Evidence Abyss/temptation Theme Stage directions Transition Topic sentence Antagonist Allusion Crossing the threshold Thesis Figurative language Dramatic Irony External Conflict Internal Conflict Transformation Special weapon Simile Explanation Symbolism Background information Restate thesis The return home Rhetorical question Supernatural helper/mentor Challenges or trials Foreshadowing Recap main points Mastery of two world Call to adventure Metaphor Protagonist Mic drop Tragedy Imagery Mic drop Mood Unusual birth/early childhood Personification Evidence Abyss/temptation Theme Stage directions Transition Topic sentence Antagonist Allusion Crossing the threshold Thesis Figurative language Dramatic Irony External Conflict Internal Conflict Transformation Special weapon Simile Explanation Symbolism Background information Restate thesis The return home Rhetorical question Supernatural helper/mentor Challenges or trials Foreshadowing Recap main points Mastery of two world Call to adventure Metaphor Protagonist Mic drop Tragedy Imagery Mic drop Mood Unusual birth/early childhood Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Evidence
Abyss/temptation
Theme
Stage directions
Transition
Topic sentence
Antagonist
Allusion
Crossing the threshold
Thesis
Figurative language
Dramatic Irony
External Conflict
Internal Conflict
Transformation
Special weapon
Simile
Explanation
Symbolism
Background information
Restate thesis
The return home
Rhetorical question
Supernatural helper/mentor
Challenges or trials
Foreshadowing
Recap main points
Mastery of two world
Call to adventure
Metaphor
Protagonist
Mic drop
Tragedy
Imagery
Mic drop
Mood
Unusual birth/early childhood
Personification