the nukegets setoffclingyduohave aBigArgumentranboohasanothercrisistubbo findsout ranboolives w/ theaactommychoosestubbo overthe discssomeoneloses theirlast lifeit's revealedthat ranboohad a discdream DoesNot Care abtthe servergettingblown upthe discsagaFINALLYENDS FRthey end upnegotiatinginstead offightingmentalhealthissuesgalorethere's a plottwist thatcomes out ofnowheredreamdoesn'tdiedreamtries tomanipulatekidsthe prisongetsmentionedchat losestheirmindssnowchesterdoesn't getindependencedream finallygets trulyCalled OutTMtubbo getscompared towilbur and/orschlattlots ofreferencesto pastwarsthe discsgetdestroyed(FINALLY)ppl otherthanclingyduo +dream getinvolvedghostburarrivesand isconfuseddreamgives aterrifyingspeechthe nukegets setoffclingyduohave aBigArgumentranboohasanothercrisistubbo findsout ranboolives w/ theaactommychoosestubbo overthe discssomeoneloses theirlast lifeit's revealedthat ranboohad a discdream DoesNot Care abtthe servergettingblown upthe discsagaFINALLYENDS FRthey end upnegotiatinginstead offightingmentalhealthissuesgalorethere's a plottwist thatcomes out ofnowheredreamdoesn'tdiedreamtries tomanipulatekidsthe prisongetsmentionedchat losestheirmindssnowchesterdoesn't getindependencedream finallygets trulyCalled OutTMtubbo getscompared towilbur and/orschlattlots ofreferencesto pastwarsthe discsgetdestroyed(FINALLY)ppl otherthanclingyduo +dream getinvolvedghostburarrivesand isconfuseddreamgives aterrifyingspeech

yeahhhhhhhhhhhhhh idk what to call this - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the nuke gets set off
  2. clingyduo have a Big Argument
  3. ranboo has another crisis
  4. tubbo finds out ranboo lives w/ the aac
  5. tommy chooses tubbo over the discs
  6. someone loses their last life
  7. it's revealed that ranboo had a disc
  8. dream Does Not Care abt the server getting blown up
  9. the disc saga FINALLY ENDS FR
  10. they end up negotiating instead of fighting
  11. mental health issues galore
  12. there's a plot twist that comes out of nowhere
  13. dream doesn't die
  14. dream tries to manipulate kids
  15. the prison gets mentioned
  16. chat loses their minds
  17. snowchester doesn't get independence
  18. dream finally gets truly Called Out TM
  19. tubbo gets compared to wilbur and/or schlatt
  20. lots of references to past wars
  21. the discs get destroyed (FINALLY)
  22. ppl other than clingyduo + dream get involved
  23. ghostbur arrives and is confused
  24. dream gives a terrifying speech