quadrilateral isosceles acute trapezoid obtuse angle equilateral acute rhombus 180 degrees parallel lines point right angle 360 degrees perpen- dicular lines ray scalene right vertex line segment intersecting lines parallelogram acute angle line supple- mentary angle isosceles obtuse regular polygon comple- mentary angle scalene acute geometry scalene obtuse square straight angle polygons rectangle isosceles right quadrilateral isosceles acute trapezoid obtuse angle equilateral acute rhombus 180 degrees parallel lines point right angle 360 degrees perpen- dicular lines ray scalene right vertex line segment intersecting lines parallelogram acute angle line supple- mentary angle isosceles obtuse regular polygon comple- mentary angle scalene acute geometry scalene obtuse square straight angle polygons rectangle isosceles right
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
quadrilateral
isosceles
acute
trapezoid
obtuse angle
equilateral acute
rhombus
180 degrees
parallel lines
point
right angle
360 degrees
perpen-dicular lines
ray
scalene right
vertex
line segment
intersecting lines
parallelogram
acute angle
line
supple-mentary
angle
isosceles obtuse
regular polygon
comple-
mentary
angle
scalene
acute
geometry
scalene obtuse
square
straight angle
polygons
rectangle
isosceles
right