scalene obtuse acute angle 360 degrees straight angle geometry ray supple- mentary angle quadrilateral obtuse angle trapezoid line segment intersecting lines comple- mentary angle vertex 180 degrees scalene acute square equilateral acute right angle line isosceles right regular polygon isosceles obtuse isosceles acute polygons point rectangle scalene right parallel lines parallelogram perpen- dicular lines rhombus scalene obtuse acute angle 360 degrees straight angle geometry ray supple- mentary angle quadrilateral obtuse angle trapezoid line segment intersecting lines comple- mentary angle vertex 180 degrees scalene acute square equilateral acute right angle line isosceles right regular polygon isosceles obtuse isosceles acute polygons point rectangle scalene right parallel lines parallelogram perpen- dicular lines rhombus
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
scalene obtuse
acute angle
360 degrees
straight angle
geometry
ray
supple-mentary
angle
quadrilateral
obtuse angle
trapezoid
line segment
intersecting lines
comple-
mentary
angle
vertex
180 degrees
scalene
acute
square
equilateral acute
right angle
line
isosceles
right
regular polygon
isosceles obtuse
isosceles
acute
polygons
point
rectangle
scalene right
parallel lines
parallelogram
perpen-dicular lines
rhombus