comple- mentary angle scalene right 180 degrees 360 degrees ray straight angle parallelogram isosceles acute scalene acute vertex intersecting lines square point line segment supple- mentary angle rectangle trapezoid right angle geometry scalene obtuse polygons isosceles right perpen- dicular lines parallel lines equilateral acute isosceles obtuse rhombus regular polygon quadrilateral acute angle line obtuse angle comple- mentary angle scalene right 180 degrees 360 degrees ray straight angle parallelogram isosceles acute scalene acute vertex intersecting lines square point line segment supple- mentary angle rectangle trapezoid right angle geometry scalene obtuse polygons isosceles right perpen- dicular lines parallel lines equilateral acute isosceles obtuse rhombus regular polygon quadrilateral acute angle line obtuse angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
comple-
mentary
angle
scalene right
180 degrees
360 degrees
ray
straight angle
parallelogram
isosceles
acute
scalene
acute
vertex
intersecting lines
square
point
line segment
supple-mentary
angle
rectangle
trapezoid
right angle
geometry
scalene obtuse
polygons
isosceles
right
perpen-dicular lines
parallel lines
equilateral acute
isosceles obtuse
rhombus
regular polygon
quadrilateral
acute angle
line
obtuse angle