comple- mentary angle line segment 360 degrees quadrilateral right angle scalene acute vertex regular polygon parallel lines isosceles right isosceles obtuse perpen- dicular lines trapezoid point scalene obtuse supple- mentary angle polygons isosceles acute rhombus acute angle intersecting lines 180 degrees square rectangle obtuse angle scalene right line straight angle geometry equilateral acute parallelogram ray comple- mentary angle line segment 360 degrees quadrilateral right angle scalene acute vertex regular polygon parallel lines isosceles right isosceles obtuse perpen- dicular lines trapezoid point scalene obtuse supple- mentary angle polygons isosceles acute rhombus acute angle intersecting lines 180 degrees square rectangle obtuse angle scalene right line straight angle geometry equilateral acute parallelogram ray
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
comple-
mentary
angle
line segment
360 degrees
quadrilateral
right angle
scalene
acute
vertex
regular polygon
parallel lines
isosceles
right
isosceles obtuse
perpen-dicular lines
trapezoid
point
scalene obtuse
supple-mentary
angle
polygons
isosceles
acute
rhombus
acute angle
intersecting lines
180 degrees
square
rectangle
obtuse angle
scalene right
line
straight angle
geometry
equilateral acute
parallelogram
ray