isosceles acute point geometry perpen- dicular lines right angle supple- mentary angle line intersecting lines equilateral acute rhombus straight angle isosceles right rectangle obtuse angle parallelogram parallel lines line segment trapezoid 180 degrees 360 degrees regular polygon scalene obtuse isosceles obtuse acute angle scalene acute polygons square ray comple- mentary angle vertex scalene right quadrilateral isosceles acute point geometry perpen- dicular lines right angle supple- mentary angle line intersecting lines equilateral acute rhombus straight angle isosceles right rectangle obtuse angle parallelogram parallel lines line segment trapezoid 180 degrees 360 degrees regular polygon scalene obtuse isosceles obtuse acute angle scalene acute polygons square ray comple- mentary angle vertex scalene right quadrilateral
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
isosceles
acute
point
geometry
perpen-dicular lines
right angle
supple-mentary
angle
line
intersecting lines
equilateral acute
rhombus
straight angle
isosceles
right
rectangle
obtuse angle
parallelogram
parallel lines
line segment
trapezoid
180 degrees
360 degrees
regular polygon
scalene obtuse
isosceles obtuse
acute angle
scalene
acute
polygons
square
ray
comple-
mentary
angle
vertex
scalene right
quadrilateral