180 Degrees Rotation Origin Quadrant 4 (-5,-2) 90 Degrees Rotation Counterclockwise (1,2) (-5,5) (3,4) 90 Degrees Clockwise Rotation 2 Scale Factor Reflection over the Y Axis Reflection over the X Axis Y Axis Translation 9 Right, 4 Up Translation 6 Left, 3 Up Translation 4 right, 3 Down Quadrant 2 Enlargement Reduction Quadrant 1 X Axis Vertex 1/3 Scale Factor Quadrant 3 180 Degrees Rotation Origin Quadrant 4 (-5,-2) 90 Degrees Rotation Counterclockwise (1,2) (-5,5) (3,4) 90 Degrees Clockwise Rotation 2 Scale Factor Reflection over the Y Axis Reflection over the X Axis Y Axis Translation 9 Right, 4 Up Translation 6 Left, 3 Up Translation 4 right, 3 Down Quadrant 2 Enlargement Reduction Quadrant 1 X Axis Vertex 1/3 Scale Factor Quadrant 3
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
180 Degrees Rotation
Origin
Quadrant 4
(-5,-2)
90 Degrees Rotation Counterclockwise
(1,2)
(-5,5)
(3,4)
90 Degrees Clockwise Rotation
2 Scale Factor
Reflection over the Y Axis
Reflection over the X Axis
Y
Axis
Translation 9 Right, 4 Up
Translation 6 Left, 3 Up
Translation 4 right, 3 Down
Quadrant 2
Enlargement
Reduction
Quadrant 1
X
Axis
Vertex
1/3 Scale Factor
Quadrant 3