POINTOFVIEWROUNDVERBALIRONYPLOTRISINGACTIONSUSPENSECLIMAX1STPERSONDYNAMICTHEMERESOLUTIONCHARACTERVSCHARACTER3RDPERSONLIMITEDANTAGONISTFLATTONECHARACTERVS SOCIETYMOODEXPOSITIONSTOICFORESHADOWINGFALLINGACTIONPROTAGONISTCHARACTERVS SELFCONFLICTCHARACTERVS NATURE3RD PERSONOMNISCIENTCHARACTERVS FATEDRAMATICIRONYDENOUMENTSITUATIONALIRONYPOINTOFVIEWROUNDVERBALIRONYPLOTRISINGACTIONSUSPENSECLIMAX1STPERSONDYNAMICTHEMERESOLUTIONCHARACTERVSCHARACTER3RDPERSONLIMITEDANTAGONISTFLATTONECHARACTERVS SOCIETYMOODEXPOSITIONSTOICFORESHADOWINGFALLINGACTIONPROTAGONISTCHARACTERVS SELFCONFLICTCHARACTERVS NATURE3RD PERSONOMNISCIENTCHARACTERVS FATEDRAMATICIRONYDENOUMENTSITUATIONALIRONY

STORY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POINT OF VIEW
  2. ROUND
  3. VERBAL IRONY
  4. PLOT
  5. RISING ACTION
  6. SUSPENSE
  7. CLIMAX
  8. 1ST PERSON
  9. DYNAMIC
  10. THEME
  11. RESOLUTION
  12. CHARACTER VS CHARACTER
  13. 3RD PERSON LIMITED
  14. ANTAGONIST
  15. FLAT
  16. TONE
  17. CHARACTER VS SOCIETY
  18. MOOD
  19. EXPOSITION
  20. STOIC
  21. FORESHADOWING
  22. FALLING ACTION
  23. PROTAGONIST
  24. CHARACTER VS SELF
  25. CONFLICT
  26. CHARACTER VS NATURE
  27. 3RD PERSON OMNISCIENT
  28. CHARACTER VS FATE
  29. DRAMATIC IRONY
  30. DENOUMENT
  31. SITUATIONAL IRONY