor The return home Rhetorical question Tragedy Abyss/temptation Challenges or trials Unusual birth/early childhood Simile Antagonist Transformation Imagery Symbolism Transition Evidence Background information Stage directions Topic sentence Protagonist Explanation Supernatural helper/mentor Mastery of two world Internal Conflict External Conflict Personification Call to adventure Restate thesis Thesis Mic drop Crossing the threshold Figurative language Allusion Foreshadowing Mic drop Mood Special weapon Recap main points Theme Dramatic Irony Metaphor The return home Rhetorical question Tragedy Abyss/temptation Challenges or trials Unusual birth/early childhood Simile Antagonist Transformation Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
Transition
Evidence
Background information
Stage directions
Topic sentence
Protagonist
Explanation
Supernatural helper/mentor
Mastery of two world
Internal Conflict
External Conflict
Personification
Call to adventure
Restate thesis
Thesis
Mic drop
Crossing the threshold
Figurative language
Allusion
Foreshadowing
Mic drop
Mood
Special weapon
Recap main points
Theme
Dramatic Irony
Metaphor
The return home
Rhetorical question
Tragedy
Abyss/temptation
Challenges or trials
Unusual birth/early childhood
Simile
Antagonist
Transformation
Imagery