responding variable Newton's 3rd Newton's 1st weight inertia manipulated variable milli- Velocity freefall reflection convex lens Doppler effect compression Newton's 2nd transverse wave gravity constant speed radiation interference kilo- hypothesis concave lens theory frequency rarefaction longitudinal wave balanced forces terminal velocity trough momentum projectile crest control infrared radiation crest wavelength amplitude centripetal acceleration acceleration responding variable Newton's 3rd Newton's 1st weight inertia manipulated variable milli- Velocity freefall reflection convex lens Doppler effect compression Newton's 2nd transverse wave gravity constant speed radiation interference kilo- hypothesis concave lens theory frequency rarefaction longitudinal wave balanced forces terminal velocity trough momentum projectile crest control infrared radiation crest wavelength amplitude centripetal acceleration acceleration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
responding variable
Newton's 3rd
Newton's 1st
weight
inertia
manipulated variable
milli-
Velocity
freefall
reflection
convex lens
Doppler effect
compression
Newton's 2nd
transverse wave
gravity
constant speed
radiation
interference
kilo-
hypothesis
concave lens
theory
frequency
rarefaction
longitudinal wave
balanced forces
terminal velocity
trough
momentum
projectile
crest
control
infrared radiation
crest
wavelength
amplitude
centripetal acceleration
acceleration