Figurative language Crossing the threshold External Conflict Metaphor Challenges or trials Transformation Background information Abyss/temptation Protagonist Evidence Mic drop Mood Stage directions Explanation Symbolism Rhetorical question Antagonist Foreshadowing Mastery of two world Recap main points Unusual birth/early childhood Call to adventure Dramatic Irony Internal Conflict Tragedy Thesis Special weapon Topic sentence Restate thesis The return home Mic drop Theme Transition Allusion Supernatural helper/mentor Imagery Personification Simile Figurative language Crossing the threshold External Conflict Metaphor Challenges or trials Transformation Background information Abyss/temptation Protagonist Evidence Mic drop Mood Stage directions Explanation Symbolism Rhetorical question Antagonist Foreshadowing Mastery of two world Recap main points Unusual birth/early childhood Call to adventure Dramatic Irony Internal Conflict Tragedy Thesis Special weapon Topic sentence Restate thesis The return home Mic drop Theme Transition Allusion Supernatural helper/mentor Imagery Personification Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative language
Crossing the threshold
External Conflict
Metaphor
Challenges or trials
Transformation
Background information
Abyss/temptation
Protagonist
Evidence
Mic drop
Mood
Stage directions
Explanation
Symbolism
Rhetorical question
Antagonist
Foreshadowing
Mastery of two world
Recap main points
Unusual birth/early childhood
Call to adventure
Dramatic Irony
Internal Conflict
Tragedy
Thesis
Special weapon
Topic sentence
Restate thesis
The return home
Mic drop
Theme
Transition
Allusion
Supernatural helper/mentor
Imagery
Personification
Simile