Special weapon Dramatic Irony Personification Recap main points The return home Stage directions Transformation Mood Mastery of two world Simile Allusion Unusual birth/early childhood Call to adventure Rhetorical question Figurative language Antagonist Explanation Background information Topic sentence Imagery Mic drop Tragedy Foreshadowing Abyss/temptation Metaphor Theme Internal Conflict Restate thesis Crossing the threshold Supernatural helper/mentor External Conflict Thesis Evidence Challenges or trials Symbolism Mic drop Transition Protagonist Special weapon Dramatic Irony Personification Recap main points The return home Stage directions Transformation Mood Mastery of two world Simile Allusion Unusual birth/early childhood Call to adventure Rhetorical question Figurative language Antagonist Explanation Background information Topic sentence Imagery Mic drop Tragedy Foreshadowing Abyss/temptation Metaphor Theme Internal Conflict Restate thesis Crossing the threshold Supernatural helper/mentor External Conflict Thesis Evidence Challenges or trials Symbolism Mic drop Transition Protagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Special weapon
Dramatic Irony
Personification
Recap main points
The return home
Stage directions
Transformation
Mood
Mastery of two world
Simile
Allusion
Unusual birth/early childhood
Call to adventure
Rhetorical question
Figurative language
Antagonist
Explanation
Background information
Topic sentence
Imagery
Mic drop
Tragedy
Foreshadowing
Abyss/temptation
Metaphor
Theme
Internal Conflict
Restate thesis
Crossing the threshold
Supernatural helper/mentor
External Conflict
Thesis
Evidence
Challenges or trials
Symbolism
Mic drop
Transition
Protagonist