square 360 degrees parallel lines scalene acute isosceles acute line segment isosceles right supple- mentary angle straight angle rectangle regular polygon equilateral acute point intersecting lines ray perpen- dicular lines 180 degrees trapezoid polygons vertex line right angle scalene right scalene obtuse obtuse angle parallelogram geometry comple- mentary angle isosceles obtuse quadrilateral rhombus acute angle square 360 degrees parallel lines scalene acute isosceles acute line segment isosceles right supple- mentary angle straight angle rectangle regular polygon equilateral acute point intersecting lines ray perpen- dicular lines 180 degrees trapezoid polygons vertex line right angle scalene right scalene obtuse obtuse angle parallelogram geometry comple- mentary angle isosceles obtuse quadrilateral rhombus acute angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
square
360 degrees
parallel lines
scalene
acute
isosceles
acute
line segment
isosceles
right
supple-mentary
angle
straight angle
rectangle
regular polygon
equilateral acute
point
intersecting lines
ray
perpen-dicular lines
180 degrees
trapezoid
polygons
vertex
line
right angle
scalene right
scalene obtuse
obtuse angle
parallelogram
geometry
comple-
mentary
angle
isosceles obtuse
quadrilateral
rhombus
acute angle