Quadrant 3 Quadrant 4 (3,4) Reduction 1/3 Scale Factor (-5,-2) (-5,5) X Axis Enlargement 90 Degrees Clockwise Rotation Quadrant 2 Reflection over the Y Axis Y Axis Translation 9 Right, 4 Up (1,2) Reflection over the X Axis Vertex Origin Translation 4 right, 3 Down 2 Scale Factor Quadrant 1 90 Degrees Rotation Counterclockwise Translation 6 Left, 3 Up 180 Degrees Rotation Quadrant 3 Quadrant 4 (3,4) Reduction 1/3 Scale Factor (-5,-2) (-5,5) X Axis Enlargement 90 Degrees Clockwise Rotation Quadrant 2 Reflection over the Y Axis Y Axis Translation 9 Right, 4 Up (1,2) Reflection over the X Axis Vertex Origin Translation 4 right, 3 Down 2 Scale Factor Quadrant 1 90 Degrees Rotation Counterclockwise Translation 6 Left, 3 Up 180 Degrees Rotation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quadrant 3
Quadrant 4
(3,4)
Reduction
1/3 Scale Factor
(-5,-2)
(-5,5)
X
Axis
Enlargement
90 Degrees Clockwise Rotation
Quadrant 2
Reflection over the Y Axis
Y
Axis
Translation 9 Right, 4 Up
(1,2)
Reflection over the X Axis
Vertex
Origin
Translation 4 right, 3 Down
2 Scale Factor
Quadrant 1
90 Degrees Rotation Counterclockwise
Translation 6 Left, 3 Up
180 Degrees Rotation