EvidenceAbyss/temptationThemeStagedirectionsTransitionTopicsentenceAntagonistAllusionCrossingthethresholdThesisFigurativelanguageDramaticIronyExternalConflictInternalConflictTransformationSpecialweaponSimileExplanationSymbolismBackgroundinformationRestatethesisThereturnhomeRhetoricalquestionSupernaturalhelper/mentorChallengesor trialsForeshadowingRecapmainpointsMasteryof twoworldCall toadventureMetaphorProtagonistMicdropTragedyImageryMicdropMoodUnusualbirth/earlychildhoodPersonificationEvidenceAbyss/temptationThemeStagedirectionsTransitionTopicsentenceAntagonistAllusionCrossingthethresholdThesisFigurativelanguageDramaticIronyExternalConflictInternalConflictTransformationSpecialweaponSimileExplanationSymbolismBackgroundinformationRestatethesisThereturnhomeRhetoricalquestionSupernaturalhelper/mentorChallengesor trialsForeshadowingRecapmainpointsMasteryof twoworldCall toadventureMetaphorProtagonistMicdropTragedyImageryMicdropMoodUnusualbirth/earlychildhoodPersonification

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Evidence
  2. Abyss/temptation
  3. Theme
  4. Stage directions
  5. Transition
  6. Topic sentence
  7. Antagonist
  8. Allusion
  9. Crossing the threshold
  10. Thesis
  11. Figurative language
  12. Dramatic Irony
  13. External Conflict
  14. Internal Conflict
  15. Transformation
  16. Special weapon
  17. Simile
  18. Explanation
  19. Symbolism
  20. Background information
  21. Restate thesis
  22. The return home
  23. Rhetorical question
  24. Supernatural helper/mentor
  25. Challenges or trials
  26. Foreshadowing
  27. Recap main points
  28. Mastery of two world
  29. Call to adventure
  30. Metaphor
  31. Protagonist
  32. Mic drop
  33. Tragedy
  34. Imagery
  35. Mic drop
  36. Mood
  37. Unusual birth/early childhood
  38. Personification