Mood Indirect characterization Topic sentence Climax Rising action Recap main points Foreshadowing Introduction Metaphor Personification Theme Evidence Resolution Explanation Mic drop Restate thesis Author’s purpose Background information Internal Conflict Symbol Falling action Mic drop Exposition External Conflict (three types) Conclusion Thesis Flashback Imagery Chronological order Transition Simile Body paragraphs Direct characterization Mood Indirect characterization Topic sentence Climax Rising action Recap main points Foreshadowing Introduction Metaphor Personification Theme Evidence Resolution Explanation Mic drop Restate thesis Author’s purpose Background information Internal Conflict Symbol Falling action Mic drop Exposition External Conflict (three types) Conclusion Thesis Flashback Imagery Chronological order Transition Simile Body paragraphs Direct characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Indirect characterization
Topic sentence
Climax
Rising action
Recap main points
Foreshadowing
Introduction
Metaphor
Personification
Theme
Evidence
Resolution
Explanation
Mic drop
Restate thesis
Author’s purpose
Background information
Internal Conflict
Symbol
Falling action
Mic drop
Exposition
External Conflict (three types)
Conclusion
Thesis
Flashback
Imagery
Chronological order
Transition
Simile
Body paragraphs
Direct characterization