FASTBREAK LAYUP TIPOFF ZIPS MAKE A 3- POINTER ZIPS MAKE BOTH FREE THROWS HALF- COURT SHOT STEAL TIMEOUT SCORE IS TIED TRAVELING VIOLATION PLAYER SUBSTITUTION OVERTIME CHARGE ZIPS REACH 70 POINTS THERE IS AN AND ONE JUMPBALL YOU SEE A HIGHFIVE AIRBALL ZIPS WIN!! AWAY TEAM MISSES BOTH FREE THROWS SHOT CLOCK VIOLATION HALFTIME FOUL BLOCKED SHOT PLAYER CHEERING ON ANOTHER PLAYER FASTBREAK LAYUP TIPOFF ZIPS MAKE A 3- POINTER ZIPS MAKE BOTH FREE THROWS HALF- COURT SHOT STEAL TIMEOUT SCORE IS TIED TRAVELING VIOLATION PLAYER SUBSTITUTION OVERTIME CHARGE ZIPS REACH 70 POINTS THERE IS AN AND ONE JUMPBALL YOU SEE A HIGHFIVE AIRBALL ZIPS WIN!! AWAY TEAM MISSES BOTH FREE THROWS SHOT CLOCK VIOLATION HALFTIME FOUL BLOCKED SHOT PLAYER CHEERING ON ANOTHER PLAYER
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FASTBREAK LAYUP
TIPOFF
ZIPS MAKE A 3-POINTER
ZIPS MAKE BOTH FREE THROWS
HALF-COURT SHOT
STEAL
TIMEOUT
SCORE IS TIED
TRAVELING VIOLATION
PLAYER SUBSTITUTION
OVERTIME
CHARGE
ZIPS REACH 70 POINTS
THERE IS AN AND ONE
JUMPBALL
YOU SEE A HIGHFIVE
AIRBALL
ZIPS WIN!!
AWAY TEAM MISSES BOTH FREE THROWS
SHOT CLOCK VIOLATION
HALFTIME
FOUL
BLOCKED SHOT
PLAYER CHEERING ON ANOTHER PLAYER