rectangle 360 degrees parallel lines quadrilateral comple- mentary angle line square geometry supple- mentary angle equilateral acute parallelogram vertex scalene right isosceles acute right angle 180 degrees obtuse angle isosceles obtuse ray regular polygon intersecting lines trapezoid scalene obtuse straight angle line segment scalene acute rhombus point acute angle perpen- dicular lines polygons isosceles right rectangle 360 degrees parallel lines quadrilateral comple- mentary angle line square geometry supple- mentary angle equilateral acute parallelogram vertex scalene right isosceles acute right angle 180 degrees obtuse angle isosceles obtuse ray regular polygon intersecting lines trapezoid scalene obtuse straight angle line segment scalene acute rhombus point acute angle perpen- dicular lines polygons isosceles right
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rectangle
360 degrees
parallel lines
quadrilateral
comple-
mentary
angle
line
square
geometry
supple-mentary
angle
equilateral acute
parallelogram
vertex
scalene right
isosceles
acute
right angle
180 degrees
obtuse angle
isosceles obtuse
ray
regular polygon
intersecting lines
trapezoid
scalene obtuse
straight angle
line segment
scalene
acute
rhombus
point
acute angle
perpen-dicular lines
polygons
isosceles
right