intersecting lines isosceles obtuse rhombus obtuse angle isosceles right acute angle quadrilateral 360 degrees trapezoid line segment square rectangle parallel lines vertex scalene obtuse point regular polygon perpen- dicular lines comple- mentary angle supple- mentary angle straight angle parallelogram polygons isosceles acute equilateral acute right angle line 180 degrees scalene right ray geometry scalene acute intersecting lines isosceles obtuse rhombus obtuse angle isosceles right acute angle quadrilateral 360 degrees trapezoid line segment square rectangle parallel lines vertex scalene obtuse point regular polygon perpen- dicular lines comple- mentary angle supple- mentary angle straight angle parallelogram polygons isosceles acute equilateral acute right angle line 180 degrees scalene right ray geometry scalene acute
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
intersecting lines
isosceles obtuse
rhombus
obtuse angle
isosceles
right
acute angle
quadrilateral
360 degrees
trapezoid
line segment
square
rectangle
parallel lines
vertex
scalene obtuse
point
regular polygon
perpen-dicular lines
comple-
mentary
angle
supple-mentary
angle
straight angle
parallelogram
polygons
isosceles
acute
equilateral acute
right angle
line
180 degrees
scalene right
ray
geometry
scalene
acute