scalene right right angle acute angle line perpen- dicular lines isosceles acute scalene acute rhombus vertex isosceles right point intersecting lines polygons comple- mentary angle scalene obtuse straight angle equilateral acute obtuse angle ray line segment supple- mentary angle geometry parallel lines parallelogram trapezoid 360 degrees quadrilateral isosceles obtuse rectangle 180 degrees regular polygon square scalene right right angle acute angle line perpen- dicular lines isosceles acute scalene acute rhombus vertex isosceles right point intersecting lines polygons comple- mentary angle scalene obtuse straight angle equilateral acute obtuse angle ray line segment supple- mentary angle geometry parallel lines parallelogram trapezoid 360 degrees quadrilateral isosceles obtuse rectangle 180 degrees regular polygon square
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
scalene right
right angle
acute angle
line
perpen-dicular lines
isosceles
acute
scalene
acute
rhombus
vertex
isosceles
right
point
intersecting lines
polygons
comple-
mentary
angle
scalene obtuse
straight angle
equilateral acute
obtuse angle
ray
line segment
supple-mentary
angle
geometry
parallel lines
parallelogram
trapezoid
360 degrees
quadrilateral
isosceles obtuse
rectangle
180 degrees
regular polygon
square