FALLINGACTIONANTAGONISTRISINGACTIONPROTAGONISTCONFLICTDENOUMENTRESOLUTIONMOODPOINTOFVIEWSTOICROUNDDYNAMIC3RD PERSONOMNISCIENTCHARACTERVS FATEFLATDRAMATICIRONYCHARACTERVS NATUREPLOTCHARACTERVS SOCIETYCLIMAXVERBALIRONYCHARACTERVSCHARACTERCHARACTERVS SELF1STPERSONTHEMETONESITUATIONALIRONY3RDPERSONLIMITEDSUSPENSEEXPOSITIONFORESHADOWINGFALLINGACTIONANTAGONISTRISINGACTIONPROTAGONISTCONFLICTDENOUMENTRESOLUTIONMOODPOINTOFVIEWSTOICROUNDDYNAMIC3RD PERSONOMNISCIENTCHARACTERVS FATEFLATDRAMATICIRONYCHARACTERVS NATUREPLOTCHARACTERVS SOCIETYCLIMAXVERBALIRONYCHARACTERVSCHARACTERCHARACTERVS SELF1STPERSONTHEMETONESITUATIONALIRONY3RDPERSONLIMITEDSUSPENSEEXPOSITIONFORESHADOWING

STORY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FALLING ACTION
  2. ANTAGONIST
  3. RISING ACTION
  4. PROTAGONIST
  5. CONFLICT
  6. DENOUMENT
  7. RESOLUTION
  8. MOOD
  9. POINT OF VIEW
  10. STOIC
  11. ROUND
  12. DYNAMIC
  13. 3RD PERSON OMNISCIENT
  14. CHARACTER VS FATE
  15. FLAT
  16. DRAMATIC IRONY
  17. CHARACTER VS NATURE
  18. PLOT
  19. CHARACTER VS SOCIETY
  20. CLIMAX
  21. VERBAL IRONY
  22. CHARACTER VS CHARACTER
  23. CHARACTER VS SELF
  24. 1ST PERSON
  25. THEME
  26. TONE
  27. SITUATIONAL IRONY
  28. 3RD PERSON LIMITED
  29. SUSPENSE
  30. EXPOSITION
  31. FORESHADOWING