Quadrant 4 90 Degrees Clockwise Rotation Vertex Enlargement Translation 9 Right, 4 Up Quadrant 2 Y Axis Reflection over the Y Axis 180 Degrees Rotation Translation 6 Left, 3 Up (3,4) 90 Degrees Rotation Counterclockwise (-5,5) Quadrant 3 Origin Quadrant 1 2 Scale Factor 1/3 Scale Factor X Axis (1,2) Translation 4 right, 3 Down Reduction (-5,-2) Reflection over the X Axis Quadrant 4 90 Degrees Clockwise Rotation Vertex Enlargement Translation 9 Right, 4 Up Quadrant 2 Y Axis Reflection over the Y Axis 180 Degrees Rotation Translation 6 Left, 3 Up (3,4) 90 Degrees Rotation Counterclockwise (-5,5) Quadrant 3 Origin Quadrant 1 2 Scale Factor 1/3 Scale Factor X Axis (1,2) Translation 4 right, 3 Down Reduction (-5,-2) Reflection over the X Axis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quadrant 4
90 Degrees Clockwise Rotation
Vertex
Enlargement
Translation 9 Right, 4 Up
Quadrant 2
Y
Axis
Reflection over the Y Axis
180 Degrees Rotation
Translation 6 Left, 3 Up
(3,4)
90 Degrees Rotation Counterclockwise
(-5,5)
Quadrant 3
Origin
Quadrant 1
2 Scale Factor
1/3 Scale Factor
X
Axis
(1,2)
Translation 4 right, 3 Down
Reduction
(-5,-2)
Reflection over the X Axis