180 Degrees Rotation Translation 6 Left, 3 Up Quadrant 4 (1,2) 1/3 Scale Factor 90 Degrees Clockwise Rotation Reflection over the Y Axis 2 Scale Factor Translation 4 right, 3 Down Reflection over the X Axis Reduction Quadrant 2 (3,4) Y Axis Origin X Axis Translation 9 Right, 4 Up Quadrant 3 (-5,5) Vertex 90 Degrees Rotation Counterclockwise (-5,-2) Enlargement Quadrant 1 180 Degrees Rotation Translation 6 Left, 3 Up Quadrant 4 (1,2) 1/3 Scale Factor 90 Degrees Clockwise Rotation Reflection over the Y Axis 2 Scale Factor Translation 4 right, 3 Down Reflection over the X Axis Reduction Quadrant 2 (3,4) Y Axis Origin X Axis Translation 9 Right, 4 Up Quadrant 3 (-5,5) Vertex 90 Degrees Rotation Counterclockwise (-5,-2) Enlargement Quadrant 1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
180 Degrees Rotation
Translation 6 Left, 3 Up
Quadrant 4
(1,2)
1/3 Scale Factor
90 Degrees Clockwise Rotation
Reflection over the Y Axis
2 Scale Factor
Translation 4 right, 3 Down
Reflection over the X Axis
Reduction
Quadrant 2
(3,4)
Y
Axis
Origin
X
Axis
Translation 9 Right, 4 Up
Quadrant 3
(-5,5)
Vertex
90 Degrees Rotation Counterclockwise
(-5,-2)
Enlargement
Quadrant 1