Maximumpoint at(0, 4)OpensUptheLowestPointInputThere isnot a y-interceptThere'sthree x-interceptsOutputtheHighestPointMinimumpoint at(-1, -5)There'sfour x-interceptsDecreasingthenincreasingDecreasingIncreasingThere'san x-interceptat (-1, 0)There's ay-interceptat (0, 3)There ISSymmetryOpensDownThere aretwo y-interceptsThere isNOSymmetry"Oval"shapeThere'san y-interceptat (0, 2)Specialpoint at(3, -5)There'san x-interceptat (-4, 0)The graphlooks likean "S"Maximumpoint at(0, 4)OpensUptheLowestPointInputThere isnot a y-interceptThere'sthree x-interceptsOutputtheHighestPointMinimumpoint at(-1, -5)There'sfour x-interceptsDecreasingthenincreasingDecreasingIncreasingThere'san x-interceptat (-1, 0)There's ay-interceptat (0, 3)There ISSymmetryOpensDownThere aretwo y-interceptsThere isNOSymmetry"Oval"shapeThere'san y-interceptat (0, 2)Specialpoint at(3, -5)There'san x-interceptat (-4, 0)The graphlooks likean "S"

Describing Graphs BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
N
4
G
5
O
6
O
7
O
8
I
9
N
10
I
11
G
12
G
13
N
14
B
15
G
16
G
17
I
18
B
19
I
20
O
21
I
22
B
23
B
24
N
  1. B-Maximum point at (0, 4)
  2. O-Opens Up
  3. N-the Lowest Point
  4. G-Input
  5. O-There is not a y-intercept
  6. O-There's three x-intercepts
  7. O-Output
  8. I-the Highest Point
  9. N-Minimum point at (-1, -5)
  10. I-There's four x-intercepts
  11. G-Decreasing then increasing
  12. G-Decreasing
  13. N-Increasing
  14. B-There's an x-intercept at (-1, 0)
  15. G-There's a y-intercept at (0, 3)
  16. G-There IS Symmetry
  17. I-Opens Down
  18. B-There are two y-intercepts
  19. I-There is NO Symmetry
  20. O-"Oval" shape
  21. I-There's an y-intercept at (0, 2)
  22. B-Special point at (3, -5)
  23. B-There's an x-intercept at (-4, 0)
  24. N-The graph looks like an "S"