PLOTSUSPENSESTOICFORESHADOWINGPROTAGONISTDYNAMICRISINGACTIONDRAMATICIRONYTONEMOOD1STPERSON3RD PERSONOMNISCIENTCHARACTERVS SELFVERBALIRONYPOINTOFVIEWCHARACTERVS SOCIETYFLATCONFLICTCHARACTERVS FATETHEMEFALLINGACTION3RDPERSONLIMITEDROUNDSITUATIONALIRONYCLIMAXRESOLUTIONANTAGONISTCHARACTERVS NATUREEXPOSITIONCHARACTERVSCHARACTERDENOUMENTPLOTSUSPENSESTOICFORESHADOWINGPROTAGONISTDYNAMICRISINGACTIONDRAMATICIRONYTONEMOOD1STPERSON3RD PERSONOMNISCIENTCHARACTERVS SELFVERBALIRONYPOINTOFVIEWCHARACTERVS SOCIETYFLATCONFLICTCHARACTERVS FATETHEMEFALLINGACTION3RDPERSONLIMITEDROUNDSITUATIONALIRONYCLIMAXRESOLUTIONANTAGONISTCHARACTERVS NATUREEXPOSITIONCHARACTERVSCHARACTERDENOUMENT

STORY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PLOT
  2. SUSPENSE
  3. STOIC
  4. FORESHADOWING
  5. PROTAGONIST
  6. DYNAMIC
  7. RISING ACTION
  8. DRAMATIC IRONY
  9. TONE
  10. MOOD
  11. 1ST PERSON
  12. 3RD PERSON OMNISCIENT
  13. CHARACTER VS SELF
  14. VERBAL IRONY
  15. POINT OF VIEW
  16. CHARACTER VS SOCIETY
  17. FLAT
  18. CONFLICT
  19. CHARACTER VS FATE
  20. THEME
  21. FALLING ACTION
  22. 3RD PERSON LIMITED
  23. ROUND
  24. SITUATIONAL IRONY
  25. CLIMAX
  26. RESOLUTION
  27. ANTAGONIST
  28. CHARACTER VS NATURE
  29. EXPOSITION
  30. CHARACTER VS CHARACTER
  31. DENOUMENT