The return home Abyss/temptation Stage directions Dramatic Irony Allusion Personification Thesis Mic drop Challenges or trials Transition Unusual birth/early childhood Protagonist Special weapon Figurative language Supernatural helper/mentor Tragedy Crossing the threshold Symbolism Topic sentence Antagonist Evidence Imagery Simile Background information Internal Conflict Recap main points Transformation Mood External Conflict Restate thesis Theme Foreshadowing Mic drop Metaphor Rhetorical question Mastery of two world Explanation Call to adventure The return home Abyss/temptation Stage directions Dramatic Irony Allusion Personification Thesis Mic drop Challenges or trials Transition Unusual birth/early childhood Protagonist Special weapon Figurative language Supernatural helper/mentor Tragedy Crossing the threshold Symbolism Topic sentence Antagonist Evidence Imagery Simile Background information Internal Conflict Recap main points Transformation Mood External Conflict Restate thesis Theme Foreshadowing Mic drop Metaphor Rhetorical question Mastery of two world Explanation Call to adventure
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
The return home
Abyss/temptation
Stage directions
Dramatic Irony
Allusion
Personification
Thesis
Mic drop
Challenges or trials
Transition
Unusual birth/early childhood
Protagonist
Special weapon
Figurative language
Supernatural helper/mentor
Tragedy
Crossing the threshold
Symbolism
Topic sentence
Antagonist
Evidence
Imagery
Simile
Background information
Internal Conflict
Recap main points
Transformation
Mood
External Conflict
Restate thesis
Theme
Foreshadowing
Mic drop
Metaphor
Rhetorical question
Mastery of two world
Explanation
Call to adventure