vertex point parallel lines regular polygon parallelogram isosceles obtuse equilateral acute supple- mentary angle ray intersecting lines polygons acute angle 360 degrees obtuse angle isosceles acute scalene right right angle isosceles right 180 degrees perpen- dicular lines geometry rectangle line segment line square scalene acute straight angle comple- mentary angle rhombus quadrilateral scalene obtuse trapezoid vertex point parallel lines regular polygon parallelogram isosceles obtuse equilateral acute supple- mentary angle ray intersecting lines polygons acute angle 360 degrees obtuse angle isosceles acute scalene right right angle isosceles right 180 degrees perpen- dicular lines geometry rectangle line segment line square scalene acute straight angle comple- mentary angle rhombus quadrilateral scalene obtuse trapezoid
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
vertex
point
parallel lines
regular polygon
parallelogram
isosceles obtuse
equilateral acute
supple-mentary
angle
ray
intersecting lines
polygons
acute angle
360 degrees
obtuse angle
isosceles
acute
scalene right
right angle
isosceles
right
180 degrees
perpen-dicular lines
geometry
rectangle
line segment
line
square
scalene
acute
straight angle
comple-
mentary
angle
rhombus
quadrilateral
scalene obtuse
trapezoid